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(十二)事件分发机制面试问题

(十二)事件分发机制面试问题

作者: lkmc2 | 来源:发表于2017-07-31 17:40 被阅读2239次

一、为什么会有事件分发机制

安卓上面的View是树形结构的,View可能会重叠在一起,当点击的地方有多个View可以响应的时候,这个点击事件应该给谁呢?为了解决这个问题,就有了事件分发机制。

PhoneWindow:是抽象类Window的实现类,抽象类Window是所有视图最顶层的容器,包括View视图的外观和行为都归Window管。

DecorView:PhoneWindow的内部类,通过DecorView传递信息给下面的View,下面的View也通过DecorView返回消息给PhoneWindow。

二、三个重要的事件分发的方法

1.dispatchTouchEvent :处在链首,用于分发事件,该方法决定是由当前View自己的onTouchEvent来处理,还是分发给子View,让子View递归调用其自身的dispatchTouchEvent来处理。

2.onInterceptTouchEvent :是用来拦截事件的,当父控件下发事件给子控件进行拦截处理的时候,如果子控件需要对事件进行处理,就要在onInterceptTouchEvent方法中进行拦截,然后到子控件的onTouchEvent方法中进行事件的监听以及逻辑的判断。

3.onTouchEvent :用于处理传递到View的手势事件。

/**
 * Pass the touch screen motion event down to the target view, or this
 * view if it is the target.
 *
 * @param event The motion event to be dispatched.
 * @return True if the event was handled by the view, false otherwise.
 */
public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}
public boolean onInterceptTouchEvent(MotionEvent ev) {
    if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
            && ev.getAction() == MotionEvent.ACTION_DOWN
            && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
            && isOnScrollbarThumb(ev.getX(), ev.getY())) {
        return true;
    }
    return false;
}
* @param event The motion event.
 * @return True if the event was handled, false otherwise.
 */
public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return (((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
    }
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0, x, y);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                setPressed(false);
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_MOVE:
                drawableHotspotChanged(x, y);

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, mTouchSlop)) {
                    // Outside button
                    removeTapCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        // Remove any future long press/tap checks
                        removeLongPressCallback();

                        setPressed(false);
                    }
                }
                break;
        }

        return true;
    }

    return false;
}

三、事件分发流程

Activity——>PhoneWindow——>DecorView——>ViewGroup——>...——>View

事件分发机制流程图

事件分发机制使用的是责任链设计模式,从Activity如果传到最下层的View都没有组件处理该事件,该事件会依次回传到Activity。如果到达的View要对事件进行处理,将会调用在onIntercept返回true,否则返回false。

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