效果一
Snip20170821_2.png
- (void)replicatorBase{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(50, 50, 50, 50);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.cornerRadius = 10;
layer.masksToBounds = YES;
CGFloat replicatorWidth = 50;
CGFloat replicatorHeight = 50;
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.position = CGPointMake(containView.frame.size.width/2, containView.frame.size.height/2);
replicatorLayer.bounds = CGRectMake(0, 0, replicatorWidth, replicatorHeight);
replicatorLayer.backgroundColor = [UIColor yellowColor].CGColor;
[containView.layer addSublayer:replicatorLayer];
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, M_PI / 5.0, 0, 0, 1);
replicatorLayer.instanceTransform = transform;
replicatorLayer.instanceCount = 20;
replicatorLayer.instanceDelay = 0.2;
replicatorLayer.repeatCount = HUGE;
replicatorLayer.instanceBlueOffset = -0.05;
replicatorLayer.instanceGreenOffset = -0.05;
[replicatorLayer addSublayer:layer];
//replictorLayer 和其上面的layer的关系:replicatorlayer负责创建多个重复的容器,用于存放layer,另一方便负责容器的摆放位置(位移,缩放,旋转),layer在replicationlayer的位置共同决定了最终layer的位置。
}
效果二
Snip20170821_3.png
- (void)replicatorCircleBase{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 300);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(0, 0, 20, 20);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.cornerRadius = 10;
layer.masksToBounds = YES;
CGFloat replicatorWidth = 50;
CGFloat replicatorHeight = 100;
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddEllipseInRect(path, nil,CGRectMake((replicatorWidth - CGRectGetWidth(containView.frame))/2, (replicatorHeight - CGRectGetHeight(containView.frame))/2, CGRectGetWidth(containView.frame), CGRectGetHeight(containView.frame)));
//圆周运动和containview和replicatorlayer两者都有关系,具体原因无法确定。
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.duration = 4;
animation.repeatCount = HUGE;
animation.path = path;
[layer addAnimation:animation forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.position = CGPointMake(containView.frame.size.width/2, containView.frame.size.height/2);
replicatorLayer.bounds = CGRectMake(0, 0, replicatorWidth, replicatorHeight);
replicatorLayer.backgroundColor = [UIColor yellowColor].CGColor;
[containView.layer addSublayer:replicatorLayer];
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, M_PI / 5.0, 0, 0, 1);
// replicatorLayer.instanceTransform = transform;
replicatorLayer.instanceCount = 20;
replicatorLayer.instanceDelay = 0.2;
replicatorLayer.repeatCount = HUGE;
// replicatorLayer.instanceBlueOffset = -0.05;
// replicatorLayer.instanceGreenOffset = -0.05;
[replicatorLayer addSublayer:layer];
}
效果三
Snip20170821_4.png
- (void)replicatorCircleHigh{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(50, 50, 20, 20);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.cornerRadius = 10;
layer.masksToBounds = YES;
layer.transform = CATransform3DMakeScale(0.1, 0.1, 0.1);
CGFloat replicatorWidth = 50;
CGFloat replicatorHeight = 50;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.duration = 2;
animation.repeatCount = HUGE;
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1, 1, 1)];
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 0.1)];
[layer addAnimation:animation forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.position = CGPointMake(containView.frame.size.width/2, containView.frame.size.height/2);
replicatorLayer.bounds = CGRectMake(0, 0, replicatorWidth, replicatorHeight);
replicatorLayer.backgroundColor = [UIColor yellowColor].CGColor;
[containView.layer addSublayer:replicatorLayer];
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, 2*M_PI/20.0, 0, 0, 1);
// M_2_PI =2/π
replicatorLayer.instanceTransform = transform;
replicatorLayer.instanceCount = 20;
replicatorLayer.instanceDelay = 0.1;
replicatorLayer.repeatCount = HUGE;
// replicatorLayer.instanceBlueOffset = -0.05;
// replicatorLayer.instanceGreenOffset = -0.05;
[replicatorLayer addSublayer:layer];
}
效果四
Snip20170821_5.png
- (void)replicatorCircleHigh2{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(50, 50, 10, 30);
layer.backgroundColor = [UIColor greenColor].CGColor;
CGFloat replicatorWidth = 50;
CGFloat replicatorHeight = 50;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.duration = 2;
animation.repeatCount = HUGE;
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1, 1, 1)];
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 0.1)];
// [layer addAnimation:animation forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.position = CGPointMake(containView.frame.size.width/2, containView.frame.size.height/2);
replicatorLayer.bounds = CGRectMake(0, 0, replicatorWidth, replicatorHeight);
replicatorLayer.backgroundColor = [UIColor yellowColor].CGColor;
[containView.layer addSublayer:replicatorLayer];
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DRotate(transform, 2*M_PI/20.0, 0, 0, 1);
replicatorLayer.instanceTransform = transform;
replicatorLayer.instanceCount = 20;
replicatorLayer.instanceDelay = 0.1;
replicatorLayer.repeatCount = HUGE;
[replicatorLayer addSublayer:layer];
}
效果五
Snip20170821_1.png
- (void)indictor{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CGFloat layerWidth = 10.0;
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(CGRectGetMidX(containView.bounds), 0, layerWidth, layerWidth*2.5);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.opacity = 0.f;
CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
basicAnimation.fromValue = @1;
basicAnimation.toValue = @0;
basicAnimation.duration = 1.f;
basicAnimation.repeatCount = HUGE;
[layer addAnimation:basicAnimation forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.frame = containView.bounds;
replicatorLayer.instanceCount = 30.f;
replicatorLayer.instanceDelay = 1/30.f;
replicatorLayer.instanceTransform = CATransform3DMakeRotation(2*M_PI/30, 0, 0, 1);
[containView.layer addSublayer:replicatorLayer];
[replicatorLayer addSublayer:layer];
}
效果六
Snip20170821_6.png
- (void)waveAnimation{
UIView *view = [[UIView alloc]init];
view.center = self.view.center;
view.bounds = CGRectMake(0, 0, self.view.frame.size.width, 300);
view.backgroundColor = [UIColor orangeColor];
[self.view addSubview:view];
CGFloat width = 15.f;
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.bounds = CGRectMake(0, 0, width, width);
shapeLayer.position = CGPointMake(self.view.bounds.size.width/2, 50);
shapeLayer.backgroundColor = [UIColor greenColor].CGColor;
shapeLayer.cornerRadius = width/2;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
CATransform3D scaleTransform = CATransform3DMakeScale(100, 100, 100);
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
animation.toValue = [NSValue valueWithCATransform3D:scaleTransform];
animation.duration = 2.f;
CABasicAnimation *opacityAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
opacityAnimation.toValue = @(0);
opacityAnimation.duration = 2.f;
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[animation,opacityAnimation];
group.duration = 2.f;
group.repeatCount = CGFLOAT_MAX;
[shapeLayer addAnimation:group forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
[replicatorLayer addSublayer:shapeLayer];
replicatorLayer.instanceCount = 4;
replicatorLayer.instanceDelay = 0.5f;
[view.layer addSublayer:replicatorLayer];
}
效果七
Snip20170821_7.png
- (void)threePointScale{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CGFloat interval = 5;
CGFloat radius = (100 - 2*interval)/3;
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(0, (100 - radius)/2, radius, radius);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.cornerRadius = radius/2;
layer.masksToBounds = YES;
CGFloat replicatorWidth = 100;
CGFloat replicatorHeight = 100;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.duration = 0.9;
animation.repeatCount = HUGE;
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1, 1, 0)];
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.2, 0.2, 0)];
[layer addAnimation:animation forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
replicatorLayer.position = CGPointMake(containView.frame.size.width/2, containView.frame.size.height/2);
replicatorLayer.bounds = CGRectMake(0, 0, replicatorWidth, replicatorHeight);
replicatorLayer.backgroundColor = [UIColor yellowColor].CGColor;
[containView.layer addSublayer:replicatorLayer];
CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DMakeTranslation(radius + interval, 0, 0);
replicatorLayer.instanceTransform = transform;
replicatorLayer.instanceCount = 3;
replicatorLayer.instanceDelay = 0.2;
replicatorLayer.repeatCount = HUGE;
[replicatorLayer addSublayer:layer];
}
效果八
Snip20170821_8.png
- (void)replicatorLayerTriangle{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
CGFloat radius = 100/4;
CGFloat transX = 100 - radius;
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(0, 0, radius, radius);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.cornerRadius = radius/2;
layer.masksToBounds = YES;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.duration = 1;
animation.repeatCount = HUGE;
animation.fromValue = [NSValue valueWithCATransform3D:CATransform3DRotate(CATransform3DIdentity, 0, 0, 0, 0)];
CATransform3D toValue = CATransform3DTranslate(CATransform3DIdentity, transX, 0.0, 0.0);
toValue = CATransform3DRotate(toValue,120.0*M_PI/180.0, 0.0, 0.0, 1.0);
animation.toValue = [NSValue valueWithCATransform3D:toValue];
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[layer addAnimation:animation forKey:nil];
CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
CGFloat ceterx = containView.frame.size.width/2 - transX/2;
//等边三角形理论支撑
CGFloat cetery = containView.frame.size.height/2 - (1/3.0)*(transX/2)*sqrtf(3.0);
replicatorLayer.position = CGPointMake(ceterx, cetery);
replicatorLayer.bounds = CGRectMake(0, 0, radius, radius);
replicatorLayer.backgroundColor = [UIColor yellowColor].CGColor;
[containView.layer addSublayer:replicatorLayer];
CATransform3D transform = CATransform3DIdentity;
//这里有个技巧,第二个点和第一个点平行又和第一个点成120度夹角。否则动画效果看起来特别别扭。如果是四个点也是同样的道理
transform = CATransform3DTranslate(transform, transX, 0, 0);
transform = CATransform3DRotate(transform, 120.0*M_PI/180.0, 0, 0, 1);
replicatorLayer.instanceTransform = transform;
replicatorLayer.instanceCount = 3;
replicatorLayer.instanceDelay = 0.0;
replicatorLayer.repeatCount = HUGE;
[replicatorLayer addSublayer:layer];
}
效果九
Snip20170821_9.png
- (void)replicatorLayerManyPoint{
UIView *containView = [[UIView alloc]init];
containView.center = self.view.center;
containView.bounds = CGRectMake(0, 0, 200, 200);
containView.backgroundColor = [UIColor redColor];
[self.view addSubview:containView];
NSInteger column = 3;
CGFloat between = 5.0;
CGFloat radius = (100 - between * (column - 1))/column;
CALayer *layer = [CALayer layer];
layer.frame = CGRectMake(0, 0, radius, radius);
layer.backgroundColor = [UIColor greenColor].CGColor;
layer.cornerRadius = radius/2;
layer.masksToBounds = YES;
CABasicAnimation *alphaAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
alphaAnimation.fromValue = @(1.0);
alphaAnimation.toValue = @(0.0);
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
scaleAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 0)];
scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.2, 0.2, 0)];
scaleAnimation.repeatCount = HUGE;
scaleAnimation.duration = 0.6;
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[alphaAnimation,scaleAnimation];
group.repeatCount = HUGE;
group.duration = 1.f;
[layer addAnimation:group forKey:nil];
CAReplicatorLayer *replicatorLayerX = [CAReplicatorLayer layer];
replicatorLayerX.backgroundColor = [UIColor yellowColor].CGColor;
replicatorLayerX.frame = CGRectMake(0, 0, 100, radius);
replicatorLayerX.instanceDelay = 0.3;
replicatorLayerX.instanceCount = 3;
replicatorLayerX.instanceTransform = CATransform3DTranslate(CATransform3DIdentity, radius+between, 0, 0);
[replicatorLayerX addSublayer:layer];
CAReplicatorLayer *replicatorLayerY = [CAReplicatorLayer layer];
replicatorLayerY.backgroundColor = [UIColor cyanColor].CGColor;
replicatorLayerY.position = CGPointMake(containView.frame.size.width/2, containView.frame.size.height/2);
replicatorLayerY.bounds = CGRectMake(0, 0, 100, 100);
replicatorLayerY.instanceDelay = 0.3;
replicatorLayerY.instanceCount = 3;
replicatorLayerY.instanceTransform = CATransform3DTranslate(CATransform3DIdentity, 0, radius+between, 0);
[replicatorLayerY addSublayer:replicatorLayerX];
[containView.layer addSublayer:replicatorLayerY];
}
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