创建游戏场景
点击File/new level 创建新的空场景
拖拽box 几何体到场景中
![](https://img.haomeiwen.com/i6852467/c841fc5b001daa10.png)
设置box的大小 作为地面 另外创建4个box作为四条边 参考修改BrushSetting中的属性
![](https://img.haomeiwen.com/i6852467/7fe8ee55575bc7b8.png)
选择box的一面 点击Details中Geometry select 选择所有相同材质的表面 设置材质为墙面材质
设置地面的材质为另一种
![](https://img.haomeiwen.com/i6852467/c07eba1cfcc8c120.png)
![](https://img.haomeiwen.com/i6852467/213ab87f5565a81d.png)
![](https://img.haomeiwen.com/i6852467/c9fd0cb4d1e990ac.png)
添加平行光Directional Light
![](https://img.haomeiwen.com/i6852467/9f213f959cf3c3a8.png)
添加天空光skyLight 设置天空光cubemap 点击Editor的Build按钮 构建光照
![](https://img.haomeiwen.com/i6852467/6a4acaa2b90af84f.png)
添加后期处理体积 设置全局处理 设置min brightness max brightness属性
![](https://img.haomeiwen.com/i6852467/de101099399198d1.png)
![](https://img.haomeiwen.com/i6852467/4ec6bd7f233d994c.png)
![](https://img.haomeiwen.com/i6852467/de5b3237034f53a1.png)
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