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android 事件分发代码解析

android 事件分发代码解析

作者: 程序猿bug鱼 | 来源:发表于2018-05-07 17:52 被阅读9次

    Android中触摸事件分发流程

    1.View
    View中的事件onTouchListener/dispatchTouchEvent/onTouchEvent
    (1)首先事件会首先执行dispatchTouchEvent。
    我用的是android 6.0的targetsdk 版本。下面是代码:

         public boolean dispatchTouchEvent(MotionEvent event) {
                // If the event should be handled by accessibility focus first.
                if (event.isTargetAccessibilityFocus()) {
                    // We don't have focus or no virtual descendant has it, do not handle the event.
                    if (!isAccessibilityFocusedViewOrHost()) {
                        return false;
                    }
                    // We have focus and got the event, then use normal event dispatch.
                    event.setTargetAccessibilityFocus(false);
                }
        
                boolean result = false;
        
                if (mInputEventConsistencyVerifier != null) {
                    mInputEventConsistencyVerifier.onTouchEvent(event, 0);
                }
        
                final int actionMasked = event.getActionMasked();
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Defensive cleanup for new gesture
                    stopNestedScroll();
                }
        
                if (onFilterTouchEventForSecurity(event)) {
                    if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                        result = true;
                    }
                    //noinspection SimplifiableIfStatement
                    ListenerInfo li = mListenerInfo;
                    if (li != null && li.mOnTouchListener != null
                            && (mViewFlags & ENABLED_MASK) == ENABLED
                            && li.mOnTouchListener.onTouch(this, event)) {
                        result = true;
                    }
        
                    if (!result && onTouchEvent(event)) {
                        result = true;
                    }
                }
        
                if (!result && mInputEventConsistencyVerifier != null) {
                    mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
                }
        
                // Clean up after nested scrolls if this is the end of a gesture;
                // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
                // of the gesture.
                if (actionMasked == MotionEvent.ACTION_UP ||
                        actionMasked == MotionEvent.ACTION_CANCEL ||
                        (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                    stopNestedScroll();
                }
        
                return result;
            }
    

    我们看重点的一句
    li.mOnTouchListener.onTouch(this, event)

    这个就是取mOnTouchListener.onTouch中的返回值。也就是我们onTouchListener中的回调的返回结果。

    所以到这里dispatchTouchEvent和onTouchListener都是会必须执行的,但是如果onTouchListener回调返回true,下边的!result就会立刻被判断挡住, onTouchEvent就不会得到执行。

    我们下边继续看onTouchEvent

    public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    
            final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return clickable;
            }
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    
            if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        if ((viewFlags & TOOLTIP) == TOOLTIP) {
                            handleTooltipUp();
                        }
                        if (!clickable) {
                            removeTapCallback();
                            removeLongPressCallback();
                            mInContextButtonPress = false;
                            mHasPerformedLongPress = false;
                            mIgnoreNextUpEvent = false;
                            break;
                        }
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                            }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                            mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                        }
                        mHasPerformedLongPress = false;
    
                        if (!clickable) {
                            checkForLongClick(0, x, y);
                            break;
                        }
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0, x, y);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        if (clickable) {
                            setPressed(false);
                        }
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        if (clickable) {
                            drawableHotspotChanged(x, y);
                        }
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            // Remove any future long press/tap checks
                            removeTapCallback();
                            removeLongPressCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                setPressed(false);
                            }
                            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        }
                        break;
                }
    
                return true;
            }
    
            return false;
        }
    

    这个方法比较长。关键点就是这个方法在ACTION_UP中调用了performClick();,而performClick();中会处理我们li.mOnClickListener.onClick(this);viw的点击事件。也就是我们调用onClickListener.

    也就是当我们的onTouchListener返回true的时候直接影响到了onTouchEvent的执行,那么点击事件也不会执行。

    中间有个判断当clickable为true的时候会执行里边的按下和放开等事件,且永远返回true。当onTouchEvent返回true那么dispatchTouchEvent也会返回true。

    2.viewGroup

    事件分发的顺序应该是viewGroup — View的

    同样viewGroup也会先执行。由于代码有点长。。。

    我就总结一下吧。

    final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
    
    
     if (!canceled && !intercepted) {
    
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
    

    以上两段代码节选,

    前一段根据onInterceptTouchEvent()方法确定intercepted的值。

    第二段是根据canceled和intercepted取反值。canceled我们先不关注,这个是取消才调用的。

    也就是我们只有intercepted返回false才会执行判断里的代码,那么里边的代码是干啥的呢?

    其实里边是处理你点击了viewGroup中的哪个子view用的。判断里会根据点击的子view调用子view的child.dispatchTouchEvent(event),由于子view的dispatchTouchEvent永远会返回true(参考view的最后说的),所以viewGroup的dispatchTouchEvent会直接返回true,往下的viewGroup的onTouchEvent就不会得到执行。相反如果onInterceptTouchEvent()返回true的话不会执行子view的dispatchTouchEvent,而是直接处理viewGroup的onTouchEvent。

    也就是当onInterceptTouchEvent返回false就会把事件下发到子view,不然的话就会执行viewGroup的onTouchEvent。

    总结

    事件分发是这样的,先执行ViewGroup的dispatchTouchEvent,中间会判断onInterceptTouchEvent的返回值,默认是false,如果是true就会拦截事件,直接执行ViewGroup的onTouchEvent , 如果返回的是false,就会调用所点击的子view的dispatchTouchEvent,ViewGroup的onTouchEvent就不会得到执行。

    子view的dispatchTouchEvent得到执行之后,会判断onTouchListener的返回值,如果返回的是false,就会执行view的onTouchEvent也就会执行onClickListener,反之都不会执行。

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