支持拖拽,点击,静止一段时间会有一定透明度,GitHub地址:https://github.com/developerZGJ/ZGSuctionControl
效果图像小白点这种控件一般来说都需要全局使用,因此我将这个对象创建成一个单例,方便调用并且保证该对象唯一。我这里的控件继承自UIView,给其添加了点击手势和拖拽手势。在拖拽和点击后让其不具有透明度,拖拽完成或者点击后隔4秒会具有透明度。为了防止频繁拖动或点击造成透明度频繁改变,我设置了canChangeAlpha变量进行判断。控件很简单,较为核心的就是判断控件的位置应该在哪里。
拖拽手势响应方法如下:
func handlePanGesture(pan:UIPanGestureRecognizer){
if pan.view == nil{
return
}
switch pan.state {
case .began: self.alpha = 1
case .changed:
let translation = pan.translation(in: self.superview)
pan.view?.center = CGPoint(x: lastX + translation.x, y: lastY + translation.y)
case .ended:
var stopPoint = CGPoint.init(x: 0, y: kScreenH / 2)
//可以采用三目运算嵌套,但是影响阅读性,因此还是用if else
if (pan.view!.center.x < kScreenW / 2.0) {
if (pan.view!.center.y <= kScreenH/2.0) {
//左上
stopPoint = pan.view!.center.x >= pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: btnWidth/2.0) : CGPoint(x: btnWidth/2.0,y: pan.view!.center.y)
}else{
//左下
stopPoint = pan.view!.center.x >= kScreenH - pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: kScreenH - btnWidth/2.0) : CGPoint(x:btnWidth/2.0,y: pan.view!.center.y)
}
}else{
if (pan.view!.center.y <= kScreenH/2.0) {
//右上
stopPoint = kScreenW - pan.view!.center.x >= pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: btnWidth/2.0) : CGPoint(x: kScreenW - btnWidth/2.0,y: pan.view!.center.y)
}else{
//右下
stopPoint = kScreenW - pan.view!.center.x >= kScreenH - pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: kScreenH - btnWidth/2.0) : CGPoint(x: kScreenW - btnWidth/2.0,y: pan.view!.center.y)
}
}
if (stopPoint.x - btnWidth/2.0 <= 0) {
stopPoint = CGPoint(x: btnWidth/2.0,y: stopPoint.y);
}
if (stopPoint.x + btnWidth/2.0 >= kScreenW) {
stopPoint = CGPoint(x: kScreenW - btnWidth/2.0,y: stopPoint.y);
}
if (stopPoint.y - btnWidth/2.0 <= 0) {
stopPoint = CGPoint(x: stopPoint.x,y: btnWidth/2.0);
}
if (stopPoint.y + btnWidth/2.0 >= kScreenH) {
stopPoint = CGPoint(x: stopPoint.x,y: kScreenH - btnWidth/2.0);
}
lastX = stopPoint.x
lastY = stopPoint.y
weak var weakSelf = self
UIView.animate(withDuration: 0.3, animations: {
pan.view!.center = stopPoint
}, completion: { (finish) in
weakSelf?.changeAlpha()
})
default:
break
}
}
其中lastX和lastY是保存控件最终的中心位置坐标,初始值为控件初始位置的中心坐标。
封装后的完整代码如下,使用了Snapkit,view.addSubview(CustomerServiceView.shared)或者window?.addSubview(CustomerServiceView.shared)进行调用
import UIKit
import SnapKit
class CustomerServiceView: UIView {
let kScreenH = UIScreen.main.bounds.height
let kScreenW = UIScreen.main.bounds.width
public static let shared = CustomerServiceView()
fileprivate var canChangeAlpha = true
let btnWidth = 50.fitScreenWidth()
let btnHeight = 50.fitScreenHeight()
fileprivate var lastX: CGFloat = 0
fileprivate var lastY: CGFloat = 0
private override init(frame: CGRect) {
let x = UIScreen.main.bounds.width - btnWidth - 5
let y = UIScreen.main.bounds.height / 2 + 20.fitScreenHeight()
super.init(frame: CGRect(x: x, y: y, width: btnWidth, height: btnHeight))
let backImageView = UIImageView()
addSubview(backImageView)
// backImageView.image = UIImage(named: "111")
backImageView.backgroundColor = UIColor.red
backImageView.snp.remakeConstraints { (make) in
make.top.right.left.bottom.equalTo(0)
}
lastX = center.x
lastY = center.y
let panRcognize = UIPanGestureRecognizer(target: self, action: #selector(self.handlePanGesture(pan:)))
self.addGestureRecognizer(panRcognize)
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTapGesture(tap:)))
self.addGestureRecognizer(tap)
self.alpha = 0.5
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func handleTapGesture(tap: UITapGestureRecognizer?){
self.alpha = 1
print("被点击")
//点击响应事件之后需要调用changeAlpha改变透明度
}
func changeAlpha(){
guard canChangeAlpha else {
return
}
weak var weakSelf = self
weakSelf?.canChangeAlpha = false
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 3, execute: {
UIView.animate(withDuration: 1, animations: {
weakSelf?.alpha = 0.6
weakSelf?.canChangeAlpha = true
})
})
}
func handlePanGesture(pan:UIPanGestureRecognizer){
if pan.view == nil{
return
}
switch pan.state {
case .began: self.alpha = 1
case .changed:
let translation = pan.translation(in: self.superview)
pan.view?.center = CGPoint(x: lastX + translation.x, y: lastY + translation.y)
case .ended:
var stopPoint = CGPoint.init(x: 0, y: kScreenH / 2)
if (pan.view!.center.x < kScreenW / 2.0) {
if (pan.view!.center.y <= kScreenH/2.0) {
//左上
stopPoint = pan.view!.center.x >= pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: btnWidth/2.0) : CGPoint(x: btnWidth/2.0,y: pan.view!.center.y)
}else{
//左下
stopPoint = pan.view!.center.x >= kScreenH - pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: kScreenH - btnWidth/2.0) : CGPoint(x:btnWidth/2.0,y: pan.view!.center.y)
}
}else{
if (pan.view!.center.y <= kScreenH/2.0) {
//右上
stopPoint = kScreenW - pan.view!.center.x >= pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: btnWidth/2.0) : CGPoint(x: kScreenW - btnWidth/2.0,y: pan.view!.center.y)
}else{
//右下
stopPoint = kScreenW - pan.view!.center.x >= kScreenH - pan.view!.center.y ? CGPoint(x: pan.view!.center.x,y: kScreenH - btnWidth/2.0) : CGPoint(x: kScreenW - btnWidth/2.0,y: pan.view!.center.y)
}
}
if (stopPoint.x - btnWidth/2.0 <= 0) {
stopPoint = CGPoint(x: btnWidth/2.0,y: stopPoint.y)
}
if (stopPoint.x + btnWidth/2.0 >= kScreenW) {
stopPoint = CGPoint(x: kScreenW - btnWidth/2.0,y: stopPoint.y)
}
if (stopPoint.y - btnWidth/2.0 <= 0) {
stopPoint = CGPoint(x: stopPoint.x,y: btnWidth/2.0)
}
if (stopPoint.y + btnWidth/2.0 >= kScreenH) {
stopPoint = CGPoint(x: stopPoint.x,y: kScreenH - btnWidth/2.0)
}
lastX = stopPoint.x
lastY = stopPoint.y
weak var weakSelf = self
UIView.animate(withDuration: 0.3, animations: {
pan.view!.center = stopPoint
}, completion: { (finish) in
weakSelf?.changeAlpha()
})
default:
break
}
}
}
extension Int {
func fitScreenHeight() -> CGFloat {
let screenHeight = UIScreen.main.bounds.height - 64;
let height : CGFloat = 667.0 - 64;
let scale = screenHeight / height ;
return scale * CGFloat(self);
}
func fitScreenWidth() -> CGFloat {
let screenWidth = UIScreen.main.bounds.width;
let width : CGFloat = 375;
let scale = screenWidth / width ;
return scale * CGFloat(self);
}
}
extension CGFloat {
func fitScreenHeight() -> CGFloat {
let screenHeight = UIScreen.main.bounds.height - 64;
let height : CGFloat = 667.0 - 64;
let scale = screenHeight / height ;
return scale * CGFloat(self);
}
func fitScreenWidth() -> CGFloat {
let screenWidth = UIScreen.main.bounds.height;
let width : CGFloat = 375;
let scale = screenWidth / width ;
return scale * CGFloat(self);
}
}
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