美文网首页
h5五子棋游戏开发

h5五子棋游戏开发

作者: 呆呆滴木木菇凉 | 来源:发表于2017-02-22 14:58 被阅读0次
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>五子棋</title>
        <style type="text/css">
        canvas{
            display: block;/*此元素将显示为块级元素,此元素前后会带有换行符。*/
            margin: 100px auto;/*上间距 左间距*/
            box-shadow: -2px -2px 2px #EFEFEF, 5px 5px 5px #B9B9B9;/*上下左右阴影部分*/
        }
        </style>
    </head>
    <body>
        <canvas id="chess" width="450px" height="450px"></canvas>
        <script language="javascript">
            var chess=document.getElementById('chess');
            var context=chess.getContext('2d');
            
            var me=true;
            var chessBoard = [];
            
            for (var i = 0; i < 15; i++) {
                chessBoard[i] = [];
                for (var j = 0; j < 15; j++) {
                    chessBoard[i][j] = 0;
                }
            }
            
            var wins = [];
            var count = 0;
    
            for(var i = 0; i < 15; i++) {
                wins[i] = [];
                for (var j = 0; j < 15; j++) {
                    wins[i][j] = [];
                }
            }
    
            for(var i = 0; i < 15; i++) {
                for (var j = 0; j < 11; j++) {
                    for (var k = 0; k < 5; k++) {
                        wins[i][j+k][count] = true;
                    }
                    count++;
                }
            }
    
            for(var i = 0; i < 15; i++) {
                for (var j = 0; j < 11; j++) {
                    for (var k = 0; k < 5; k++) {
                        wins[j+k][i][count] = true;
                    }
                    count++;
                }
            }
    
            for(var i = 0; i < 11; i++) {
                for (var j = 0; j < 11; j++) {
                    for (var k = 0; k < 5; k++) {
                        wins[i+k][j+k][count] = true;
                    }
                    count++;
                }
            }
    
            for(var i = 0; i < 11; i++) {
                for (var j = 14; j > 3; j--) {
                    for (var k = 0; k < 5; k++) {
                        wins[i+k][j-k][count] = true;
                    }
                    count++;
                }
            }
            
            var myWin=[];
            var computerWin=[];
            var over=false;
            
            for(var i=0;i<count;i++){
                myWin[i]=0;
                computerWin[i]=0;
            }
                    
    
            console.log(count);
            
            context.strokeStyle="#BFBFBF";
            
            var logo=new Image();
            logo.src="./king.jpg";
            logo.onload=function(){
                context.drawImage(logo,0,0,450,450);
                drawChessBoard();
                oneStep(7,7,false);
            }
            
            var drawChessBoard=function(){
                for(var i=0; i<15; i++){
                    context.moveTo(15+i*30,15);
                    context.lineTo(15+i*30,430);
                    context.stroke();
                    context.moveTo(15,15+i*30);
                    context.lineTo(435,15+i*30);
                    context.stroke();
                }
            }       
                
            var oneStep=function(i,j,me){
                context.beginPath();
                context.arc(15+i*30,15+j*30,13,0,2*Math.PI);
                context.closePath();
                var gradient=context.createRadialGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
                if(me){             
                    gradient.addColorStop(0,"#0A0A0A");
                    gradient.addColorStop(1,"#636766");
                }else{              
                    gradient.addColorStop(0,"#D1D1D1");
                    gradient.addColorStop(1,"#F9F9F9");
                }
                context.fillStyle=gradient;
                context.fill();
            }
            
            chess.onclick=function(e){
                if(over){
                    return;
                }
                if(!me){
                    return;
                }
                var x=e.offsetX;
                var y=e.offsetY;
                var i=Math.floor(x/30);
                var j=Math.floor(y/30);
                if(chessBoard[i][j]==0){
                    oneStep(i,j,me);    
                    chessBoard[i][j]=1;
                    for(var k=0; k<count; k++){
                        if (wins[i][j][k]) {
                            myWin[k]++;
                            computerWin[k] = 6;
                            if (myWin[k] == 5) {
                                window.alert("你赢了!");
                                over = true;
                            }
                        }
                    }
                    if(!over){
                        me=!me;
                        computerAI();
                    }
                }       
                
            }
            
            var computerAI=function(){
                var myScore=[];
                var computerScore=[];
                var max=0;
                var u=0,v=0;
                for(var i=0;i<15;i++){
                    myScore[i]=[];
                    computerScore[i]=[];
                    for(var j=0;j<15;j++){
                        myScore[i][j]=0;
                        computerScore[i][j]=0;
                    }
                }
                for(var i=0;i<15;i++){
                    for(var j=0;j<15;j++){
                        if(chessBoard[i][j]==0){
                            for(var k=0;k<count;k++){
                                if(wins[i][j][k]){
                                    if(myWin[k]==1){
                                        myScore[i][j]+=200;
                                    }else if(myWin[k]==2){
                                        myScore[i][j]+=400;
                                    }else if(myWin[k]==3){
                                        myScore[i][j]+=2000;
                                    }else if(myWin[k]==4){
                                        myScore[i][j]+=10000;
                                    }
                                    if(computerWin[k]==1){
                                        computerScore[i][j]+=220;
                                    }else if(computerWin[k]==2){
                                        computerScore[i][j]+=420;
                                    }else if(computerWin[k]==3){
                                        computerScore[i][j]+=2100;
                                    }else if(computerWin[k]==4){
                                        computerScore[i][j]+=20000;
                                    }
                                }
                            }
                            if(myScore[i][j]>max){
                                max=myScore[i][j];
                                u=i;
                                v=j;
                            }else if(myScore[i][j]==max){
                                if(computerScore[i][j]>computerScore[u][v]){
                                    u=i;
                                    v=j;
                                }
                            }
                            if(computerScore[i][j]>max){
                                max=computerScore[i][j];
                                u=i;
                                v=j;
                            }else if(computerScore[i][j]==max){
                                if(myScore[i][j]>myScore[u][v]){
                                    u=i;
                                    v=j;
                                }
                            }
                        }
                    }
                }
                oneStep(u,v,false);
                chessBoard[u][v]=2;
                for(var k=0; k<count; k++){
                    if (wins[u][v][k]) {
                        computerWin[k]++;
                        myWin[k] = 6;
                        if (computerWin[k] == 5) {
                            window.alert("计算机赢了!");
                            over = true;
                        }
                    }
                }
                if(!over){
                    me=!me;
                }
            }
        </script>
    </body>
    </html>
    

    相关文章

      网友评论

          本文标题:h5五子棋游戏开发

          本文链接:https://www.haomeiwen.com/subject/apkmwttx.html