IEnumerator CamShake()
{
float t = 0.5f;
while(t>0)
{
t -= Time.deltaTime;
Camera.main.transform.localPosition = Random.insideUnitSphere * 0.05f;
yield return null;
}
}
IEnumerator CamShake()
{
float t = 0.5f;
while(t>0)
{
t -= Time.deltaTime;
Camera.main.transform.localPosition = Random.insideUnitSphere * 0.05f;
yield return null;
}
}
本文标题:Unity-相机震动效果
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