前言
上一篇,我们说了绘制基本的几何图形,这一篇我们说说绘制路径(Path)
这里主要用到的方法是 canvas.drawPath(path, paint);
- 1.直线
主要用到的方法
moveTo(float x, float y)
起始点
lineTo(float x, float y)
当前点直线的结束点,也是下条直线的起始点
close()
闭合
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.FILL);
Path path = new Path();
path.moveTo(20, 20); //设定起始点
path.lineTo(300, 100);//第1条直线
path.lineTo(300, 300);//第2条直线
path.close();//闭合
canvas.drawPath(path, paint);
image.png
- 2.矩形
addRect(RectF rect, Direction dir)
addRect(float left, float top, float right, float bottom, Direction dir)
RectF
和float left, float top, float right, float bottom
是一样的,Direction
有2种方式,CW
和CCW
,其中CW
表示顺时针,CCW
表示逆时针
Path ccw = new Path();
RectF rect1 = new RectF(50, 50, 300, 300);
ccw.addRect(rect1, Path.Direction.CCW);//逆时针
Path cw = new Path();
RectF rect2 = new RectF(350, 50, 600, 300);
cw.addRect(rect2, Path.Direction.CW);//顺时针
canvas.drawPath(ccw, paint);
canvas.drawPath(cw, paint);
image.png
看上去好像是一样的?其实是过程不一样,结果一样,细节的话,我们后面再说。
- 3.圆角矩形
addRoundRect(RectF rect, float rx, float ry, Direction dir)
addRoundRect(float left, float top, float right, float bottom, float rx, float ry, Direction dir)
addRoundRect(RectF rect, float[] radii, Direction dir)
addRoundRect(float left, float top, float right, float bottom, float[] radii, Direction dir)
其中,radii
只能传入8个数值,多于8个不会有效果,rx
表示x方向的半径,ry
表示y方向的半径
Path ccw = new Path();
RectF rect1 = new RectF(50, 50, 500, 500);
float[] radii = {5, 20, 50, 100, 150, 200, 250, 300};
ccw.addRoundRect(rect1, radii, Path.Direction.CCW);
Path cw = new Path();
RectF rect2 = new RectF(550, 50, 1000, 500);
cw.addRoundRect(rect2, 10, 100, Path.Direction.CCW);
canvas.drawPath(ccw, paint);
paint.setColor(Color.BLUE);
canvas.drawPath(cw, paint);
image.png
- 4.圆形
addCircle(float x, float y, float radius, Direction dir)
Path cw = new Path();
cw.addCircle(200, 200, 100, Path.Direction.CW);
canvas.drawPath(cw, paint);
image.png
- 5.椭圆
addOval(RectF oval, Direction dir)
addOval(float left, float top, float right, float bottom, Direction dir)
Path cw = new Path();
RectF rect1 = new RectF(50, 50, 500, 300);
cw.addOval(rect1, Path.Direction.CW);
canvas.drawPath(cw, paint);
image.png
- 6.弧形
addArc(RectF oval, float startAngle, float sweepAngle)
addArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle)
startAngle
开始的角度,X轴正方向为0度
sweepAngel
持续的度数
Path cw = new Path();
RectF rect1 = new RectF(50, 50, 500, 300);
cw.addArc(rect1, 0, 180);
canvas.drawPath(cw, paint);
image.png
- 7.带轨迹的文字
drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint)
drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, float vOffset, Paint paint)
index
表示开始位置
count
表示结束位置,可以对文字进行截取
hOffset
表示绘制位置离开始位置的偏移量
vOffset
表示绘制位置离开路径的偏移量
String text = "ABCDEFGHIJKLMNOPQRSTYVWXYZ";
paint.setTextSize(72);
Path ccw = new Path();
RectF rect1 = new RectF(50, 50, 500, 500);
ccw.addRect(rect1, Path.Direction.CCW);//逆时针
Path cw = new Path();
RectF rect2 = new RectF(650, 50, 1100, 500);
cw.addRect(rect2, Path.Direction.CW);//顺时针
canvas.drawPath(ccw, paint);
canvas.drawPath(cw, paint);
canvas.drawTextOnPath(text, ccw, 0, 0, paint);
canvas.drawTextOnPath(text, cw, 0, 0, paint);
image.png
这里就可以明显的看出
CCW
和CW
的区别了
修改hOffset
和vOffset
String text = "ABCDEFGHIJKLMNOPQRSTYVWXYZ";
paint.setTextSize(72);
Path ccw = new Path();
RectF rect1 = new RectF(50, 50, 500, 500);
ccw.addRect(rect1, Path.Direction.CCW);//逆时针
Path cw = new Path();
RectF rect2 = new RectF(650, 50, 1100, 500);
cw.addRect(rect2, Path.Direction.CW);//顺时针
canvas.drawPath(ccw, paint);
canvas.drawPath(cw, paint);
canvas.drawTextOnPath(text, ccw, 100, 0, paint);
canvas.drawTextOnPath(text, cw, 0, 100, paint);
image.png
可以看到,hOffset
表示绘制位置离开始位置的偏移量,vOffset
表示绘制位置离开路径的偏移量,vOffset
越大,离圆心越近。
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