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高德地图maker点聚合以及周边推荐

高德地图maker点聚合以及周边推荐

作者: 不会写代码的尬先生 | 来源:发表于2018-03-30 16:50 被阅读0次
    gif5新文件.gif

    当移动地图后屏幕内没有maker时,出现指引的悬浮按钮,效果还是很酷炫的。

    实现原理就是计算出屏幕中心和maker形成的夹角a,然后根据屏幕宽高比形成的夹角b和a作比较,把maker分为上下左右四组,再分别选出四组里离当前屏幕中心最近的点,即最多在屏幕的上下左右各悬浮一个指引按钮

    根据形成的夹角a将maker分为上下左右四组

        NSMutableArray *topArr   = [NSMutableArray array];
        NSMutableArray *leftArr  = [NSMutableArray array];
        NSMutableArray *botArr   = [NSMutableArray array];
        NSMutableArray *rightArr = [NSMutableArray array];
        
        for (CustomInTurnAnnotationModel *model in dataSourceAnnotations)
        {
            CGPoint p = [mapView convertCoordinate:model.coordinate toPointToView:view];
            float angle       = atan2(p.y - SCREEN_HEIGHT/2.f,p.x - SCREEN_WIDTH/2.f) * (180.0 / M_PI);//场所和屏幕中心形成的角度
            if (angle < 0.f) {
                angle += 360;
            }
            float angleScreen = atan2(-SCREEN_HEIGHT/2.f,-SCREEN_WIDTH/2.f) * (180.0 / M_PI) + 180;//屏幕中心和原点形成的角度
            if (angle >= 180 + angleScreen && angle < 360 - angleScreen)
            {//上
                [topArr addObject:model];
            }else if (angle < 180 + angleScreen && angle >= 180 - angleScreen)
            {//左
                [leftArr addObject:model];
            }else if (angle < 180 - angleScreen && angle >= angleScreen)
            {//下
                [botArr addObject:model];
            }else
            {//右
                [rightArr addObject:model];
            }
        }
    

    计算出四组maker,离当前屏幕中心的距离

     NSMutableArray *disTop = [NSMutableArray array];//顶部场所和屏幕中心距离
        for (int i = 0; i < topArr.count; i++)
        {
            CustomInTurnAnnotationModel *model = [topArr objectAtIndex:i];
            CLLocationCoordinate2D convertPoint = [mapView convertPoint:CGPointMake(SCREEN_WIDTH/2.f, SCREEN_HEIGHT/2.f) toCoordinateFromView:view];
            double dis = [self distancePoint1:model.coordinate Point2:convertPoint];
            NSString *diss = [NSString stringWithFormat:@"%.2f",dis];
            [disTop addObject:diss];
        }
        
        NSMutableArray *disLeft = [NSMutableArray array];//左部场所和屏幕中心距离
        for (int i = 0; i < leftArr.count; i++)
        {
            CustomInTurnAnnotationModel *model = [leftArr objectAtIndex:i];
            CLLocationCoordinate2D convertPoint = [mapView convertPoint:CGPointMake(SCREEN_WIDTH/2.f, SCREEN_HEIGHT/2.f) toCoordinateFromView:view];
            double dis = [self distancePoint1:model.coordinate Point2:convertPoint];
            NSString *diss = [NSString stringWithFormat:@"%.2f",dis];
            [disLeft addObject:diss];
        }
        
        NSMutableArray *disBot = [NSMutableArray array];//底部场所和屏幕中心距离
        for (int i = 0; i < botArr.count; i++)
        {
            CustomInTurnAnnotationModel *model = [botArr objectAtIndex:i];
            CLLocationCoordinate2D convertPoint = [mapView convertPoint:CGPointMake(SCREEN_WIDTH/2.f, SCREEN_HEIGHT/2.f) toCoordinateFromView:view];
            double dis = [self distancePoint1:model.coordinate Point2:convertPoint];
            NSString *diss = [NSString stringWithFormat:@"%.2f",dis];
            [disBot addObject:diss];
        }
        
        NSMutableArray *disRight = [NSMutableArray array];//右部场所和屏幕中心距离
        for (int i = 0; i < rightArr.count; i++)
        {
            CustomInTurnAnnotationModel *model = [rightArr objectAtIndex:i];
            CLLocationCoordinate2D convertPoint = [mapView convertPoint:CGPointMake(SCREEN_WIDTH/2.f, SCREEN_HEIGHT/2.f) toCoordinateFromView:view];
            double dis = [self distancePoint1:model.coordinate Point2:convertPoint];
            NSString *diss = [NSString stringWithFormat:@"%.2f",dis];
            [disRight addObject:diss];
        }
    

    再分别从上面四个距离数组中找出最近的一个maker

    #pragma mark - 查找离屏幕某个方向最近的点
    - (NSInteger)findNearModel:(NSMutableArray *)array
    {
        if (array.count > 0)
        {
            double dis0 = [array[0] floatValue];
            NSInteger index = 0;
            for (int i = 1; i < array.count; i++)
            {
                NSString *diss = [array objectAtIndex:i];
                double dis = [diss floatValue];
                if (dis0 > dis) {
                    dis0 = dis;
                    index = i;
                }
            }
            return index;
        }
        return -1;
    }
    

    分别设置上下左右四个悬浮按钮的大小和位置,有一个滑动范围

    CGPoint p = [mapView convertCoordinate:model.coordinate toPointToView:view];
        float angle       = atan2(p.y - SCREEN_HEIGHT/2.f,p.x - SCREEN_WIDTH/2.f) * (180.0 / M_PI);//场所和屏幕中心形成的角度
        if (angle < 0.f) {
            angle += 360;
        }
        float angleScreen = atan2(-SCREEN_HEIGHT/2.f,-SCREEN_WIDTH/2.f) * (180.0 / M_PI) + 180;//屏幕中心和原点形成的角度
        if (angle >= 180 + angleScreen && angle < 360 - angleScreen)
        {//上
            CGFloat scalet = (angle - 180 - angleScreen)/(180 - 2*angleScreen);// 0<=scalet<1
            CGFloat topL   = SCREEN_WIDTH * scalet;
            CGFloat titlew = 0;
            if (![self isNullOrNilWithObject:model.nameStr])
            {
                titlew = [self getStringWidth:model.nameStr andFont:15.f] + 22;
            }
            titlew = MAX(titlew, 50);
            titlew = MIN(titlew, SCREEN_WIDTH - 42);
            CGFloat w = titlew;//场所文字的宽度
            topL -= w/2.f;
            topL = MAX(topL, 10);
            topL = MIN(topL, SCREEN_WIDTH - 10 - w);
            self.topLabel.text = model.nameStr;
            [UIView animateWithDuration:0.1 animations:^{
                self.topViewLeft.constant = topL;
                [self layoutIfNeeded];
            }];
            self.topViewWidth.constant = w;
            self.topView.hidden = false;
        }else if (angle < 180 + angleScreen && angle >= 180 - angleScreen)
        {//左
            CGFloat scalel  = 1 - (angle - 180 + angleScreen)/(2*angleScreen);// 0<scalet<=1
            CGFloat leftT   = SCREEN_HEIGHT * scalel;
            CGFloat titlew = 0;
            if (![self isNullOrNilWithObject:model.nameStr])
            {
                titlew = [self getStringWidth:model.nameStr andFont:15.f] + 42;
            }
            titlew = MAX(titlew, 50);
            titlew = MIN(titlew, SCREEN_WIDTH - 30);
            CGFloat w = titlew + 20;//场所文字的宽度
            leftT -= 19.f;
            leftT = MAX(leftT, 68);
            leftT = MIN(leftT, SCREEN_HEIGHT - 78 - 48);
            self.leftLabel.text = model.nameStr;
            [UIView animateWithDuration:0.1 animations:^{
                self.leftViewTop.constant = leftT;
                [self layoutIfNeeded];
            }];
            self.leftViewWidth.constant = w;
            self.leftView.hidden = false;
        }else if (angle < 180 - angleScreen && angle >= angleScreen)
        {//下
            CGFloat scaleb  = 1 - (angle - angleScreen)/(180 - 2*angleScreen);// 0<scalet<=1
            CGFloat botL   = SCREEN_WIDTH * scaleb;
            CGFloat titlew = 0;
            if (![self isNullOrNilWithObject:model.nameStr])
            {
                titlew = [self getStringWidth:model.nameStr andFont:15.f] + 22;
            }
            titlew = MAX(titlew, 50);
            titlew = MIN(titlew, SCREEN_WIDTH - 42);
            CGFloat w = titlew;//场所文字的宽度
            botL -= w/2.f;
            botL = MAX(botL, 10);
            botL = MIN(botL, SCREEN_WIDTH - 10 - w);
            self.bottomLabel.text = model.nameStr;
            [UIView animateWithDuration:0.1 animations:^{
                self.bottomLeft.constant = botL;
                [self layoutIfNeeded];
            }];
            self.bottomWidth.constant = w;
            self.bottomView.hidden = false;
        }else
        {//右
            CGFloat q = angle + angleScreen;
            if (angle >= 360 - angleScreen && angle < 360)
            {
                q = angle - 360 + angleScreen;
            }
            CGFloat scaler  = q/(2*angleScreen);// 0<=scalet<1
            CGFloat rightT  = SCREEN_HEIGHT * scaler;
            CGFloat titlew = 0;
            if (![self isNullOrNilWithObject:model.nameStr])
            {
                titlew = [self getStringWidth:model.nameStr andFont:15.f] + 42;
            }
            titlew = MAX(titlew, 50);
            titlew = MIN(titlew, SCREEN_WIDTH - 30);
            CGFloat w = titlew + 20;//场所文字的宽度
            rightT -= 19.f;
            rightT = MAX(rightT, 68);
            rightT = MIN(rightT, SCREEN_HEIGHT - 48 - 78);
            self.rightLabel.text = model.nameStr;
            [UIView animateWithDuration:0.1 animations:^{
                self.rightViewTop.constant = rightT;
                [self layoutIfNeeded];
            }];
            self.rightViewWidth.constant = w;
            self.rightView.hidden = false;
        }
    

    因为高德API比较大,cocoapods没有下载API 终端cd到文件目录pod install 一下就可以了DEMO地址戳这里记得star一下哦

    以上。

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