创建项目
- vue create app
- cd app
- npm add three
App.vue
1 用几何体的方式来实现(贴图6张)
<template>
<div class="container" ref="container"></div>
</template>
<script setup>
import * as THREE from 'three';
import { onMounted, reactive, ref } from "vue";
// 导入轨道控制器
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
//创建场景
const scene = new THREE.Scene();
//创建相机
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// 设置相机位置
camera.position.z = 0.1;
//初始化渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
const container = ref(null)
//封装渲染函数
const render = () => {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
//添加立方体
const geometry = new THREE.BoxGeometry(10, 10, 10); //几何体
//存放贴图名称列表
var arr = ["4_l", "4_r", "4_u", "4_d", "4_b", "4_f"];
var boxMaterials = [];
arr.forEach((item) => {
// 纹理加载
let texture = new THREE.TextureLoader().load(`./imgs/living/${item}.jpg`);
// 创建材质
if (item === "4_u" || item === "4_d") {
texture.rotation = Math.PI; //旋转180°
texture.center = new THREE.Vector2(0.5, 0.5); //按照纹理中心进行旋转
boxMaterials.push(new THREE.MeshBasicMaterial({ map: texture }));
} else {
boxMaterials.push(new THREE.MeshBasicMaterial({ map: texture }));
}
});
const cube = new THREE.Mesh(geometry, boxMaterials);
cube.geometry.scale(1, 1, -1);
scene.add(cube);
onMounted(() => {
// 添加轨道控制器
const control = new OrbitControls(camera,container.value);
control.enableDamping = true; //添加阻尼
//挂载完毕后获取DMO ref="container"
container.value.appendChild(renderer.domElement);
render();
})
</script>
<style>
.container{
height: 100vh;
width: 100vw;
background-color: #f0f0f0;
}
</style>
立方体方式实现
用球体方式实现(使用hdr,导入RGBELoader)
<template>
<div class="container" ref="container"></div>
</template>
<script setup>
import * as THREE from 'three';
import { onMounted, reactive, ref } from "vue";
// 导入轨道控制器
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader"; //hdr
//创建场景
const scene = new THREE.Scene();
//创建相机
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// 设置相机位置
camera.position.z = 0.5;
//初始化渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
const container = ref(null)
//封装渲染函数
const render = () => {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
//创建球体
const geometry = new THREE.SphereGeometry(5, 32, 32);
const loader = new RGBELoader();
loader.load('./imgs/hdr/Living.hdr',(texture) =>{
const material = new THREE.MeshBasicMaterial({ map: texture });
const sphere = new THREE.Mesh(geometry, material);
sphere.geometry.scale(1,1,-1);
scene.add(sphere);
})
onMounted(() => {
// 添加轨道控制器
const control = new OrbitControls(camera,container.value);
control.enableDamping = true; //添加阻尼
//挂载完毕后获取DMO ref="container"
container.value.appendChild(renderer.domElement);
render();
})
</script>
<style>
.container{
height: 100vh;
width: 100vw;
background-color: #f0f0f0;
}
</style>
球体方式实现
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