一. 什么是Android CameraX
就使用Camera2上千行代码来看,Camera2太复杂了,它提供了更多的调用接口,可定制性更好,结果就是对普通开发者来说更难用了。。。
终于Google也意识到这个问题,推出了最终版CameraX. CameraX实际上还是用的Camera2,但它对调用API进行了很好的封装,使用起来非常方便。
二.具体实现步骤
2.1 导入依赖
在app的build.gradle中加入
implementation 'androidx.appcompat:appcompat:1.1.0-rc01'
// Use the most recent version of CameraX, currently that is alpha04
def camerax_version = "1.0.0-alpha04"
implementation "androidx.camera:camera-core:${camerax_version}"
implementation "androidx.camera:camera-camera2:${camerax_version}"
2.2 布局文件和权限
放一个TextureView就行了
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextureView
android:id="@+id/view_finder"
android:layout_width="640px"
android:layout_height="640px"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
2.3 启动相机
给TextureView设置布局变化的监听,用updateTransform()更新相机预览,然后startCamera()启动相机
TextureView viewFinder = findViewById(R.id.view_finder);
viewFinder.addOnLayoutChangeListener(new View.OnLayoutChangeListener() {
@Override
public void onLayoutChange(View view, int i, int i1, int i2, int i3, int i4, int i5, int i6, int i7) {
updateTransform();
}
});
viewFinder.post(new Runnable() {
@Override
public void run() {
startCamera();
}
});
更新相机预览:主要是给TextureView设置一个旋转的矩阵变化,防止预览方向不对
private void updateTransform() {
Matrix matrix = new Matrix();
// Compute the center of the view finder
float centerX = viewFinder.getWidth() / 2f;
float centerY = viewFinder.getHeight() / 2f;
float[] rotations = {0,90,180,270};
// Correct preview output to account for display rotation
float rotationDegrees = rotations[viewFinder.getDisplay().getRotation()];
matrix.postRotate(-rotationDegrees, centerX, centerY);
// Finally, apply transformations to our TextureView
viewFinder.setTransform(matrix);
}
启动相机:创建PreviewConfig和Preview这两个对象,可以设置预览图像的尺寸和比例,在OnPreviewOutputUpdateListener回调中用setSurfaceTexture方法,将相机图像输出到TextureView。最后用CameraX.bindToLifecycle方法将相机与当前页面的生命周期绑定。
private void startCamera() {
// 1. preview
PreviewConfig previewConfig = new PreviewConfig.Builder()
.setTargetAspectRatio(new Rational(1, 1))
.setTargetResolution(new Size(640,640))
.build();
Preview preview = new Preview(previewConfig);
preview.setOnPreviewOutputUpdateListener(new Preview.OnPreviewOutputUpdateListener() {
@Override
public void onUpdated(Preview.PreviewOutput output) {
ViewGroup parent = (ViewGroup) viewFinder.getParent();
parent.removeView(viewFinder);
parent.addView(viewFinder, 0);
viewFinder.setSurfaceTexture(output.getSurfaceTexture());
updateTransform();
}
});
CameraX.bindToLifecycle(this, preview);
这样就实现了基本的相机预览功能。这几个方法都很简单明了,对外只依赖一个TextureView。生命周期自动绑定,这意味着代码可以写在一块,在一处调用。不像以前这里插一段代码,那里插一段代码。
还有最大的好处,就是可扩展性。相机预览使用了PreviewConfig和Preview两个对象,加入新的相机功能同样是加两个对象XXXConfig和XXX,其他地方都不同改!
加入拍照功能就加入ImageCaptureConfig和ImageCapture,加入图像分析功能就加入ImageAnalysisConfig和ImageAnalysis,非常方便统一。
2.4 拍照
创建ImageCaptureConfig和ImageCapture这两个对象,用imageCapture.takePicture方法传入相片保存地址就行了。当然在生命周期绑定中也加上imageCapture。
ImageCaptureConfig可以定制相片尺寸和长宽比例,这里的尺寸和比例跟相机预览的尺寸比例无关,我测试传入任何比例都能得到图片。
// 2. capture
ImageCaptureConfig imageCaptureConfig = new ImageCaptureConfig.Builder()
.setTargetAspectRatio(new Rational(1,1))
.setCaptureMode(ImageCapture.CaptureMode.MIN_LATENCY)
.build();
final ImageCapture imageCapture = new ImageCapture(imageCaptureConfig);
viewFinder.setOnLongClickListener(new View.OnLongClickListener() {
@Override
public boolean onLongClick(View view) {
File photo = new File(getExternalCacheDir() + "/" + System.currentTimeMillis() + ".jpg");
imageCapture.takePicture(photo, new ImageCapture.OnImageSavedListener() {
@Override
public void onImageSaved(@NonNull File file) {
showToast("saved " + file.getAbsolutePath());
}
@Override
public void onError(@NonNull ImageCapture.UseCaseError useCaseError, @NonNull String message, @Nullable Throwable cause) {
showToast("error " + message);
cause.printStackTrace();
}
});
return true;
}
});
CameraX.bindToLifecycle(this, preview, imageCapture);
2.5 图片分析
图片分析名字很高大上,实际上就是图像数据回调,实时获取相机的图像数据,可以自己处理这些图像。
创建ImageAnalysisConfig和ImageAnalysis这两个对象,创建一个HandlerThread用于在子线程中处理数据,创建一个ImageAnalysis.Analyzer接口实现类,在analyze(ImageProxy imageProxy, int rotationDegrees)回调方法中就能拿到图像数据了。当然ImageAnalysis对象也要绑定生命周期。
我这里分析图像数据用了之前写的一个工具YUVDetectView,来分析图像属于哪种YUV420格式。
// 3. analyze
HandlerThread handlerThread = new HandlerThread("Analyze-thread");
handlerThread.start();
ImageAnalysisConfig imageAnalysisConfig = new ImageAnalysisConfig.Builder()
.setCallbackHandler(new Handler(handlerThread.getLooper()))
.setImageReaderMode(ImageAnalysis.ImageReaderMode.ACQUIRE_LATEST_IMAGE)
.setTargetAspectRatio(new Rational(2, 3))
// .setTargetResolution(new Size(600, 600))
.build();
ImageAnalysis imageAnalysis = new ImageAnalysis(imageAnalysisConfig);
imageAnalysis.setAnalyzer(new MyAnalyzer());
CameraX.bindToLifecycle(this, preview, imageCapture, imageAnalysis);
private class MyAnalyzer implements ImageAnalysis.Analyzer {
@Override
public void analyze(ImageProxy imageProxy, int rotationDegrees) {
final Image image = imageProxy.getImage();
if(image != null) {
Log.d("chao", image.getWidth() + "," + image.getHeight());
imageView.input(image);
}
}
}
网友评论