sudo apt-get update
sudo apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev freeglut3-dev
run.sh
#!/bin/bash
rm -rf ./build/*
rm -rf ./bin/*
cd ./build
cmake .. && make -j4
CMakeLists.txt
#井好表示注释
CMAKE_MINIMUM_REQUIRED( VERSION 3.5 ) #设定最小版本号
PROJECT(openglTest) #设定工程名
SET(CMAKE_CXX_COMPILER "g++") #设置编译器(可选的有gcc,g++)
# 设置用debug还是release模式。debug允许断点,而release更快
#set( CMAKE_BUILD_TYPE Debug )
set( CMAKE_BUILD_TYPE Release )
# 设置编译选项
# 允许c++11标准、O3优化、多线程。match选项可避免一些cpu上的问题
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -march=native -O3 -pthread" )
#设定可执行二进制文件的目录
SET( EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin)
#设定存放编译出来的库文件的目录
SET( LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib)
#并且把该目录设为连接目录
LINK_DIRECTORIES( ${PROJECT_SOURCE_DIR}/lib)
#
find_package (Threads REQUIRED)
#设定头文件目录
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/include)
link_libraries(GL
GLU
glut)
set(SOURCE_FILES
src/main.cpp)
add_executable(openglTest ${SOURCE_FILES})
main.cpp
#include <GL/glut.h>
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glOrtho(-5, 5, -5, 5, 5, 15);
glMatrixMode(GL_MODELVIEW);
gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
return;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0, 0);
glutWireTeapot(3);
glFlush();
return;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutCreateWindow("OpenGL 3D View");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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