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UIBezierPath绘制Demo

UIBezierPath绘制Demo

作者: zhong_JF | 来源:发表于2019-11-20 15:50 被阅读0次

前言思路:

UIBezierPath是用来绘制动画路径的,真正显示的时候需要通过layer去显示,若要做对应的动画,则需要结合CAAnimation使用

绘制三角形

    UIBezierPath *bezierPath = [[UIBezierPath alloc] init];
    // 起始位置
    [bezierPath moveToPoint:CGPointMake(0, 0)];
    [bezierPath addLineToPoint:CGPointMake(100, 0)];
    [bezierPath addLineToPoint:CGPointMake(100, 100)];
    [bezierPath closePath];
    // path路径,需要layer用来显示
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = bezierPath.CGPath;
    // 路径围起后,内容的颜色
    layer.fillColor = [UIColor redColor].CGColor;
    // 线条颜色
    layer.strokeColor = [UIColor blueColor].CGColor;
    [self.view.layer addSublayer:layer];

系统方法绘圆

   // 此刻拿到的是100,100的正方形,半径50则会变成圆
    UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 100, 100) cornerRadius:50];
    
    // path路径,需要layer用来显示
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = bezierPath.CGPath;
    // 路径围起后,内容的颜色
    layer.fillColor = [UIColor redColor].CGColor;
    // 线条颜色
    layer.strokeColor = [UIColor blueColor].CGColor;
    [self.view.layer addSublayer:layer];

设置圆心,角度画圆(下图为对应的角度)

    // 参数:圆点,半径,圆弧起始角度,圆弧终止角度,是否顺时针画
    CGFloat startAngle = M_PI; // 起点为圆心的最左边
    CGFloat endAngle = M_PI * 3 / 4; // 终点为起点的下面
    
    // 绘制了3/4的圆
    UIBezierPath *bezierPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 100) radius:100 startAngle:startAngle endAngle:endAngle clockwise:true];
    // path路径,需要layer用来显示
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = bezierPath.CGPath;
    // 路径围起后,内容的颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    // 线条颜色
    layer.strokeColor = [UIColor blueColor].CGColor;
    [self.view.layer addSublayer:layer];
角度.png

画曲线(一个控制点)

    CGPoint starPoint = CGPointMake(100, 100);
    CGPoint endPoint = CGPointMake(200, 100);
    // 控制点
    CGPoint controlPoint = CGPointMake(100, 50);
    
    CALayer *layer1 = [[CALayer alloc] init];
    layer1.frame = CGRectMake(starPoint.x, starPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer2 = [[CALayer alloc] init];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer3 = [[CALayer alloc] init];
    layer3.frame = CGRectMake(controlPoint.x, controlPoint.y, 5, 5);
    layer3.backgroundColor = [UIColor redColor].CGColor;
            
    UIBezierPath *bezierPath = [UIBezierPath bezierPath];
    // 绘制路径
    [bezierPath moveToPoint:starPoint];
    [bezierPath addQuadCurveToPoint:endPoint controlPoint:controlPoint];
        
    // path路径,需要layer用来显示
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = bezierPath.CGPath;
    // 路径围起后,内容的颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    // 线条颜色
    layer.strokeColor = [UIColor blueColor].CGColor;
    [self.view.layer addSublayer:layer1];
    [self.view.layer addSublayer:layer2];
    [self.view.layer addSublayer:layer3];
    [self.view.layer addSublayer:layer];

画曲线(两个控制点)

 CGPoint starPoint = CGPointMake(100, 100);
    CGPoint endPoint = CGPointMake(200, 100);
    // 控制点
    CGPoint controlPoint1 = CGPointMake(100, 50);
    CGPoint controlPoint2 = CGPointMake(200, 150);
    
    CALayer *layer1 = [[CALayer alloc] init];
    layer1.frame = CGRectMake(starPoint.x, starPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer2 = [[CALayer alloc] init];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer3 = [[CALayer alloc] init];
    layer3.frame = CGRectMake(controlPoint1.x, controlPoint1.y, 5, 5);
    layer3.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer4 = [[CALayer alloc] init];
    layer4.frame = CGRectMake(controlPoint2.x, controlPoint2.y, 5, 5);
    layer4.backgroundColor = [UIColor redColor].CGColor;
            
    UIBezierPath *bezierPath = [UIBezierPath bezierPath];
    // 绘制路径
    [bezierPath moveToPoint:starPoint];
    [bezierPath addCurveToPoint:endPoint controlPoint1:controlPoint1 controlPoint2:controlPoint2];
        
    // path路径,需要layer用来显示
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = bezierPath.CGPath;
    // 路径围起后,内容的颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    // 线条颜色
    layer.strokeColor = [UIColor blueColor].CGColor;
    [self.view.layer addSublayer:layer1];
    [self.view.layer addSublayer:layer2];
    [self.view.layer addSublayer:layer3];
    [self.view.layer addSublayer:layer4];
    [self.view.layer addSublayer:layer];

画曲线的动画

    CGPoint starPoint = CGPointMake(100, 100);
    CGPoint endPoint = CGPointMake(200, 100);
    // 控制点
    CGPoint controlPoint1 = CGPointMake(100, 50);
    CGPoint controlPoint2 = CGPointMake(200, 150);
    
    CALayer *layer1 = [[CALayer alloc] init];
    layer1.frame = CGRectMake(starPoint.x, starPoint.y, 5, 5);
    layer1.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer2 = [[CALayer alloc] init];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer3 = [[CALayer alloc] init];
    layer3.frame = CGRectMake(controlPoint1.x, controlPoint1.y, 5, 5);
    layer3.backgroundColor = [UIColor redColor].CGColor;
    
    CALayer *layer4 = [[CALayer alloc] init];
    layer4.frame = CGRectMake(controlPoint2.x, controlPoint2.y, 5, 5);
    layer4.backgroundColor = [UIColor redColor].CGColor;
            
    UIBezierPath *bezierPath = [UIBezierPath bezierPath];
    // 绘制路径
    [bezierPath moveToPoint:starPoint];
    [bezierPath addCurveToPoint:endPoint controlPoint1:controlPoint1 controlPoint2:controlPoint2];
        
    // path路径,需要layer用来显示
    CAShapeLayer *layer = [CAShapeLayer layer];
    layer.path = bezierPath.CGPath;
    // 路径围起后,内容的颜色
    layer.fillColor = [UIColor clearColor].CGColor;
    // 线条颜色
    layer.strokeColor = [UIColor blueColor].CGColor;
    /*
     https://www.jianshu.com/p/5db371bb3fb7
     strokeStart
     默认是0,0~1过程中,相当于橡皮擦,擦线
     
     strokeEnd
     默认是1,0~1过程中,相当于画笔,画线
    */
    layer.lineWidth = 5;
    
    // 描述画线的过程
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    animation.fromValue = @(0);
    animation.toValue = @(1);
    // 动画持续时间
    animation.duration = 2;
    [layer addAnimation:animation forKey:@"animation"];
    
    [self.view.layer addSublayer:layer1];
    [self.view.layer addSublayer:layer2];
    [self.view.layer addSublayer:layer3];
    [self.view.layer addSublayer:layer4];
    [self.view.layer addSublayer:layer];

Demo链接:
https://github.com/zhongjianfeipqy/bezierPathDemo

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