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使用UICollectionView实现3D效果的轮播

使用UICollectionView实现3D效果的轮播

作者: _小沫 | 来源:发表于2018-03-26 17:58 被阅读343次

    在很多APP上都看到过带有3D效果的广告轮播,当时觉得很酷炫。后来我就尝试去写代码实现类似的效果,实现起来其实也比较简单,首先看下运行后的效果:


    效果

    下面主要分享下主要的实现过程

    首先创建自定义的UICollectionView

    #import <UIKit/UIKit.h>
    
    @interface AbbrCollectionView : UICollectionView
    
    @property (nonatomic, strong) NSArray *images;
    
    @end
    

    images存储要轮播显示的图片(demo里是本地的图片,正常情况应该都是网络请求的图片)

    #import "AbbrCollectionView.h"
    #import "AbbrLayoutView.h"
    
    @interface AbbrCollectionView ()<UICollectionViewDelegate,UICollectionViewDataSource>
    
    @property (nonatomic, strong) AbbrLayoutView *layout;
    
    @end
    
    @implementation AbbrCollectionView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        _layout = [[AbbrLayoutView alloc] init];
        _layout.scrollDirection = UICollectionViewScrollDirectionHorizontal;
        _layout.sectionInset = UIEdgeInsetsMake(0, 5, 0, 5);
        _layout.itemSize = CGSizeMake(frame.size.width / 2, frame.size.height - 10);
        if (self = [super initWithFrame:frame collectionViewLayout:_layout]) {
            self.backgroundColor = [UIColor orangeColor];
            self.showsHorizontalScrollIndicator = NO;
            self.contentInset = UIEdgeInsetsMake(0, (int)(frame.size.width / 4) + 5, 0, (int)(frame.size.width / 4) + 5);
            self.delegate = self;
            self.dataSource = self;
            [self registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:@"collection"];
        }
        return self;
    }
    
    - (void)setImages:(NSArray *)images {
        _images = images;
        [self scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:_images.count / 2 inSection:0] atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally animated:NO];
    }
    
    #import "ViewController.h"
    #import "AbbrCollectionView.h"
    
    @interface ViewController ()
    
    @property (nonatomic, strong) NSMutableArray *datas;
    @property (nonatomic, strong) AbbrCollectionView *collectionView;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.
        CGFloat screenW = [UIScreen mainScreen].bounds.size.width;
        CGFloat screenH = [UIScreen mainScreen].bounds.size.height;
        _datas = [NSMutableArray array];
        for (int i = 1; i < 10; i ++) {
            [_datas addObject:[NSString stringWithFormat:@"timg%d.jpg",i]];
        }
        _collectionView = [[AbbrCollectionView alloc] initWithFrame:CGRectMake(0, screenH / 4, screenW, screenH / 2)];
        _collectionView.images = _datas;
        [self.view addSubview:_collectionView];
    }
    
    @end
    

    因为是3D的旋转效果,原生的UICollectionViewFlowLayout布局并不能满足要求,这里需要自定义一个AbbrLayoutView的布局。初始化的时候根据需要设置Layout的itemSize及sectionInset等属性。在设置图片数据源images时,让CollectionView滚动至中间位置。
    然后实现UICollectionView代理及数据源

    - (void)setImages:(NSArray *)images {
        _images = images;
        [self scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:_images.count / 2 inSection:0] atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally animated:NO];
    }
    
    - (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section {
        return _images.count;
    }
    
    - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath {
        UICollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:@"collection" forIndexPath:indexPath];
        UIImage *image = [UIImage imageNamed:_images[indexPath.row]];
        cell.backgroundView = [[UIImageView alloc] initWithImage:image];
        cell.layer.cornerRadius = 10;
        cell.layer.masksToBounds = YES;
        return cell;
    }
    

    这里cell只是显示图片,并没有其他控件,所以直接使用UICollectionViewCell没有自定义。
    屏幕显示的不止当前一张图片,不能直接使用系统的pagingEnabled属性设置分页效果,所以接下来还需实现UIScrollView的代理自己控制分页的效果:

    - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate {
        CGFloat scrDynameter = scrollView.contentOffset.x / (_layout.itemSize.width + 10);
        if(!decelerate){
            NSInteger scrIndex = (NSInteger)(scrDynameter + 1);
            [self scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:scrIndex inSection:0] atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally animated:YES];
        }
    }
    
    - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
        CGFloat scrDynameter = scrollView.contentOffset.x / (_layout.itemSize.width + 10);
        NSInteger scrIndex = (NSInteger)(scrDynameter + 1);
        [self scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:scrIndex inSection:0] atScrollPosition:UICollectionViewScrollPositionCenteredHorizontally animated:YES];
    }
    

    自定义UICollectionViewFlowLayout

    #import "AbbrLayoutView.h"
    
    @implementation AbbrLayoutView
    
    ///  返回collectionView上面当前显示的所有元素(比如cell)的布局属性:这个方法决定了cell怎么排布
    ///  每个cell都有自己对应的布局属性:UICollectionViewLayoutAttributes
    ///  要求返回的数组中装着UICollectionViewLayoutAttributes对象
    - (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect {
        NSArray *attributes = [super layoutAttributesForElementsInRect:rect];
        CGRect visitRect = {self.collectionView.contentOffset,self.collectionView.bounds.size};
    // 需要copy原来的attributes 否则会有警告:This is likely occurring because the flow layout subclass xxxx is modifying attributes returned by UICollectionViewFlowLayout without copying them
        NSMutableArray *attributesCopy = [NSMutableArray array];
        for (UICollectionViewLayoutAttributes *attribute in attributes) {
            UICollectionViewLayoutAttributes *attributeCopy = [attribute copy];
            [attributesCopy addObject:attributeCopy];
        }
        
        for (UICollectionViewLayoutAttributes *attribute in attributesCopy) {
            CGFloat distance = CGRectGetMidX(visitRect) - attribute.center.x;
            CGFloat coefficient = distance / (self.itemSize.width * 6); // 根据每个cell的距离设置旋转系数
            attribute.transform3D = CATransform3DMakeRotation(coefficient * M_PI , 1, 0, 0); // 旋转
        }
        return attributesCopy;
    }
    
    // 当边界发生改变时,是否应该刷新布局。如果YES则在边界变化(一般是scroll到其他地方)时,将重新计算需要的布局信息。
    - (BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds {
        return YES;
    }
    
    @end
    

    自定义UICollectionViewFlowLayout需要重写- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect方法,旋转效果都写在这个方法里,通过NSArray<UICollectionViewLayoutAttributes *>数组返回。

    到这里似乎已大功告成了,很开心的运行代码,但发现结果并不是我们想要的:

    22.jpg

    明明设置的是CATransform3DMakeRotation旋转效果,为什么运行的结果是缩放的效果呢?
    这是因为,在CALayer的显示系统中,默认的相机使用正交投影,正交投影没有远小近大效果,所以在本例中,只能造成相应轴上的缩放。所以需要通过矩阵连乘自己构造透视投影矩阵,代码如下:

    /* center:相机的位置,相机的位置是相对于要进行变换的CALayer的来说的,
    原点是CALayer的anchorPoint在整个CALayer的位置,
    例如CALayer的大小是(100, 200), anchorPoint值为(0.5, 0.5),
    此时anchorPoint在整个CALayer中的位置就是(50, 100),正中心的位置。
    传入透视变换的相机位置为(0, 0),那么相机所在的位置相对于CALayer就是(50, 100)。
    如果希望相机在左上角,则需要传入(-50, -100)。disZ:相机离z=0平面(也可以理解为屏幕)的距离*/
    CATransform3D CATransform3DMakePerspective(CGPoint center, float disZ) {
        CATransform3D transToCenter = CATransform3DMakeTranslation(-center.x, -center.y, 0);
        CATransform3D transBack = CATransform3DMakeTranslation(center.x, center.y, 0);
        CATransform3D scale = CATransform3DIdentity;
        scale.m34 = -1.0f / disZ;
        return CATransform3DConcat(CATransform3DConcat(transToCenter, scale), transBack);
    }
    
    CATransform3D CATransform3DPerspect(CATransform3D t, CGPoint center, float disZ) {
        return CATransform3DConcat(t, CATransform3DMakePerspective(center, disZ));
    }
    

    有关这部分内容可以参考这篇博客

    最后把刚才attribute.transform3D = CATransform3DMakeRotation(coefficient * M_PI , 1, 0, 0);的代码换成透视投影就能实现3D的效果:

    - (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect {
        NSArray *attributes = [super layoutAttributesForElementsInRect:rect];
        CGRect visitRect = {self.collectionView.contentOffset,self.collectionView.bounds.size};
        NSMutableArray *attributesCopy = [NSMutableArray array];
        for (UICollectionViewLayoutAttributes *attribute in attributes) {
            UICollectionViewLayoutAttributes *attributeCopy = [attribute copy];
            [attributesCopy addObject:attributeCopy];
        }
        
        for (UICollectionViewLayoutAttributes *attribute in attributesCopy) {
            CGFloat distance = CGRectGetMidX(visitRect) - attribute.center.x;
            CGFloat coefficient = distance / (self.itemSize.width * 6);
            //        attribute.transform3D = CATransform3DMakeRotation(coefficient * M_PI , 1, 0, 0);
            CATransform3D rotate = CATransform3DMakeRotation(coefficient * M_PI, 0, 1, 0);
            attribute.transform3D = CATransform3DPerspect(rotate, CGPointMake(0, 0), 200);
        }
        return attributesCopy;
    }
    

    demo

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