美文网首页IPTV机顶盒开发之不断爬坑
AndroidTV开发知识总结(机顶盒端 )

AndroidTV开发知识总结(机顶盒端 )

作者: 小于先森 | 来源:发表于2019-04-16 16:18 被阅读0次

    前言

    金三银四之际被离职,入职了一家TV开发的公司。入职一月,简单总结下TV开发需要注意的一些东西。

    知识点

    适配

    试用了一下sw 即最小宽度适配(推荐此适配方法)
    1280*720 对应的分辨率 mdpi
    具体这方面分析的文章有很多 也很全面,不多哔哔。
    推荐一个文章:https://blog.csdn.net/hejjunlin/article/details/52886107
    屏幕方向: 横竖都一样

    常用adb

    adb connect ip:port
    adb shell am start packet/packet.Main
    adb root (获取root权限)
    adb install
    adb uninstall
    adb shell (进linux)

    布局及处理

    先上几个图片


    在这里插入图片描述
    在这里插入图片描述

    模板有好几套,由于后台直接返的是html里的table表格 所以要用jsoup自己去转换,因为portal模板是后台动态创建的,一开始想自定义GridLayout来实现 后来发现挑起来问题挺多,加上工期紧张,暂定写死5套模板,根据td数量决定用哪套模板。

    在手机端中,主要靠点击事件,大部分情况不用主观通知用户焦点所在位置,tv端则不是,主要靠焦点高亮来通知。主要有以下几种方式:

    • drawable目录下创建 selector :
    <?xml version="1.0" encoding="utf-8"?>
    <selector xmlns:android="http://schemas.android.com/apk/res/android">
    
        <item android:state_focused="true" android:drawable="@mipmap/bill_focus"></item>
        <item android:drawable="@mipmap/bill"></item>
    </selector>
    
    • View设置onFoucsChangeListener,然后根据状态更改背景:
    private View.OnFocusChangeListener titlefocusChangeListener = new View.OnFocusChangeListener() {
            @Override
            public void onFocusChange(View v, boolean hasFocus) {
                int id = v.getId();
                for (int i = 0 ;i < ll_title.getChildCount();i++){
                    if(id == ll_title.getChildAt(i).getId()){
                        Button btn  = (Button) ll_title.getChildAt(i);
                        if(hasFocus){
                            resetTitleColor();
                            setTab(i);
                            btn.setTextSize(AppConfig.HOME_TITLE_SIZE_CHECKED);
                            btn.setTextColor(Color.WHITE);
                        }else {
                            btn.setTextSize(AppConfig.HOME_TILE_SIZE_NORMAL);
                            if(i == select_index)
                                btn.setTextColor(getResources().getColor(R.color.title_blue));
                            else
                                btn.setTextColor(getResources().getColor(R.color.title_grey));
                        }
                        break;
                    }
                }
            }
        };
    

    接下来就是焦点的处理,同阶级布局可直接在代码中写死:

    <View
            android:layout_width="30dp"
            android:layout_height="30dp"
            android:focusable="true"
            android:nextFocusDown="@null"
            android:nextFocusLeft="@null"
            android:nextFocusRight="@null"
            android:nextFocusUp="@null" />
    
    

    其余的需要自己判断 (Android系统的处理方式是就近原则,获取所有view的位置然后算距离方向最近的view)比如在我的项目中 如果移动到了最右边,再按右键则应跳转至下一个页面。或者顶部再按上应title获取焦点,再上菜单获取焦点。

    具体的处理方式可以参考以下代码:

    @Override
        public boolean dispatchKeyEvent(KeyEvent event) {
            LogService.e(TAG,"Action:" +event.getKeyCode());
            if(frags[select_index] == null){
                return super.dispatchKeyEvent(event);
            }
            if(event.getAction() == KeyEvent.ACTION_DOWN) {
                if (event.getKeyCode() == KeyEvent.KEYCODE_DPAD_DOWN) {
                    if (MainUtils.getFocusToolBarIndex(toolViews) != -1) {//顶部焦点 直接
                        ll_title.getChildAt(select_index).requestFocus();
                        return true;
                    }
                    if (MainUtils.isFocusinTitle(ll_title)) {// 焦点在标题
                        frags[select_index].childViewrequestFocus(0);
                        return true;
                    }
                }
                if (event.getKeyCode() == KeyEvent.KEYCODE_DPAD_UP) {
                    if (MainUtils.getFocusToolBarIndex(toolViews) != -1) {//顶部焦点 直接
                        return true;
                    }
                    if (MainUtils.isFocusinTitle(ll_title)) {// 焦点在标题
                        btn_search.requestFocus();
                        return true;
                    }
                    if (frags[select_index].isOnTopSide()) {
                        ll_title.getChildAt(select_index).requestFocus();
                        return true;
                    }
                }
    
                if (event.getKeyCode() == KeyEvent.KEYCODE_DPAD_LEFT) {
                    if (btn_search.isFocused()) {
                        ll_title.getChildAt(select_index).requestFocus();
                        return true;
                    }
    
                    if (frags[select_index].isOnLeftSide() && select_index != 0) {
                        setTab(select_index - 1);
                        frags[select_index].childViewrequestFocus(1);
                        resetTitleColor();
                        ((Button)ll_title.getChildAt(select_index)).setTextColor(getResources().getColor(R.color.title_blue));
                        return true;
                    }
                }
                if (event.getKeyCode() == KeyEvent.KEYCODE_DPAD_RIGHT) {
                    if (ll_title.getChildAt(ll_title.getChildCount() - 1).isFocused()) {
                        btn_search.requestFocus();
                        return true;
                    }
    
                    if (frags[select_index].isOnRightSide() && select_index != ll_title.getChildCount() - 1) {
                        setTab(select_index + 1);
                        frags[select_index].childViewrequestFocus(0);
                        resetTitleColor();
                        ((Button)ll_title.getChildAt(select_index)).setTextColor(getResources().getColor(R.color.title_blue));
                        return true;
                    }
                }
            }
    
    
            return super.dispatchKeyEvent(event);
        }
    

    自己屡一下逻辑即可。

    提供一些常用的KeyCode:

    public static final int KEYCODE_DPAD_UP         = 19;
        /** Key code constant: Directional Pad Down key.
         * May also be synthesized from trackball motions. */
        public static final int KEYCODE_DPAD_DOWN       = 20;
        /** Key code constant: Directional Pad Left key.
         * May also be synthesized from trackball motions. */
        public static final int KEYCODE_DPAD_LEFT       = 21;
        /** Key code constant: Directional Pad Right key.
         * May also be synthesized from trackball motions. */
        public static final int KEYCODE_DPAD_RIGHT      = 22;
        /** Key code constant: Directional Pad Center key.
         * May also be synthesized from trackball motions. */
        public static final int KEYCODE_DPAD_CENTER     = 23;
        /** Key code constant: Home key.
         * This key is handled by the framework and is never delivered to applications. */
        public static final int KEYCODE_HOME            = 3;
        /** Key code constant: Back key. */
        public static final int KEYCODE_BACK            = 4;
        /** Key code constant: A Button key.
         * On a game controller, the A button should be either the button labeled A
         * or the first button on the bottom row of controller buttons. */
        public static final int KEYCODE_BUTTON_A        = 96;
        /** Key code constant: B Button key.
         * On a game controller, the B button should be either the button labeled B
         * or the second button on the bottom row of controller buttons. */
        public static final int KEYCODE_BUTTON_B        = 97;
        /** Key code constant: C Button key.
         * On a game controller, the C button should be either the button labeled C
         * or the third button on the bottom row of controller buttons. */
        public static final int KEYCODE_BUTTON_C        = 98;
        /** Key code constant: X Button key.
         * On a game controller, the X button should be either the button labeled X
         * or the first button on the upper row of controller buttons. */
        public static final int KEYCODE_BUTTON_X        = 99;
        /** Key code constant: Y Button key.
         * On a game controller, the Y button should be either the button labeled Y
         * or the second button on the upper row of controller buttons. */
        public static final int KEYCODE_BUTTON_Y        = 100;
    

    大部分手柄厂家在GamePad模式下适配A对应确定键 B对应back键
    判断触发案件的设备方法:

    if(event.getSource() == InputDevice.SOURCE_GAMEPAD){//手柄模式,其他自己看源码
                
            }
    

    待研发

    • 动态布局(暂时想法是GridLayout 有想法可以提出 一起讨论)
    • 焦点动画(偏向于用位移动画去做)
    • 支付模块抽离
    • ending

    相关文章

      网友评论

        本文标题:AndroidTV开发知识总结(机顶盒端 )

        本文链接:https://www.haomeiwen.com/subject/bfnbwqtx.html