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Android 消息机制之 Handler 相关分析

Android 消息机制之 Handler 相关分析

作者: tandeneck | 来源:发表于2017-12-16 16:42 被阅读0次

    Handler 是什么?

    Handler 是一个可以实现多线程间切换的类,通过 Handler 可以轻松地将一个任务切换到 Handler 所在的线程中去执行。我们最常用的使用的场景就是更新 UI 了,比如我们在子线程中访问网络,拿到数据后我们 UI 要做一些改变,如果此时我们直接访问 UI 控件,就会触发异常了。这个时候我们往往会通过 Handler 将更新 UI 的操作切换到主线程中。

    Handler 的基本使用

    用法一:通过 send 方法

    public class MainActivity extends AppCompatActivity {
    
        private static final String TAG = "MainActivity";
    
        private MyHandler mMyHandler = new MyHandler();
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            new Thread(new Runnable() {
                @Override
                public void run() {
                    Message message = Message.obtain(mMyHandler,0,"通过 send 方法");
                    mMyHandler.sendMessage(message);
                }
            }).start();
        }
    
        private static class MyHandler extends Handler{
            @Override
            public void handleMessage(Message msg) {
                switch (msg.what){
                    case 0:
                        Toast.makeText(MainActivity.this,msg.obj.toString(),Toast.LENGTH_SHORT).show();
                        break;
                }
            }
        }
    }
    

    用法二:通过 post 方法

    public class MainActivity extends AppCompatActivity {
    
        private static final String TAG = "MainActivity";
    
        private Handler mMyHandler = new Handler();
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            new Thread(new Runnable() {
                @Override
                public void run() {
                    mMyHandler.post(new Runnable() {
                        @Override
                        public void run() {
                            Toast.makeText(MainActivity.this,"通过post方法",Toast.LENGTH_SHORT).show();
                        }
                    });
                }
            }).start();
        }
    }
    

    其实,通过 post 方法最后通过 send 方法来完成的。这个我们稍后会分析。讲到 Handler,我们不得不提起 MessageQueue 类 和 Looper 类。 Handler 通过 send 方法 发送一个消息,会调用 MessageQueue 的 enqueueMessage 方法 将这个消息插入到 MessageQueue 中,然后 Looper 发现有消息来临时,通过一系列的方法调用后,Handler 如果是通过 post 方法就会执行 post 方法里面的 Runnable ,如果是通过 send 方法就会执行 Handler 的 handleMessage 。这么说感觉有点云里雾里的,让我们仔细的来看下 Handler 类、MessageQueue 类和 Looper 类。

    Handler 类

    我们先来看下 Handler 类的结构


    Handler 类结构.png

    Handler 的工作主要包括消息的发送和接收过程。一般来说,消息的发送和消息的接收是位于不同的线程。我们首先来看 post 方法。

    /**
     * Causes the Runnable r to be added to the message queue.
     * The runnable will be run on the thread to which this handler is 
     * attached. 
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    

    这里调用了 sendMessageDelayed 方法

    /**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    

    而 sendMessageDelayed 又调用了 sendMessageAtTime() 方法

    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    

    千呼万唤始出来,在 sendMessageAtTime 这个方法我们终于看到了 MessageQueue 类,这里的逻辑主要向 MessageQueue 中插入了一条消息(Message)。咦?我们不是通过 post 方法传进来的 Runnable 么?什么时候变成 Message 了?其实刚才我们忽略了一个方法。

    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    

    没错,就是 getPostMessage 方法

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }
    

    从这里看到,系统通过调用 Message.obtain() 创建一个 Message,并把我们通过 post 方法传进来的 Runnable 赋值给 Message 的 callback。这里的 callback 需要留意,这个在我们之后的分析会用到。接下里我们看 Handler 的 send 方法。

    /**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }
    

    是不是很熟悉?post 方法也是调用这个 sendMessageDelayed 方法,这也是为什么我们之前说 post 方法 也是通过 send 方法来执行的。到此为止,我们已经弄懂 Handler 的消息发送过程。总结的来说,通过 post 方法系统会把 我们传进来的 Runnable 转变成 Message,然后就和 send 方法一样,通过一系列的方法调用之后把 Message 插入到 MessageQueue 当中。至于 Handler 的消息接收过程,我们暂且放一下,先来看 MessageQueue 类。

    MessageQueue 类

    前面说到,Handler 发送消息的过程就是往 MessageQueue 中插入 一个 Message,即调用 MessageQueue 的 enqueueMessage 方法。首先,我们来看下 MessageQueue 的类结构

    MessageQueue类结构.png

    我们看到 MessageQueue 是比较简单的。其实,MessageQueue 主要包含两个操作:插入和读取。

    插入方法:enqueueMessage
    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }
    
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w("MessageQueue", e.getMessage(), e);
                msg.recycle();
                return false;
            }
    
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
    
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
    
    读取方法:next

    需要注意的是:读取操作本身会伴随着删除操作

    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }
    
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
    
            nativePollOnce(ptr, nextPollTimeoutMillis);
    
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (false) Log.v("MessageQueue", "Returning message: " + msg);
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }
    
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }
    
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }
    
                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }
    
            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                }
    
                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }
    
            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;
    
            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }
    

    Looper 类

    首先,我们也来看下 Looper 的类结构

    Looper类结构.png

    关于 Looper ,我们首先要明确一点,Looper 是线程相关的,即每个线程的 Looper 是不一样的,但是线程默认是没有 Looper 的。可能会有点绕,要理清这里面的逻辑的关系,我们首先要了解 ThreadLocal,关于 ThreadLocal 网上的资料挺多的。简单地来说,ThreadLocal 是一个线程内部的数据存储类,比如有有一个 int 类型的 x,在线程 A 的值是 1,在线程 B 的值可以是 0,1,2,..,在线程 C 的值可以是 0,1,2... 我们来看下 Looper 相关的源码

    // sThreadLocal.get() will return null unless you've called prepare().
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    
    /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static Looper myLooper() {
        return sThreadLocal.get();
    }
    

    我们为什么要明确 Looper 是线程相关的呢?因为 Handler 创建的时候会采用当前线程的 Looper 来构造消息循环系统的。Handler 创建的时候要先创建 Looper,这时候疑问就来了?我们平常创建 Handler 的时候直接就创建了啊,没有创建什么 Looper 啊。这是因为我们通常是在主线程 ActivityThread 中创建 Handler。我们看到 Loop 类中有个 prepareMainLooper 方法。

    /**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }
    

    主线程在创建时,就会调用这个方法创建 Looper。但是如果我们在子线程(如下代码)直接创建 Handler 就会抛出异常

            new Thread(new Runnable() {
                @Override
                public void run() {
                    //Looper.prepare();
                    Handler handler = new Handler();
                   // Looper.loop();
                }
            }).start();
    

    这时只要我们把注释去掉就不会报异常了。通过源码我们知道 Looper.prepare() 主要是为当前线程一个 Looper 对象。

     /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }
    
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    

    那么,Looper.loop()方法是干什么的呢?其实,Looper 最重要的一个方法就是 loop 方法了。只有调用 loop 后,消息系统才会真正地起作用。我们来看 loop 方法

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
    
            msg.target.dispatchMessage(msg);
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    

    我们可以看到 loop 方法是一个死循环,在这个死循环方法里面会调用 MessageQueue 的 next 方法来获取新消息。但是如果 next 方法返回了 null,loop 就退出循环。这种情况发生在 Loop 的 quit 方法被调用时,Looper 会 调用 MessageQueue 的 quit 方法来通知消息队列退出,当消息队列被标记退出状态时,它的 next 方法就会返回 null。由于 next 是一个阻塞方法,所以 loop 也会一直阻塞在那里,如果有消息到来, msg.target.dispatchMessage(msg)。这个 msg.target 就是发送这个消息的 Handler 对象啦。这样 Handler 发送的消息最终又交给自己的 dispatchMessage 方法来处理了。因为 Handler 的 dispatchMessage 方法是创建 Handler 时使用的 Looper 中执行的,这样就成功地完成线程切换了。

    Handler 的消息接收过程

    经过跋山涉水,通过 Handler 发送的消息最终又会回到自己的 diapatchMessage 中来,那就让我们来看下 diapatchMessage 方法。

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    

    首先,检查 Messgae 的 callback 是否为 null,不为 null 就调用 handleCallback 方法,这个 Message 的 callback 就是我们之前post的。其次,检查 mCallback 是否为 null ,不为 null 就调用 mCallback 的 handleMessage 方法来处理消息。如果我们是通过继承 Handler 来实现逻辑的话,此时的mCallback 是为空的,即会调用 handleMessage(msg),也就是我们重写的 handleMessage 方法。至此,完成了完美的闭环。

    有的同学可能会疑问 mCallback 是什么?什么时候会为空?

     /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     *
     * @param msg A {@link android.os.Message Message} object
     * @return True if no further handling is desired
     */
    public interface Callback {
        public boolean handleMessage(Message msg);
    }
    
     /**
     * Constructor associates this handler with the {@link Looper} for the
     * current thread and takes a callback interface in which you can handle
     * messages.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(Callback callback) {
        this(callback, false);
    }
    

    通过源码可以看出,我们也可以采用 Handler handler = new Handler(callback) 来创建 Handler,这时dispatchMessage 里面就会走 mCallback 不为空的逻辑。

    参考资料

    [1] 任玉刚. Android 开发艺术探索[M]. 北京 : 电子工业出版社 , 2015.9.

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