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Touch 事件原理分析 (四)

Touch 事件原理分析 (四)

作者: 莫库施勒 | 来源:发表于2019-05-30 14:34 被阅读0次

    中我们知道了Touch Event 是怎么从native层传导到framework 层并最终分发到ViewGroup和View,现在我们来分析TouchEvent在View中的传导。
    我们知道在 ViewGroup 中首先是通过 dispatchTouchEvent 来开始的。

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ... 
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            ...
            // 先检验事件是否需要被ViewGroup拦截
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                // 校验是否给mGroupFlags设置了FLAG_DISALLOW_INTERCEPT标志位
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    // 走onInterceptTouchEvent判断是否拦截事件
                    intercepted = onInterceptTouchEvent(ev);
                } else {
                    intercepted = false;
                }
            } else {
                intercepted = true;
            }
            ...
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            if (!canceled && !intercepted) {
                // 注意ACTION_DOWN等事件才会走遍历所有子View的流程
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    ...
                    // 开始遍历所有子View开始逐个分发事件
                    final int childrenCount = mChildrenCount;
                    if (childrenCount != 0) {
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            // 判断触摸点是否在这个View的内部
                            final View child = children[i];
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }
                            ...
                            // 事件被子View消费,退出循环,不再继续分发给其他子View
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                
                                ...
                                // addTouchTarget内部将mFirstTouchTarget设置为child,即不为null
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }
                }
            }
            // 事件未被任何子View消费,自己处理
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // 将MotionEvent.ACTION_DOWN后续事件分发给mFirstTouchTarget指向的View
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    // 如果已经在上面的遍历过程中传递过事件,跳过本次传递
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        ...
                    }
                    predecessor = target;
                    target = next;
                }
            }
            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }
        return handled;
    }
    private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
    }
    private void clearTouchTargets() {
        TouchTarget target = mFirstTouchTarget;
        if (target != null) {
            do {
                TouchTarget next = target.next;
                target.recycle();
                target = next;
            } while (target != null);
            mFirstTouchTarget = null;
        }
    }
    private TouchTarget addTouchTarget(View child, int pointerIdBits) {
        TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
            ...
            
            // 注意传参child为null时,调用的是自己的dispatchTouchEvent
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(transformedEvent);
            }
            return handled;
    }
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        // 默认不拦截事件
        return false;
    }
    
        // View.java
        public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                // 判断事件是否先交给ouTouch方法处理
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
               // onTouch 事件未消费
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
    

    大体步骤如下:

    1. 判断事件是够需要被ViewGroup拦截
      判断的时候会判断 actionMasked、mFirstTouchTarget、mGroupFlags 这几个变量的状态,而 mGroupFlags 可以通过 requestDisallowInterceptTouchEvent 设置,所以有些滑动冲突的场景可以通过这个方法来阻止父 View 拦截事件。
      如果没有设置 FLAG_DISALLOW_INTERCEPT,就会执行 onInterceptTouchEvent 方法,如果返回 false ,即默认是不拦截事件的,需要向子类分发,接着执行 step2,否则执行 onTouchEvent,根据返回值判断是否自己消费
    2. 遍历所有子View,逐个分发事件
      进入遍历后,如果一个子View 触摸点不在 childView 范围内,则访问下一个;如果在范围内,则调用 dispatchTransformedTouchEvent 间接 dispatch 到子 View 中去。
      如果dispatchTransformedTouchEvent返回true,即事件被子View消费,就会把mFirstTouchTarget设置为child,即不为null,并将 alreadyDispatchedToNewTouchTarget 设置为true,然后跳出循环,事件不再继续传递给其他子View。
    3. 将事件交给ViewGroup自己或者目标子View处理
      经过上面一步后,如果mFirstTouchTarget仍然为空,说明没有任何一个子View消费事件,将同样会调用dispatchTransformedTouchEvent,但此时这个方法的 child 参数为null,所以调用的其实是super.dispatchTouchEvent(event),由于 ViewGroup 是 View 的子 View,所以事件将会使用View的dispatchTouchEvent(event) 方法判断是否消费事件。
      反之,如果mFirstTouchTarget不为null,说明上一次事件传递时,找到了需要处理事件的目标子View,此时,ACTION_DOWN的后续事件,如ACTION_UP等事件,都会传递至 mFirstTouchTarget 中保存的目标子View中。注意:如果在上一节遍历过程中已经把本次事件传递给子View,alreadyDispatchedToNewTouchTarget的值会被设置为true,代码会判断alreadyDispatchedToNewTouchTarget的值,避免做重复分发
    4. 若当前 ViewGroup 没有消费 Touch 事件,则会向父节点回溯,否则,消费 touch 事件
    • 若View设置了OnTouchListener,且处于enable状态时,会先调用mOnTouchListener的onTouch方法
    • 若onTouch返回false,事件传递给onTouchEvent方法继续处理,如果设置了OnClickListener,就会回调我们的onClick方法,最终消费事件。
    • 若最后onTouchEvent也没有消费这个事件,将返回false,告知上层parent将事件给其他兄弟View
      如果 dispatchTouchEvent 返回 false,表示当前和子View都没有消费TouchEvent,事件会反向向上传递,若仍然没有被消费的话,最后会回到Activity的onTouchEvent。

    如果一个子View 没有消费ACTION_DOWN类型的事件,那么事件将会被另一个子View 或者ViewGroup自己消费,之后的事件都只会传递给目标子View(mFirstTouchTarget)或者ViewGroup自身。简单来说,就是如果一个View没有消费ACTION_DOWN事件,后续事件也不会传递进来。

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