类似与自定义类型容器
struct DirectionalLight
{
float ambientFactor;
float diffuseFactor;
float specularFactor;
QVector3D position;
QVector3D color;
};
Q_DECLARE_METATYPE(DirectionalLight)//告诉qt支持结构体
填充数据
QList<QVariant> m_lightings;
DirectionalLight dirLight;
dirLight.ambientFactor = 0.2f;
dirLight.diffuseFactor = 1.0f;
dirLight.specularFactor = 0.5f;
dirLight.color = QVector3D(1.0,1.0,1.0);
dirLight.position = QVector3D(50.0,10.0,0.0);
m_lightings.append(QVariant::fromValue(dirLight));//要使用这种方式初始化数据
获取数据
foreach (QVariant var, m_lightings) {
if(var.canConvert<DirectionalLight>())
{
DirectionalLight dirLight = var.value<DirectionalLight>();
m_pShaderProgram->setUniformValue("dirLight.ambientFactor",dirLight.ambientFactor);
m_pShaderProgram->setUniformValue("dirLight.diffuseFactor",dirLight.diffuseFactor);
m_pShaderProgram->setUniformValue("dirLight.specularFactor",dirLight.specularFactor);
m_pShaderProgram->setUniformValue("dirLight.color",dirLight.color);
m_pShaderProgram->setUniformValue("dirLight.position",dirLight.position);
}
}
这样就能一个数组装多种结构体了
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