Handler消息机制源码分析

作者: Sotardust | 来源:发表于2018-04-10 17:37 被阅读192次

    写在前面

    Handler消息传递机制.png
    图片来源

    源码分析

    首先创建Handler

    Handler handler  = new Handler();
    

    查看Handler.java$handler()构造方法的核心源码

        public Handler() {
            this(null, false);
        }
       public Handler(Callback callback, boolean async) {
            
            ...... //代码省略
    
            // mLooper是一个Looper对象,获取Looper
            mLooper = Looper.myLooper();
            //在主线程中可以直接创建Handler,原因下面会分析,
            //在子线程中需要先初始化Looper也就是调用Looper.prepare()方法,否则就会报下面异常
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
    
            //mQueue是一个MessageQueue对象
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    上面说到在主线程中可以直接创建Handler,其原因是因为应用程序的入口为ActivityThread类的main方法。

    查看ActivityThread.java$main方法的核心源码

     public static void main(String[] args) {
            
            ...... //代码省略
    
            //创建主线程的Looper
            Looper.prepareMainLooper();
    
            ActivityThread thread = new ActivityThread();
            thread.attach(false);
    
            if (sMainThreadHandler == null) {
                sMainThreadHandler = thread.getHandler();
            }
    
            if (false) {
                Looper.myLooper().setMessageLogging(new
                        LogPrinter(Log.DEBUG, "ActivityThread"));
            }
    
            //对MessageQueue消息进行循环将取出的Message交付给相应的Handler ,后面会对其源码进行分析
            Looper.loop();
    
            throw new RuntimeException("Main thread loop unexpectedly exited");
        }
    

    上面解释了在主线程创建Handler是因为在程序创建的时候已经创建了主线程的Looper 。

    我们知道Handler要发送消息的话需要调用sendMessage方法
    那我们接着查看Handler.java$sendMessage方法源码

     public final boolean sendMessage(Message msg)
        {
            return sendMessageDelayed(msg, 0);
        }
    //继续查看
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
        {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
    //继续查看
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    //继续查看
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            //msg.target是一个Handler对象,this指的就是Handler因为该方法在Handler类中
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            //这里调用的是MessageQueue消息队列的enqueueMessage方法
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    

    上面说到msg.target是handler 我们查看Message.target源码

          Handler target;
    

    发现target确实是Handler对象,其作用是为了记录所发消息对应的handler,也是为了把消息分发到对应的Handler

    继续分析MessageQueue消息队列enqueueMessage方法源码

      boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
    
            synchronized (this) {
                 //判断是否调用了quit()方法如果调用了则无法发送消息
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w("MessageQueue", e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                // 把传进来的message按照延迟时间的先后添加到mMessage中
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
                //如果Looper.loop()是休眠状态则执行nativeWake方法唤醒Looper
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }
    

    在Looper.prepare()的同时,总会执行looper.loop()语句与之对应。
    接着查看Looper.java$loop方法的源码

     public static void loop() {
            //获取looper对象确保Looper的唯一性
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
            //循环并分发message
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long traceTag = me.mTraceTag;
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                try {
                    //分发msg给给对应的Handler msg.target为handler对象
                    msg.target.dispatchMessage(msg);
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
                //message数据回收
                msg.recycleUnchecked();
            }
        }
    

    Looper.loop()方法作用主要是 for循环不断从MessageQueue队列中获取Message,并分发给对应target的Handler。
    先查看MessageQueue$next方法的核心代码

       Message next() {
           
            ......//代码省略
    
            //0为出队状态,-1为等待状态
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    //按时间顺序将message取出
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // 消息队列中没有信息,则将nextPollTimeoutMillis 设置为1,下次循环时消息队列则处于等待状态
                        nextPollTimeoutMillis = -1;
                    }
    
               ...... //代码省略
        }
    

    接着查看Handler.java$dispatchMessage方法源码

       public void dispatchMessage(Message msg) {
            //Message对象的callback不为空(runnable),交给callback处理,
            //这种大多使用post方法传入runnable对象时会调用
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                //handler的callback不为空,交给callback处理,callback
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                //前两种都没有的情况下交给handlerMessage处理 
                //也就是我们在代码中重写的handlerMessage方法
                handleMessage(msg);
            }
        }
    

    以上就是我对handler消息传递机制的理解。

    最后如果有理解错误之处欢迎指正。

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