Mutex
package main
import (
"fmt"
"sync"
)
var mu sync.Mutex
var chain string
func main() {
chain = "main"
A()
fmt.Println(chain)
}
func A() {
mu.Lock()
defer mu.Unlock()
chain = chain + " --> A"
B()
}
func B() {
chain = chain + " --> B"
C()
}
func C() {
mu.Lock()
defer mu.Unlock()
chain = chain + " --> C"
}
A: 不能编译
B: 输出main --> A --> B --> C
C: 输出main
D: panic
RWMutex
package main
import (
"fmt"
"sync"
"time"
)
var mu sync.RWMutex
var count int
func main() {
go A()
time.Sleep(2 * time.Second)
mu.Lock()
defer mu.Unlock()
count++
fmt.Println(count)
}
func A() {
mu.RLock()
defer mu.RUnlock()
B()
}
func B() {
time.Sleep(5 * time.Second)
C()
}
func C() {
mu.RLock()
defer mu.RUnlock()
}
A: 不能编译
B: 输出1
C: 程序hang住
D: panic
Waitgroup
package main
import (
"sync"
"time"
)
func main() {
var wg sync.WaitGroup
wg.Add(1)
go func() {
time.Sleep(time.Millisecond)
wg.Done()
wg.Add(1)
}()
wg.Wait()
}
A: 不能编译
B: 无输出,正常退出
C: 程序hang住
D: panic
Mutex
package main
import (
"fmt"
"sync"
)
type MyMutex struct {
count int
sync.Mutex
}
func main() {
var mu MyMutex
mu.Lock()
var mu2 = mu
mu.count++
mu.Unlock()
mu2.Lock()
mu2.count++
mu2.Unlock()
fmt.Println(mu.count, mu2.count)
}
A: 不能编译
B: 输出1, 1
C: 输出1, 2
D: panic
Map
package main
import (
"fmt"
"sync"
)
func main() {
var m sync.Map
m.LoadOrStore("a", 1)
m.Delete("a")
fmt.Println(m.Len())
}
A: 不能编译
B: 输出1
C: 输出0
D: panic
dddda
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