阅读源码后可以发现,和一般自定义转场动画一致,新建继承 NSObject
子类,遵守 UIViewControllerAnimatedTransitioning
协议。
实现两个代理方法:
- 返回动画持续时间代理:
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.75
}
- 自定义动画代理:
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
// 自定义动画函数
}
参数 transitionContext
可以可以通过 func viewForKey(key: String) -> UIView?
/ public func viewControllerForKey(key: String) -> UIViewController?
取出转场动画的对应 fromView/toView
/ formViewController/toViewController
对应的 key
值:
viewForKey:
UITransitionContextFromViewKey
UITransitionContextToViewKey
viewControllerForKey:
UITransitionContextFromViewControllerKey
UITransitionContextToViewControllerKey
在 Explode
动画中主要在于屏幕快照的获取以及快照的区域分剪,核心代码:
// 获取 fromView 的快照
let fromViewSnapshot = fromView.snapshotViewAfterScreenUpdates(false)
// 将快照剪切成小块加到 containerView 上
for x in 0.0.stride(to: Double(size.width), by: Double(size.width / xFactor)) {
for y in 0.0.stride(to: Double(size.height), by: Double(size.height / yFactor)) {
let snapshotRegion = CGRect(x: CGFloat(x), y: CGFloat(y), width: size.width / xFactor, height: size.height / yFactor)
// 按所给区域获得快照的小块
let snapshot = fromViewSnapshot.resizableSnapshotViewFromRect(snapshotRegion, afterScreenUpdates: false, withCapInsets: UIEdgeInsetsZero)
// 主要是设置位置
snapshot.frame = snapshotRegion
// 将拼成的 fromView 快照加到 containerView的最顶层
containerView.addSubview(snapshot)
snapshots.append(snapshot)
}
}
// 将 fromView 隐藏
containerView.sendSubviewToBack(fromView)
剩下的就是对 每一个小块的动画处理,并在动画结束后调用:
ransitionContext.completeTransition(!transitionContext.transitionWasCancelled())
这都很简单,难的是如何结合手势使用,这是最值得学习的地方,理解不深,可以 clone 源码 学习。
实现过程主要是对 UIPercentDrivenInteractiveTransition
的学习使用,和 IBAnimatable
的实现不同,我们采用 NavigationController
管理界面,在 FirstViewController
的 func viewWillAppear(animated: Bool) {}
内设置代理: navigationController?.delegate = self
(如果在方法: func viewDidLoad() {}
设置代理会导致转场取消后无法再次进行自定义动画转场)
实现代理方法:
extension FirstViewController: UINavigationControllerDelegate {
func navigationController(navigationController: UINavigationController, animationControllerForOperation operation: UINavigationControllerOperation, fromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
if operation == UINavigationControllerOperation.Push {
// ExplodeAnimator 即为自定义的转场动画
return ExplodeAnimator()
} else {
return nil
}
}
}
之后就是对 SecondViewController
内进行自定义手势 popViewController
:
首先对 view
添加返回手势:
view.addGestureRecognizer({
let pan = UIScreenEdgePanGestureRecognizer(target: self, action: #selector(SecondViewController.pan(_:)))
pan.edges = UIRectEdge.Left
return pan
}())
手势回调方法:
func pan(edgePan: UIScreenEdgePanGestureRecognizer) {
let progress = edgePan.translationInView(self.view).x / self.view.bounds.width
if edgePan.state == UIGestureRecognizerState.Began {
self.percentDrivenTransition = UIPercentDrivenInteractiveTransition()
self.navigationController?.popViewControllerAnimated(true)
} else if edgePan.state == UIGestureRecognizerState.Changed {
self.percentDrivenTransition?.updateInteractiveTransition(progress)
} else if edgePan.state == UIGestureRecognizerState.Cancelled || edgePan.state == UIGestureRecognizerState.Ended {
if progress > 0.5 {
self.percentDrivenTransition?.finishInteractiveTransition()
} else {
self.percentDrivenTransition?.cancelInteractiveTransition()
}
self.percentDrivenTransition = nil
}
}
同样,在 SecondViewController
的 func viewWillAppear(animated: Bool) {}
方法内设置代理: navigationController!.delegate = self
,区别只是在于多实现一个代理方法:
extension SecondViewController: UINavigationControllerDelegate {
func navigationController(navigationController: UINavigationController, animationControllerForOperation operation: UINavigationControllerOperation, fromViewController fromVC: UIViewController, toViewController toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
if operation == UINavigationControllerOperation.Pop {
return ExplodeAnimator()
} else {
return nil
}
}
func navigationController(navigationController: UINavigationController, interactionControllerForAnimationController animationController: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
if animationController is ExplodeAnimator {
return self.percentDrivenTransition
} else {
return nil
}
}
}
大功告成,
效果展示:
代码地址: CodeDemo。
IBAnimatable 源码的实现基于高度的封装,这也是望尘莫及的地方。
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