场景在Game视图渲染崩溃
1、环境
- Unity 2020.3.25f1
- URP 10.3.2 (改动版)
- NiloToonURP 0.8.7
2、堆栈
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext.Submit_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&) [0x00007] in <0ee480759f3d481d82ada245dc74f9fd>:0
at UnityEngine.Rendering.ScriptableRenderContext.Submit_Internal () [0x00001] in <0ee480759f3d481d82ada245dc74f9fd>:0
at UnityEngine.Rendering.ScriptableRenderContext.Submit () [0x00009] in <0ee480759f3d481d82ada245dc74f9fd>:0
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) [0x00128] in D:\Mole\RSDev\client\Packages\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:395
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) [0x00239] in D:\Mole\RSDev\client\Packages\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:513
at UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) [0x00078] in D:\Mole\RSDev\client\Packages\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs:241
at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) [0x0001f] in <0ee480759f3d481d82ada245dc74f9fd>:0
at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) [0x0004c] in <0ee480759f3d481d82ada245dc74f9fd>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr) [0x00036] in <0ee480759f3d481d82ada245dc74f9fd>:0
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEngine.Camera.Render (UnityEngine.Camera) [0x00013] in <0ee480759f3d481d82ada245dc74f9fd>:0
at UnityEditor.CameraEditor.OnOverlayGUI (UnityEngine.Object,UnityEditor.SceneView) [0x0043c] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEditor.SceneViewOverlay.WindowTrampoline (int) [0x000f9] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEngine.GUILayout/LayoutedWindow.DoWindow (int) [0x00079] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) [0x0007f] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object_int_int_object_int_single_single_object (object,intptr,intptr,intptr) [0x00049] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEngine.GUI.Internal_EndWindows () [0x00006] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
at UnityEngine.GUI.EndWindows () [0x00022] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
at UnityEditor.EditorWindow.EndWindows () [0x00001] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEditor.SceneViewOverlay.End () [0x0008b] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEditor.SceneView.OnGUI () [0x00563] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x00066] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00004] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEditor.DockArea.OldOnGUI () [0x0019d] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [0x001e1] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [0x000c8] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () [0x0005a] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&) [0x000c3] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIR.UIRenderDevice.EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&) [0x00536] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIR.RenderChain.Render () [0x0011f] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIRRepaintUpdater.Update () [0x0006c] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase) [0x0001f] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.Panel.UpdateForRepaint () [0x0003c] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event) [0x00099] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x00029] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [0x0003f] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (int,intptr) [0x0001f] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.UIElements.UIEventRegistration/<>c.<.cctor>b__1_2 (int,intptr) [0x00003] in <fc2718cc4daa4b4594bbc4096172ae90>:0
at UnityEngine.GUIUtility.ProcessEvent (int,intptr,bool&) [0x00018] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [0x0002d] in <3daff4fe4f0b4833be3dfb2f95e3414a>:0
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Received signal SIGSEGV
Stack trace:
0x00007ff6f1b12ae1 (Unity) PrepareDrawShadowsCommandStep1
0x00007ff6f1b0a8b4 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007ff6f1f5642f (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal_Injected
0x000001db519709a7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&)
0x000001db519708eb (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal ()
0x000001db51970883 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit ()
0x000001daf20c5373 (Mono JIT Code) [UniversalRenderPipeline.cs:396] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool)
0x000001db5be0a44b (Mono JIT Code) [UniversalRenderPipeline.cs:514] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
0x000001da31ff50ab (Mono JIT Code) [UniversalRenderPipeline.cs:242] UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[])
0x000001da31ff46e9 (Mono JIT Code) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[])
0x000001da31fe5a3b (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
0x000001da31fe5c00 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
0x00007ffffd9df1e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007ffffd962ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffffd96bb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff6f1e6cd34 (Unity) scripting_method_invoke
0x00007ff6f1e68011 (Unity) ScriptingInvocation::Invoke
0x00007ff6f1b0cb0f (Unity) ScriptableRenderContext::ExtractAndExecuteRenderPipeline
0x00007ff6f1937006 (Unity) Camera::CustomRenderWithPipeline
0x00007ff6f194bbd6 (Unity) Camera::StandaloneCustomRender
0x00007ff6f194be28 (Unity) Camera::StandaloneRender
0x00007ff6f1943336 (Unity) CameraScripting::Render
0x00007ff6f1f6f6e4 (Unity) Camera_CUSTOM_Render
0x000001db5be09380 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Camera:Render (UnityEngine.Camera)
0x000001db5be07a33 (Mono JIT Code) UnityEditor.CameraEditor:OnOverlayGUI (UnityEngine.Object,UnityEditor.SceneView)
0x000001db5be05a37 (Mono JIT Code) UnityEditor.SceneViewOverlay:WindowTrampoline (int)
0x000001db5be05702 (Mono JIT Code) UnityEngine.GUILayout/LayoutedWindow:DoWindow (int)
0x000001db5be0501a (Mono JIT Code) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
0x000001db5be051b3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_int_int_object_int_single_single_object (object,intptr,intptr,intptr)
0x00007ffffd9df1e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007ffffd962ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffffd96bb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff6f1e6cd34 (Unity) scripting_method_invoke
0x00007ff6f1e68011 (Unity) ScriptingInvocation::Invoke
0x00007ff6f1e61e05 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6f1132432 (Unity) Scripting::UnityEngine::GUIProxy::CallWindowDelegate
0x00007ff6f1483fb4 (Unity) IMGUI::GUIWindow::OnGUI
0x00007ff6f14828e1 (Unity) IMGUI::EndWindows
0x00007ff6f1640d0e (Unity) GUI_CUSTOM_Internal_EndWindows
0x000001dacf2f2fb1 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GUI:Internal_EndWindows ()
0x000001dacf2f2e5b (Mono JIT Code) UnityEngine.GUI:EndWindows ()
0x000001dacf2f2dbb (Mono JIT Code) UnityEditor.EditorWindow:EndWindows ()
0x000001dacf2f2ccb (Mono JIT Code) UnityEditor.SceneViewOverlay:End ()
0x000001da59dff73b (Mono JIT Code) UnityEditor.SceneView:OnGUI ()
0x000001da2ec81813 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001da2ec815c3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001da2ec74403 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001da2ec58250 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001da2ec5751b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001da30b0e9d3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x000001da30b0befb (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x000001da30b0a3cb (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x000001da30b05803 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x000001da2f201f43 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000001da0b5afc8e (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000001da2f2017ab (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000001da2f201443 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000001da0b5af567 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001da0b5af2bb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001da0b5af0bf (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001da0b5aeffb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001da0b5aee5d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001da0b5aef0e (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffffd9df1e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007ffffd962ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffffd96bb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff6f1e6cd34 (Unity) scripting_method_invoke
0x00007ff6f1e68011 (Unity) ScriptingInvocation::Invoke
0x00007ff6f1e61e05 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff6f113529a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff6f2782e96 (Unity) GUIView::ProcessRetainedMode
0x00007ff6f2cc2a72 (Unity) GUIView::OnInputEvent
0x00007ff6f2782d88 (Unity) GUIView::ProcessInputEvent
0x00007ff6f2cbbbf2 (Unity) GUIView::DoPaint
0x00007ff6f2cc546d (Unity) GUIView::RepaintAll
0x00007ff6f284dd90 (Unity) Application::TickTimer
0x00007ff6f2c934d1 (Unity) MainMessageLoop
0x00007ff6f2c97521 (Unity) WinMain
0x00007ff6f4325752 (Unity) __scrt_common_main_seh
0x00007ff847097034 (KERNEL32) BaseThreadInitThunk
0x00007ff848ee2651 (ntdll) RtlUserThreadStart
3、原因
场景中Terrain与NiloToon的角色自阴影冲突(勾上选项会Crash)
Nilo Pipeline 选项
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