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动态获取图片色值,黑点坐标

动态获取图片色值,黑点坐标

作者: SimonLike | 来源:发表于2016-09-05 15:39 被阅读0次
    20160615150541014.png

    如图:点击或者根据图中黑点滑动获取图片色值及黑点坐标。ColorImageView是继承UIImageView的封装,用起来很方便。

    下面我们先讲demo的ViewController布局:

    1,引进ColorImageView.h ;

    #import "ColorImageView.h"          
    

    2, 声明了两个label用于显示rag值 及黑点位置;

    @interface ViewController ()
    @property (nonatomic,strong)UILabel *rgbLabel;//rgba
    @property (nonatomic,strong)UILabel *locationLabel;//黑点位置
    @end
    

    3, 就是把声明的label在 viewDidLoad 中进行添加:

        _rgbLabel = [[UILabel alloc] init];
        _rgbLabel.frame=CGRectMake(10,60, self.view.frame.size.width-20, 23);
        _rgbLabel.backgroundColor = [UIColor clearColor];
        _rgbLabel.font = [UIFont systemFontOfSize:13 ];
        _rgbLabel.textAlignment = NSTextAlignmentCenter;
        _rgbLabel.textColor = [UIColor blackColor];
        _rgbLabel.text = @"点击或移动下面的彩色图片,获取色值!";
        [self.view addSubview:_rgbLabel];
        
        _locationLabel = [[UILabel alloc] init];
        _locationLabel.frame=CGRectMake(10,90, self.view.frame.size.width-20, 23);
        _locationLabel.backgroundColor = [UIColor clearColor];
        _locationLabel.font = [UIFont systemFontOfSize:13 ];
        _locationLabel.textAlignment = NSTextAlignmentCenter;
        _locationLabel.textColor = [UIColor whiteColor];
        [self.view addSubview:_locationLabel];
    

    4,把封装的ColorImageView也添加在viewDidLoad中,关于ColorImageView值传出我用的是一个block,如果对block不理解,就自己上网查咯!

        ColorImageView *colorImageView = [[ColorImageView alloc] initWithFrame:CGRectMake((self.view.frame.size.width-248)/2,130, 248, 248)];
        colorImageView.backgroundColor = [UIColor clearColor];
        colorImageView.userInteractionEnabled = YES;
        colorImageView.image = [UIImage imageNamed:@"color_s"];
        //避免循序引用 弱化
        __weak typeof(self) weakSelf = self;
        colorImageView.block =^ (NSString *rgbaString,NSString *locationString,UIColor *color){
            weakSelf.rgbLabel.text = rgbaString;
            weakSelf.rgbLabel.textColor = color;
            weakSelf.locationLabel.text = locationString;
        };
        [self.view addSubview:colorImageView];
    

    上面ViewController的介绍完了,下面就是(重头戏)ColorImageView的封装介绍:

    1,开始就是控件的添加 ,有注释 ;不用多说直接粘代码:

    //
    //ColorImageVIew.m
    //  TableView_choose
    //
    //  Created by Simon on 16/6/15.
    //  Copyright © 2016年 Simon. All rights reserved.
    //
    #import "ColorImageView.h"
    #define radiusColor  120 //图片半径值
    @interface ColorImageView ()
    @property (nonatomic,strong)UIImageView *selectColorIamge;//黑点
    @property (nonatomic,copy)NSString *rgbaString;//rgb字符串
    @property (nonatomic,copy)NSString *locationString;//黑点位置字符串
    @end
    @implementation ColorImageView
    - (id)initWithFrame:(CGRect)frame
    {
        self = [super initWithFrame:frame];
        if (self) {
            // Initialization code
            _selectColorIamge = [[UIImageView alloc] init];
            _selectColorIamge.backgroundColor = [UIColor blackColor];
            _selectColorIamge.frame=CGRectMake((frame.size.width-16)/2, (frame.size.height-16)/2, 16, 16);
            _selectColorIamge.layer.cornerRadius = 8;
            _selectColorIamge.layer.masksToBounds = YES;
            [self addSubview:_selectColorIamge];
     
        }
        return self;
    }
    

    2,用系统自带touchesBegan touchesMoved touchesEnded方法实现我们的点击,移动;在移动中要限制黑点不能逃出色值图片的范围,就有了一个关于高中数学的运算,挺有意思的(不妨看看,是不是很多人都忘了)!这里block的传值就是这一句:_block(_rgbaString,_locationString,color);

    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
        UITouch* touch = [touches anyObject];
        CGPoint point = [touch locationInView:self]; //where image was tapped
        CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
        float distance = [self distanceFromPointX:center distanceToPointY:point];
        if(distance<radiusColor){
            _selectColorIamge.center =point;
            dispatch_async(dispatch_get_main_queue(), ^{
                UIColor* color = [self getPixelColorAtLocation:point];
                if (_block) {
                    _block(_rgbaString,_locationString,color);
                }
             });
         }
    }
    
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    {
        UITouch* touch = [touches anyObject];
        CGPoint point = [touch locationInView:self]; //where image was tapped
        CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
        float distance = [self distanceFromPointX:center distanceToPointY:point];
        if(distance<radiusColor){
            _selectColorIamge.center =point;
            dispatch_async(dispatch_get_main_queue(), ^{
                UIColor* color = [self getPixelColorAtLocation:point];
                if (_block) {
                    _block(_rgbaString,_locationString,color);
                }
            });
        }else{
            double xx=powf(point.x-radiusColor,2);
            double yy=powf(point.y-radiusColor,2);
             double xy=xx+yy;//圆心到手指停留处的距离(平方)
            double poingXy=sqrtf(xy);//圆心到手指停留处的距离(直线)
            double Geometric = (radiusColor-1)/poingXy;//等比值
            double groundx=(point.x-radiusColor)*Geometric+radiusColor;//圆边x坐标
            double groundy=(point.y-radiusColor)*Geometric+radiusColor;//圆边y坐标
            CGPoint groundByoed = CGPointMake(groundx, groundy);
             _selectColorIamge.center =groundByoed;
            dispatch_async(dispatch_get_main_queue(), ^{
                UIColor* color = [self getPixelColorAtLocation:point];
                if (_block) {
                    _block(_rgbaString,_locationString,color);
                }
            });  
        }
    }
    - (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
        UITouch* touch = [touches anyObject];
        CGPoint point = [touch locationInView:self]; //
        CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
        float distance = [self distanceFromPointX:center distanceToPointY:point];
        if(distance<radiusColor){
            _selectColorIamge.center =point;
            dispatch_async(dispatch_get_main_queue(), ^{
                UIColor* color = [self getPixelColorAtLocation:point];
                if (_block) {
                    _block(_rgbaString,_locationString,color);
                }
            });
        }   
    }
    

    3,上面看到(distanceFromPointX:distanceToPointY:)一直都有调用,他是干什么的呢;其实很简单,就是把黑点限制在牢里用的(不逃出色值图片范围):

     //计算圆点所在位置
    -(float)distanceFromPointX:(CGPoint)start distanceToPointY:(CGPoint)end{
        float distance;
        //下面就是高中的数学,不详细解释了
        CGFloat xDist = (end.x - start.x);
        CGFloat yDist = (end.y - start.y);
        distance = sqrt((xDist * xDist) + (yDist * yDist));
        return distance;
    }
    

    4,(getPixelColorAtLocation:)和(createARGBBitmapContextFromImage:)这两个方法呢,就是关键所在了,把在色值图片上黑点的位置转化成我们想要的值。。不明白的多看看,实在不行就找度娘!

    #pragma mark private
    - (UIColor*)getPixelColorAtLocation:(CGPoint)point {
        UIColor* color = nil;
        CGImageRef inImage = self.image.CGImage;
        // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
        CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
        if (cgctx == NULL) { return nil; /* error */ }
        size_t w = CGImageGetWidth(inImage);
        size_t h = CGImageGetHeight(inImage);
        CGRect rect = {{0,0},{w,h}};
        // Draw the image to the bitmap context. Once we draw, the memory
        // allocated for the context for rendering will then contain the
        // raw image data in the specified color space.
        CGContextDrawImage(cgctx, rect, inImage);
        if(rect.size.width==480){
            point.x = point.x*2;
            point.y = point.y*2;
        }
        // Now we can get a pointer to the image data associated with the bitmap
        // context.
        unsigned char* data = CGBitmapContextGetData (cgctx);
        if (data != NULL) {
            //读取RGB颜色值
            //offset locates the pixel in the data from x,y.
            //4 for 4 bytes of data per pixel, w is width of one row of data.
            int offset = 4*((w*round(point.y))+round(point.x));
            int alpha =  data[offset];
            unsigned int red = data[offset+1];
            unsigned int green = data[offset+2];
            unsigned int blue = data[offset+3];
            color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
            _rgbaString = [NSString stringWithFormat:@"RGBA值: red:%d  green:%d  blue:%d  alpha:%d",red,green,blue,alpha];
            _locationString =[NSString stringWithFormat:@"黑点位置point: %.2f  %.2f",point.x,point.y];
        }
        // When finished, release the context
        CGContextRelease(cgctx);
        // Free image data memory for the context
        if (data) {
            free(data);
        }
        return color;
    }
    
    - (CGContextRef)createARGBBitmapContextFromImage:(CGImageRef) inImage {
        CGContextRef    context = NULL;
        CGColorSpaceRef colorSpace;
        void *          bitmapData;
        long             bitmapByteCount;
        long             bitmapBytesPerRow;
        
        // Get image width, height. We'll use the entire image.
        size_t pixelsWide = CGImageGetWidth(inImage);
        size_t pixelsHigh = CGImageGetHeight(inImage);
        // Declare the number of bytes per row. Each pixel in the bitmap in this
        // example is represented by 4 bytes; 8 bits each of red, green, blue, and
        // alpha.
        bitmapBytesPerRow   = (pixelsWide * 4);
        bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);
        // Use the generic RGB color space.
        colorSpace = CGColorSpaceCreateDeviceRGB();
        if (colorSpace == NULL)
        {
            fprintf(stderr, "Error allocating color space\n");
            return NULL;
        }
        // Allocate memory for image data. This is the destination in memory
        // where any drawing to the bitmap context will be rendered.
        bitmapData = malloc( bitmapByteCount );
        if (bitmapData == NULL)
        {
            fprintf (stderr, "Memory not allocated!");
            CGColorSpaceRelease( colorSpace );
            return NULL;
        }
        // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
        // per component. Regardless of what the source image format is
        // (CMYK, Grayscale, and so on) it will be converted over to the format
        // specified here by CGBitmapContextCreate.
        context = CGBitmapContextCreate (bitmapData,
                                         pixelsWide,
                                         pixelsHigh,
                                         8,      // bits per component
                                         bitmapBytesPerRow,
                                         colorSpace,
                                         kCGImageAlphaPremultipliedFirst);
        if (context == NULL)
        {
            free (bitmapData);
            //fprintf (stderr, "Context not created!");
        }
        // Make sure and release colorspace before returning
        CGColorSpaceRelease( colorSpace );
        return context;
    }
    

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