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ios UIButton点击范围设置 2021-04-13

ios UIButton点击范围设置 2021-04-13

作者: DSQ | 来源:发表于2021-04-16 17:56 被阅读0次

    可以自己写UIButton分类重写按钮响应链方法,结合关联对象设置属性来控制button的具体实现方法。

    • hitTest中的内部实现面试时可能会用到
    //  重新实现hittest方法,实现圆形按钮点击范围
    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
        if (!self.userInteractionEnabled||self.hidden||self.alpha<0.01) {
            return nil;
        }
        if ([self pointInside:point withEvent:event]) {
            // 遍历当前对象的子视图
            __block UIView *hit = nil;
            [self.subviews enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(__kindof UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
                    // 坐标转换
                //  convertPoint: toView:是(调用者的point+convertpoint)- toview的point
                //  convertPoint: fromView:是(fromView的point+convertpoint)- 调用者的point
                CGPoint convertPoint = [self convertPoint:point toView:obj];
                // 调用子视图的hittest方法
                hit = [obj hitTest:convertPoint withEvent:event];
                // 如果找到了接受事件的对象,就停止遍历
                if (hit) {
                    *stop=YES;
                }
            }];
            if (hit) {
                return hit;
            }else{
                return self;
            }
        }else{
            return nil;
        }
    }
    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
        // 点击的点
        CGFloat x1=point.x;
        CGFloat y1=point.y;
        // 中心
        CGFloat x2=self.frame.size.width/2;
        CGFloat y2=self.frame.size.height/2;
        // 平方差公式
        double dis = sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
        if (dis<=self.frame.size.width/2) {
            return YES;
        }else{
            return NO;
        }
    }
    

    针对超出父view之外的部分,比如按钮点击无响应问题

          原因:响应链会先判断点是否在父view范围内,在父view范围内就正序遍历子视图判断哪个来响应,不在就不响应该点击事件。
    
    //超出父层的按钮部分点击无效果 ---  可通过父类view重写如下方法判断子view能否响应
    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
        for (UIView *subV in self.subviews) {
            if ([subV isKindOfClass:[UIButton class]]) {
                UIButton *btn=(UIButton *)subV;
                if (CGRectContainsPoint(btn.frame, point)) {
                    return YES;
                }
            }
        }
        BOOL ss=[super pointInside:point withEvent:event];
        return ss;
    }
    

    在来个CoreAnimation运动动画的btn无法点击办法解决:
    自定义子view和自定义父view分别重写- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event和- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event 方法
    自定义父view实现:

    //超出父层的按钮部分点击无效果 ---  可通过重写如下方法盘点子view能否响应时间
    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
        if (!self.userInteractionEnabled||self.hidden||self.alpha<0.01) {
            return nil;
        }
        if ([self pointInside:point withEvent:event]) {
            // 遍历当前对象的子视图
            __block UIView *hit = nil;
            [self.subviews enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(__kindof UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
                 // 看情需要否转换坐标
                    // 坐标转换
                //  convertPoint: toView:是(调用者的point+convertpoint)- toview的point
                //  convertPoint: fromView:是(fromView的point+convertpoint)- 调用者的point
    //          CGPoint convertPoint = [self convertPoint:point toView:obj];
                // 调用子视图的hittest方法
                hit = [obj hitTest:point withEvent:event];
                // 如果找到了接受事件的对象,就停止遍历
                if (hit) {
                    *stop=YES;
                }
            }];
            if (hit) {
                return hit;
            }else{
                return self;
            }
        }else{
            return nil;
        }
    }
    
    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
        for (UIView *subV in self.subviews) {
            if ([subV isKindOfClass:[UIButton class]]) {
                UIButton *btn=(UIButton *)subV;
                // 通过判断子view的运动layerframe来确定点击范围
                if (CGRectContainsPoint(btn.layer.presentationLayer.frame, point) ) {
                    return YES;
                }
            }
        }
        BOOL ss=[super pointInside:point withEvent:event];
        return ss;
    }
    

    自定义子view实现:

    // 通过判断子view的运动layerframe来确定点击范围
    - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
        UIView *vc=[super hitTest:point withEvent:event];
        if (CGRectContainsPoint(self.layer.presentationLayer.frame, point) ) {
            return self;
        }
        return vc;
    }
    
    - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
        BOOL ss=NO;
        if (CGRectContainsPoint(self.layer.presentationLayer.frame, point) ) {
            ss=YES;
        }else{
            ss=[super pointInside:point withEvent:event];
        }
        return ss;
    }
    

    最后送个仿支付宝上下不规则浮动泡泡的动画:

        CABasicAnimation *opacityAnim1 =[CABasicAnimation animationWithKeyPath:@"opacity"];
        opacityAnim1.fromValue = [NSNumber numberWithDouble:1];
        opacityAnim1.toValue =[NSNumber numberWithDouble:.5];
        opacityAnim1.duration=5+(double)arc4random()/0x100000000;// 修改渐变动画时间
        opacityAnim1.repeatCount=MAXFLOAT;
        opacityAnim1.delegate=self;
        opacityAnim1.fillMode =kCAFillModeForwards;
        opacityAnim1.autoreverses=YES;
        opacityAnim1.removedOnCompletion=NO;
        opacityAnim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        [btn.layer addAnimation:opacityAnim1 forKey:@"LightopacityAnim"];
    
    
        CABasicAnimation *shake1Animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
        double fw1=50+(double)arc4random()/0x100000000;// 修改位移动画距离
        shake1Animation.duration=5+(double)arc4random()/0x100000000;// 修改位移动画时间
        shake1Animation.fromValue = [NSNumber numberWithFloat:-fw1];
        shake1Animation.toValue = [NSNumber numberWithFloat:fw1];
        shake1Animation.autoreverses = YES;
        shake1Animation.repeatCount=MAXFLOAT;
        shake1Animation.fillMode =kCAFillModeForwards;
        shake1Animation.removedOnCompletion=NO;
        shake1Animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        [btn.layer addAnimation:shake1Animation forKey:nil];
    

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