今天我们来做一个综合案例,把前面的知识都串起来。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/renderers/CSS2DRenderer.js"></script>
<title>Document</title>
<style>
body {
background: url(https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fpic1.win4000.com%2Fwallpaper%2F1%2F590c2682cc04c.jpg%3Fdown&refer=http%3A%2F%2Fpic1.win4000.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1641349822&t=06301990af74d7bde9f5675864375620) no-repeat;
background-size: cover;
}
.label {
color: #ffffff;
font-size: 16px;
}
</style>
</head>
<body>
</body>
</html>
<script>
var scene, camera, renderer, labelRenderer;
var earth, moon;
let oldtime = 0;
var clock = new THREE.Clock();
const textureLoader = new THREE.TextureLoader();
const EARCH_RADIUS = 2.6;
const MOON_RADIUS = 0.3;
init();
ani();
//初始化
function init() {
//场景初始化
scene = new THREE.Scene();
// var axes = new THREE.AxesHelper(50);//添加辅助坐标系
// scene.add(axes);
//光源初始化
const light = new THREE.SpotLight(0xffffff);
light.position.set(0, 0, 50);//沿着z轴打光
scene.add(light);
//物体初始化
let earthUrl = 'https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fgss0.baidu.com%2F9fo3dSag_xI4khGko9WTAnF6hhy%2Fzhidao%2Fpic%2Fitem%2Fb2de9c82d158ccbf966e26f710d8bc3eb0354129.jpg&refer=http%3A%2F%2Fgss0.baidu.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1641350661&t=5fedb443fdc2307ec5fcf6ae7d328883';
let moonUrl = 'https://img2.baidu.com/it/u=4210058006,2612068669&fm=26&fmt=auto';
earth = sphereGeomery(earthUrl, EARCH_RADIUS, 16, 16);
moon = sphereGeomery(moonUrl, MOON_RADIUS, 16, 16);
createLabel(earth, '地球', EARCH_RADIUS);
createLabel(moon, '月亮', MOON_RADIUS);
scene.add(earth);
scene.add(moon);
//相机初始化
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 500);
camera.position.set(0, 0, 20);
//渲染器初始化
renderer = new THREE.WebGLRenderer({
antialias: true,//消除锯齿
alpha: true //透明
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
labelRenderer = new THREE.CSS2DRenderer();
labelRenderer.setSize(window.innerWidth, window.innerHeight);
labelRenderer.domElement.style.position = 'absolute';
labelRenderer.domElement.style.top = '0px';
document.body.appendChild(labelRenderer.domElement);
//增加鼠标拾取效果
var controls = new THREE.OrbitControls(camera, renderer.domElement);
}
//创建物体
function sphereGeomery(textureUrl, radius, widthSegments, heightSegments) {
let geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
let material = new THREE.MeshPhongMaterial({
map: textureLoader.load(textureUrl)
});
let mesh = new THREE.Mesh(geometry, material);
return mesh;
}
//创建标签
function createLabel(mesh, text, radius) {
const div = document.createElement('div');
div.className = 'label';
div.textContent = text;
const label = new THREE.CSS2DObject(div);//声明html元素
label.position.set(0, radius + 0.5, 0);
mesh.add(label);
}
//动画
function ani() {
const elapsed = clock.getElapsedTime();
moon.position.set(Math.sin(elapsed) * 5, 0, Math.cos(elapsed) * 5);//月球绕行
var axis = new THREE.Vector3(0, 1, 0);//Y向量
earth.rotateOnAxis(axis, (elapsed - oldtime) * Math.PI / 10);//地球沿着Y轴自转
renderer.render(scene, camera);
labelRenderer.render(scene, camera);
oldtime = elapsed;
requestAnimationFrame(ani);
}
</script>
earth.gif
结合这个效果,咱们可以轻松做个炫酷的登录页出来:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="http://www.yanhuangxueyuan.com/versions/threejsR92/build/three.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/controls/OrbitControls.js"></script>
<script src="http://www.yanhuangxueyuan.com/threejs/examples/js/renderers/CSS2DRenderer.js"></script>
<title>Document</title>
<style>
body {
background: url(https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fpic1.win4000.com%2Fwallpaper%2F1%2F590c2682cc04c.jpg%3Fdown&refer=http%3A%2F%2Fpic1.win4000.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1641349822&t=06301990af74d7bde9f5675864375620) no-repeat;
background-size: cover;
overflow: hidden;
}
.label {
color: #ffffff;
font-size: 16px;
}
input{
box-sizing: border-box;
margin: 0;
padding: 0;
position: relative;
display: inline-block;
width: 100%;
min-width: 0;
padding: 4px 11px;
color: rgba(255, 255, 255, 0.85);
font-size: 14px;
line-height: 1.5715;
background-color: transparent;
background-image: none;
border: 1px solid #165996;
border-radius: 2px;
transition: all 0.3s;
}
.login{
display:flex;
position:absolute;
top:50%;
left:50%;
width:600px;
height:500px;
margin-left:-300px;
margin-top:-250px;
flex-direction: column;
align-items: center;
justify-content: center;
color:#fff;
z-index:999;
border:1px solid #ccc;
border-radius: 8px;
box-shadow: 2px 2px 3px #E5E5E5;
}
.row{
display: flex;
justify-content: center;
align-items: center;
margin:20px 0;
}
.sub{
border: 0;
width: 123px;
height: 40px;
background: linear-gradient(
270deg, #40C4FF 0%, #2979FE 100%);
border-radius: 20px;
line-height: 21px;
color: #FFFFFF;
transition: all 0.1s ease;
opacity: 1;
}
</style>
</head>
<body>
<div class="login">
<h1 class="row">用户登录</h1>
<div class="row">
用户名 <input type="text" style="width:300px;"/>
</div>
<div class="row">
密 码 <input type="text" style="width:300px;"/>
</div>
<div class="row">
<button class="sub">登录</button>
</div>
</div>
</body>
</html>
<script>
var scene, camera, renderer, labelRenderer;
var earth, moon;
let oldtime = 0;
var clock = new THREE.Clock();
const textureLoader = new THREE.TextureLoader();
const EARCH_RADIUS = 2.6;
const MOON_RADIUS = 0.3;
init();
ani();
//初始化
function init() {
//场景初始化
scene = new THREE.Scene();
// var axes = new THREE.AxesHelper(50);//添加辅助坐标系
// scene.add(axes);
//光源初始化
const light = new THREE.SpotLight(0xffffff);
light.position.set(0, 0, 50);//沿着z轴打光
scene.add(light);
//物体初始化
let earthUrl = 'https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fgss0.baidu.com%2F9fo3dSag_xI4khGko9WTAnF6hhy%2Fzhidao%2Fpic%2Fitem%2Fb2de9c82d158ccbf966e26f710d8bc3eb0354129.jpg&refer=http%3A%2F%2Fgss0.baidu.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1641350661&t=5fedb443fdc2307ec5fcf6ae7d328883';
let moonUrl = 'https://img2.baidu.com/it/u=4210058006,2612068669&fm=26&fmt=auto';
earth = sphereGeomery(earthUrl, EARCH_RADIUS, 16, 16);
moon = sphereGeomery(moonUrl, MOON_RADIUS, 16, 16);
// createLabel(earth, '地球', EARCH_RADIUS);
// createLabel(moon, '月亮', MOON_RADIUS);
scene.add(earth);
scene.add(moon);
//相机初始化
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 500);
camera.position.set(0, 0, 20);
//渲染器初始化
renderer = new THREE.WebGLRenderer({
antialias: true,//消除锯齿
alpha: true //透明
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
labelRenderer = new THREE.CSS2DRenderer();
labelRenderer.setSize(window.innerWidth, window.innerHeight);
labelRenderer.domElement.style.position = 'absolute';
labelRenderer.domElement.style.top = '0px';
document.body.appendChild(labelRenderer.domElement);
//增加鼠标拾取效果
var controls = new THREE.OrbitControls(camera, renderer.domElement);
}
//创建物体
function sphereGeomery(textureUrl, radius, widthSegments, heightSegments) {
let geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments);
let material = new THREE.MeshPhongMaterial({
map: textureLoader.load(textureUrl)
});
let mesh = new THREE.Mesh(geometry, material);
return mesh;
}
//创建标签
function createLabel(mesh, text, radius) {
const div = document.createElement('div');
div.className = 'label';
div.textContent = text;
const label = new THREE.CSS2DObject(div);//声明html元素
label.position.set(0, radius + 0.5, 0);
mesh.add(label);
}
//动画
function ani() {
const elapsed = clock.getElapsedTime();
moon.position.set(Math.sin(elapsed) * 5, 0, Math.cos(elapsed) * 5);//月球绕行
var axis = new THREE.Vector3(0, 1, 0);//Y向量
earth.rotateOnAxis(axis, (elapsed - oldtime) * Math.PI / 10);//地球沿着Y轴自转
renderer.render(scene, camera);
labelRenderer.render(scene, camera);
oldtime = elapsed;
requestAnimationFrame(ani);
}
window.onresize = function(){
camera.aspect = window.innerWidth /window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
</script>
login.gif
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