canvas图片拼接(横向)
之前的工作中遇到的拼接图片问题,于是写了这个图片拼接。大家一起看看吧!
毫无疑问,这次我们的技术栈是H5的canvas
,代码有点长。大家耐心查看(建议PC)!
HTML部分
// 样板图片
<div align="center" class="img_photo">
<img src="http://pre-bj-trace-image.oss-cn-beijing.aliyuncs.com/full/20180919/de963ab401235d894aaf100eb8f12bbd.jpg" width="250px" height="562px">
<img src="http://pre-bj-trace-image.oss-cn-beijing.aliyuncs.com/full/20180919/87ee27637fc789008ea782ce964be44e.jpg" width="250px" height="562px">
<img src="http://pre-bj-trace-image.oss-cn-beijing.aliyuncs.com/full/20180919/f0d50c02c0f2b3f55846aa0183ce675e.jpg" width="250px" height="562px">
<img src="http://pre-bj-trace-image.oss-cn-beijing.aliyuncs.com/full/20180919/ad81e8d020345e7b0a1715e7a680fddb.jpg" width="250px" height="562px">
</div>
<button align="center" id='save-img'>合成</button>
// 展示合成图
<div id="image-container"></div>
javaScript部分
<script src="http://code.jquery.com/jquery-1.8.3.min.js"></script>
// 拼出来的图片的宽度
const height = 300
// 拼出来的图片的质量,0-1之间,越大质量越好
const encoderOptions = 1
const uploadInput = document.getElementById('save-img');
const imageDiv = document.getElementById('image-container');
uploadInput.addEventListener('click', event => {
const data1= new Array();
for(let i=0;i<$('.img_photo img').length;i++){
data1[i]=$('.img_photo img').eq(i).attr('src');
}
filesToInstances(data1, instances => {
console.log(instances)
drawImages(instances, finalImageUrl => {
console.log(instances)
imageDiv.innerHTML = `<div><a download href=${finalImageUrl}>点击下载</a><br><img src=${finalImageUrl}></div>`
})
})
})
// 根据图片文件拿到图片实例
const filesToInstances = (files, callback) => {
const length = files.length
console.log(files)
let instances = []
let finished = 0
files.forEach((file, index) => {
console.log(file)
getBase64(file).then(function(base64){
let img = base64
const image = new Image()
image.src = img
image.onload = () => {
// 图片实例化成功后存起来
instances[index] = image
finished ++
if (finished === length) {
callback(instances)
}
}
},function(err){});
// }
})
}
// 拼图
const drawImages = (images, callback) => {
console.log(images)
const canvas = document.createElement('canvas')
canvas.height = height; // canvas 拼出来之后的高度,即为图片高度
// 每张图片的宽度(这里写死了,建议动态)
const widths = images.map(item => {console.log(item); return 250; });
console.log(widths)
// canvas 拼出来之后的总宽度(横向拼接)
canvas.width = 1000;
console.log(canvas.width)
const context = canvas.getContext('2d')
let x = 0
images.forEach((item, index) => {
const width = widths[index]
context.drawImage(item, x, 0, width, height)
x += width
})
callback(canvas.toDataURL('image/jpeg', encoderOptions))
}
// 图片转base64
const getBase64 = (img) =>{
const getBase64Image = (img,width,height) => {//width、height调用时传入具体像素值,控制大小 ,不传则默认图像大小
let canvas = document.createElement("canvas");
canvas.width = width ? width : img.width;
canvas.height = height ? height : img.height;
let ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
let dataURL = canvas.toDataURL();
return dataURL;
}
let image = new Image();
image.crossOrigin = '';
image.src = img;
let deferred=$.Deferred();
if(img){
image.onload = () => {
deferred.resolve(getBase64Image(image));//将base64传给done上传处理
}
return deferred.promise();//问题要让onload完成后再return sessionStorage['imgTest']
}
}
</script>
</body>
这种方法在本地测试是完全没问题,但是放到线上成图率的确有点低。总是timeout,望大家查看优化。
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