在三 中我们知道了Touch Event 是怎么从native层传导到framework 层并最终分发到ViewGroup和View,现在我们来分析TouchEvent在View中的传导。
我们知道在 ViewGroup 中首先是通过 dispatchTouchEvent
来开始的。
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
...
// 先检验事件是否需要被ViewGroup拦截
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
// 校验是否给mGroupFlags设置了FLAG_DISALLOW_INTERCEPT标志位
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
// 走onInterceptTouchEvent判断是否拦截事件
intercepted = onInterceptTouchEvent(ev);
} else {
intercepted = false;
}
} else {
intercepted = true;
}
...
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
if (!canceled && !intercepted) {
// 注意ACTION_DOWN等事件才会走遍历所有子View的流程
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
...
// 开始遍历所有子View开始逐个分发事件
final int childrenCount = mChildrenCount;
if (childrenCount != 0) {
for (int i = childrenCount - 1; i >= 0; i--) {
// 判断触摸点是否在这个View的内部
final View child = children[i];
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
...
// 事件被子View消费,退出循环,不再继续分发给其他子View
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
...
// addTouchTarget内部将mFirstTouchTarget设置为child,即不为null
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
}
}
}
// 事件未被任何子View消费,自己处理
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// 将MotionEvent.ACTION_DOWN后续事件分发给mFirstTouchTarget指向的View
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
// 如果已经在上面的遍历过程中传递过事件,跳过本次传递
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
...
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
return handled;
}
private void resetTouchState() {
clearTouchTargets();
resetCancelNextUpFlag(this);
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
}
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
private TouchTarget addTouchTarget(View child, int pointerIdBits) {
TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
...
// 注意传参child为null时,调用的是自己的dispatchTouchEvent
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(transformedEvent);
}
return handled;
}
public boolean onInterceptTouchEvent(MotionEvent ev) {
// 默认不拦截事件
return false;
}
// View.java
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
// 判断事件是否先交给ouTouch方法处理
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
// onTouch 事件未消费
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
大体步骤如下:
- 判断事件是够需要被ViewGroup拦截
判断的时候会判断 actionMasked、mFirstTouchTarget、mGroupFlags 这几个变量的状态,而 mGroupFlags 可以通过requestDisallowInterceptTouchEvent
设置,所以有些滑动冲突的场景可以通过这个方法来阻止父 View 拦截事件。
如果没有设置FLAG_DISALLOW_INTERCEPT
,就会执行 onInterceptTouchEvent 方法,如果返回false
,即默认是不拦截事件的,需要向子类分发,接着执行 step2,否则执行 onTouchEvent,根据返回值判断是否自己消费 - 遍历所有子View,逐个分发事件
进入遍历后,如果一个子View 触摸点不在 childView 范围内,则访问下一个;如果在范围内,则调用dispatchTransformedTouchEvent
间接 dispatch 到子 View 中去。
如果dispatchTransformedTouchEvent
返回true,即事件被子View消费,就会把mFirstTouchTarget设置为child,即不为null,并将 alreadyDispatchedToNewTouchTarget 设置为true,然后跳出循环,事件不再继续传递给其他子View。 - 将事件交给ViewGroup自己或者目标子View处理
经过上面一步后,如果mFirstTouchTarget仍然为空,说明没有任何一个子View消费事件,将同样会调用dispatchTransformedTouchEvent,但此时这个方法的 child 参数为null,所以调用的其实是super.dispatchTouchEvent(event),由于 ViewGroup 是 View 的子 View,所以事件将会使用View的dispatchTouchEvent(event) 方法判断是否消费事件。
反之,如果mFirstTouchTarget不为null,说明上一次事件传递时,找到了需要处理事件的目标子View,此时,ACTION_DOWN的后续事件,如ACTION_UP等事件,都会传递至 mFirstTouchTarget 中保存的目标子View中。注意:如果在上一节遍历过程中已经把本次事件传递给子View,alreadyDispatchedToNewTouchTarget的值会被设置为true,代码会判断alreadyDispatchedToNewTouchTarget的值,避免做重复分发。 - 若当前 ViewGroup 没有消费 Touch 事件,则会向父节点回溯,否则,消费 touch 事件
- 若View设置了OnTouchListener,且处于enable状态时,会先调用mOnTouchListener的onTouch方法
- 若onTouch返回false,事件传递给onTouchEvent方法继续处理,如果设置了OnClickListener,就会回调我们的onClick方法,最终消费事件。
- 若最后onTouchEvent也没有消费这个事件,将返回false,告知上层parent将事件给其他兄弟View
如果 dispatchTouchEvent 返回 false,表示当前和子View都没有消费TouchEvent,事件会反向向上传递,若仍然没有被消费的话,最后会回到Activity的onTouchEvent。
如果一个子View 没有消费ACTION_DOWN类型的事件,那么事件将会被另一个子View 或者ViewGroup自己消费,之后的事件都只会传递给目标子View(mFirstTouchTarget)或者ViewGroup自身。简单来说,就是如果一个View没有消费ACTION_DOWN事件,后续事件也不会传递进来。
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