vscode make C++ project
Used this toolkit in vscode
Requirements
- If you are on linux you must install gcc and make
- If you are on window you must install mingw
How to use
- Go to command pallete (usually : ctrl + shift + p)
- Search for "Create C project" or "Create c++ project" depending on your preference
- Select the folder where the project should be created
- That's it, project will open
modify makefile
add source , include and library files in makefile.
# define source directory
SRC := src
LEETCODESOURCE := leetcodeSource
# define include directory
INCLUDE := include
LEETCODEINCLUDE := leetcodeInclude
# define lib directory
LIB := lib
ifeq ($(OS),Windows_NT)
MAIN := main.exe
SOURCEDIRS := $(SRC) $(LEETCODESOURCE)
INCLUDEDIRS := $(INCLUDE) $(LEETCODEINCLUDE)
LIBDIRS := $(LIB)
FIXPATH = $(subst /,\,$1)
RM := del /q /f
MD := mkdir
else
MAIN := main
SOURCEDIRS := $(shell find $(SRC) $(LEETCODESOURCE) -type d)
INCLUDEDIRS := $(shell find $(INCLUDE) $(LEETCODEINCLUDE) -type d)
LIBDIRS := $(shell find $(LIB) -type d)
FIXPATH = $1
RM = rm -f
MD := mkdir -p
endif
# define any directories containing header files other than /usr/include
INCLUDES := $(patsubst %,-I%, $(INCLUDEDIRS:%/=%))
# define the C libs
LIBS := $(patsubst %,-L%, $(LIBDIRS:%/=%))
# define the C source files
windows make file reference
#
# 'make' build executable file 'main'
# 'make clean' removes all .o and executable files
#
# define the Cpp compiler to use
CXX = g++
# define any compile-time flags
CXXFLAGS := -std=c++17 -Wall -Wextra -g
# define library paths in addition to /usr/lib
# if I wanted to include libraries not in /usr/lib I'd specify
# their path using -Lpath, something like:
LFLAGS =
# define output directory
OUTPUT := output
# define source directory
SRC := src
LEETCODESRC := leetcode\\source
# define include directory
INCLUDE := include
BOOSTINCLUDE := C:\\My_Documents\\D_backup\\CPP_Test\\boost\\boost_1_66_0\\boost_1_66_0
LEETCODEINCLUDE := leetcode\\include
# define lib directory
LIB := lib
BOOSTLIB := C:\\My_Documents\\D_backup\\CPP_Test\\boost\\boost_1_66_0\\boost_1_66_0\\libs
ifeq ($(OS),Windows_NT)
MAIN := main.exe
SOURCEDIRS := $(SRC) $(LEETCODESRC)
INCLUDEDIRS := $(INCLUDE) $(BOOSTINCLUDE) $(LEETCODEINCLUDE)
LIBDIRS := $(LIB) $(BOOSTLIB)
FIXPATH = $(subst /,\,$1)
RM := del /q /f
MD := mkdir
else
MAIN := main
SOURCEDIRS := $(shell find $(SRC) -type d)
INCLUDEDIRS := $(shell find $(INCLUDE) -type d)
LIBDIRS := $(shell find $(LIB) -type d)
FIXPATH = $1
RM = rm -f
MD := mkdir -p
endif
# define any directories containing header files other than /usr/include
INCLUDES := $(patsubst %,-I%, $(INCLUDEDIRS:%/=%))
# define the C libs
//LIBS := $(patsubst %,-L%, $(LIBDIRS:%/=%), C:\\My_Documents\\D_backup\\CPP_Test\\boost\\boost_1_66_0\\boost_1_66_0\\libs)
# define the C source files
SOURCES := $(wildcard $(patsubst %,%/*.cpp, $(SOURCEDIRS)))
# define the C object files
OBJECTS := $(SOURCES:.cpp=.o)
#
# The following part of the makefile is generic; it can be used to
# build any executable just by changing the definitions above and by
# deleting dependencies appended to the file from 'make depend'
#
OUTPUTMAIN := $(call FIXPATH,$(OUTPUT)/$(MAIN))
all: $(OUTPUT) $(MAIN)
@echo Executing 'all' complete!
$(OUTPUT):
$(MD) $(OUTPUT)
$(MAIN): $(OBJECTS)
$(CXX) $(CXXFLAGS) $(INCLUDES) -o $(OUTPUTMAIN) $(OBJECTS) $(LFLAGS) $(LIBS)
# this is a suffix replacement rule for building .o's from .c's
# it uses automatic variables $<: the name of the prerequisite of
# the rule(a .c file) and $@: the name of the target of the rule (a .o file)
# (see the gnu make manual section about automatic variables)
.cpp.o:
$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
.PHONY: clean
clean:
$(RM) $(OUTPUTMAIN)
$(RM) $(call FIXPATH,$(OBJECTS))
@echo Cleanup complete!
run: all
./$(OUTPUTMAIN)
@echo Executing 'run: all' complete!
compile and debug , clean, run project
- run task make can compile whole project
- run debug can start gdb debug
- run task clean, clean the make project
- Terminal-->RunTask choice clean/build/build & run
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