Text textComp;
Font font = textComp.font;
if (font != null)
{
font.RequestCharactersInTexture(textComp.text, textComp.fontSize, FontStyle.Normal);
CharacterInfo characterInfo;
float width = 0f;
for (int j = 0; j < textComp.text.Length; j++)
{
font.GetCharacterInfo(textComp.text[j], out characterInfo, textComp.fontSize);
width += characterInfo.advance;
}
}
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