修改UITextField 的内部属性
NSMutableAttributedString*attrString = [[NSMutableAttributedStringalloc] initWithString:@"用户名字 / 名称"attributes:@{NSForegroundColorAttributeName:[UIColor colorWithHexString:@"B3B3B3"],NSFontAttributeName:[UIFont boldSystemFontOfSize:26]}];
定义三原色
#define LHcolor(r, g, b, a) [UIColor colorWithRed:((r) / 255.0) green:((g) / 255.0) blue:((b) / 255.0) alpha:(a)]
//
//高效率的NSLog
#define DLog(...) NSLog(@"\n%s \n⚠️第%d行⚠️ \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
//NSError
#define ErrorMsg(text) [NSError errorWithDomain:NSCocoaErrorDomain code:NSURLErrorNotConnectedToInternet userInfo:[NSDictionary dictionaryWithObject:text forKey:NSLocalizedDescriptionKey]]
//获取当前版本号
#define BUNDLE_VERSION [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"]
//获取当前版本的biuld
#define BIULD_VERSION [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleShortVersionString"]
//获取当前设备的UDID
#define DIV_UUID [[[UIDevice currentDevice] identifierForVendor] UUIDString]
//GCD - 延迟执行
#define GCD_AFTER(time,afterBlock) dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(time * NSEC_PER_SEC)), dispatch_get_main_queue(), afterBlock)
//GCD - 一次性执行
#define GCD_ONCE(onceBlock) static dispatch_once_t onceToken; dispatch_once(&onceToken, onceBlock)
//GCD - 异步主线程
#define GCD_MAIN_QUEUE_ASYNC(mainBlock) dispatch_async(dispatch_get_main_queue(), mainBlock)
//GCD - 异步子线程
#define GCD_GLOBAL_QUEUE_ASYNC(globalBlock) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), globalBlock);
//获取window
#define WIN [UIApplication sharedApplication].delegate.window
//获取通知中心
#define NotificationCenter [NSNotificationCenter defaultCenter]
//NSUserDefaults
#define UserDefaults [NSUserDefaults standardUserDefaults]
//色值
#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0fgreen:g/255.0fblue:b/255.0falpha:a]
#define RGB(r,g,b) RGBA(r,g,b,1.0f)
//CGRectMake
#define Frame(x,y,w,h) CGRectMake(x, y, w, h)
//CGSizeMake
#define Size(w,h) CGSizeMake(w, h)
//UIEdgeInsetsMake
#define Edge(top,left,bottom,right) UIEdgeInsetsMake(top, left, bottom, right)
//一像素
#define OnePixel 1/[UIScreen mainScreen].scale
//状态栏高度
#define StatusBarHeight [UIApplication sharedApplication].statusBarFrame.size.height
//Navigation高度
#define NaviBarHeight [UINavigationBar appearance].frame.size.height
//导航栏高度
#define TopBarHeight (Is_iPhoneX_Series ? 88.f: 64.f)
//标签栏高度
#define TabBarHeight (Is_iPhoneX_Series ? 83.f: 49.f)
/** 屏幕高度 */
#define ScreenH [UIScreen mainScreen].bounds.size.height
/** 屏幕宽度 */
#define ScreenW [UIScreen mainScreen].bounds.size.width
//机型
#define Is_iPhoneXS_Max (ScreenW == 414.f&& ScreenH == 896.f)
#define Is_iPhoneX (ScreenW == 375.f&& ScreenH == 812.f)
#define Is_iPhone8_Plus (ScreenW == 414.f&& ScreenH == 736.f)
#define Is_iPhone8 (ScreenW == 375.f&& ScreenH == 667.f)
#define Is_iPhone5 (ScreenW == 320&& ScreenH == 568.f)
#define Is_iPhone5_OR_LESS (ScreenW == 320&& ScreenH <= 568.f)
#define Is_iPhoneX_Series (Is_iPhoneX||Is_iPhoneXS_Max)
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