FlatBuffers简介
FlatBuffers Schema解析
FlatBuffers序列化过程
FlatBuffers反序列化过程
这篇文章是对FlatBuffers官方文档Main Page的简单翻译,有不当之处欢迎指出。
OverView
FlatBuffers是Google出品的一个高效的跨平台序列化库,最初是为了游戏开发和其他性能要求比较严格的应用而创建的。
主要特点
- 不需要parsing/unpacking即可直接访问数据。这是FlatBuffers和其他序列化框架,比如Protocol Buffers或者Thrift,的主要区别。后两者必须先进行一次转化才能访问数据。FlatBuffers在一个扁平的binaryBuffer中表示层级结构的数据,支持版本演进。
- 高效的内存使用和运行速度。唯一需要的内存空间就是存储对象的buffer。除了为了支持版本演进和可选Field需要额外一些开销之外,访问速度几乎等同于不进行序列化的直接访问。
- 灵活性。可选field支持向前和向后的兼容性。
- 轻量的代码封装。
- 强类型。
- 方便使用,跨平台,不需要依赖(这个主要是针对C,Java还是需要依赖,不过只有四个类)
使用方法
1. 编写schema
直接使用官方Tutorial中的例子,这里的Monster表示游戏中的一个角色,其属性有颜色、位置、装备等。schema中Field可以使用的元素包括:标量(整形或者浮点类型)/string/任何类型的数组/另一个对象的引用/union(一组可能的对象,包含多种类型,每次只能有其中一种类型的值)。Field都是可选的且有默认值,因此不是每个实例都有所有的Field。后面会有详细文章对schema单独说明。
// Example IDL file for our monster's schema.
namespace MyGame.Sample;
enum Color:byte { Red = 0, Green, Blue = 2 }
union Equipment { Weapon } // Optionally add more tables.
struct Vec3 {
x:float;
y:float;
z:float;
}
table Monster {
pos:Vec3; // Struct.
mana:short = 150;
hp:short = 100;
name:string;
friendly:bool = false (deprecated);
inventory:[ubyte]; // Vector of scalars.
color:Color = Blue; // Enum.
weapons:[Weapon]; // Vector of tables.
equipped:Equipment; // Union.
path:[Vec3]; // Vector of structs.
}
table Weapon {
name:string;
damage:short;
}
root_type Monster;
2. 编译生成文件
上面的schema保存为Monster.fbs,使用flac进行编译:
flac.exe --java Monster.fbs
生成5个文件
3. 使用FlatBufferBuilder构造flat binary buffer
import MyGame.Sample.Color;
import MyGame.Sample.Equipment;
import MyGame.Sample.Monster;
import MyGame.Sample.Vec3;
import MyGame.Sample.Weapon;
import com.google.flatbuffers.FlatBufferBuilder;
import java.nio.ByteBuffer;
class SampleBinary {
// Example how to use FlatBuffers to create and read binary buffers.
public static void main(String[] args) {
FlatBufferBuilder builder = new FlatBufferBuilder(0);
// Create some weapons for our Monster ('Sword' and 'Axe').
int weaponOneName = builder.createString("Sword");
short weaponOneDamage = 3;
int weaponTwoName = builder.createString("Axe");
short weaponTwoDamage = 5;
// Use the `createWeapon()` helper function to create the weapons, since we set every field.
int[] weaps = new int[2];
weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage);
weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage);
// Serialize the FlatBuffer data.
int name = builder.createString("Orc");
byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
int inv = Monster.createInventoryVector(builder, treasure);
int weapons = Monster.createWeaponsVector(builder, weaps);
int pos = Vec3.createVec3(builder, 1.0f, 2.0f, 3.0f);
Monster.startMonster(builder);
Monster.addPos(builder, pos);
Monster.addName(builder, name);
Monster.addColor(builder, Color.Red);
Monster.addHp(builder, (short)300);
Monster.addInventory(builder, inv);
Monster.addWeapons(builder, weapons);
Monster.addEquippedType(builder, Equipment.Weapon);
Monster.addEquipped(builder, weaps[1]);
int orc = Monster.endMonster(builder);
builder.finish(orc); // You could also call `Monster.finishMonsterBuffer(builder, orc);`.
// We now have a FlatBuffer that can be stored on disk or sent over a network.
// ...Code to store to disk or send over a network goes here...
// Instead, we are going to access it right away, as if we just received it.
ByteBuffer buf = builder.dataBuffer();
// Get access to the root:
Monster monster = Monster.getRootAsMonster(buf);
// Note: We did not set the `mana` field explicitly, so we get back the default value.
assert monster.mana() == (short)150;
assert monster.hp() == (short)300;
assert monster.name().equals("Orc");
assert monster.color() == Color.Red;
assert monster.pos().x() == 1.0f;
assert monster.pos().y() == 2.0f;
assert monster.pos().z() == 3.0f;
// Get and test the `inventory` FlatBuffer `vector`.
for (int i = 0; i < monster.inventoryLength(); i++) {
assert monster.inventory(i) == (byte)i;
}
// Get and test the `weapons` FlatBuffer `vector` of `table`s.
String[] expectedWeaponNames = {"Sword", "Axe"};
int[] expectedWeaponDamages = {3, 5};
for (int i = 0; i < monster.weaponsLength(); i++) {
assert monster.weapons(i).name().equals(expectedWeaponNames[i]);
assert monster.weapons(i).damage() == expectedWeaponDamages[i];
}
// Get and test the `equipped` FlatBuffer `union`.
assert monster.equippedType() == Equipment.Weapon;
Weapon equipped = (Weapon)monster.equipped(new Weapon());
assert equipped.name().equals("Axe");
assert equipped.damage() == 5;
System.out.println("The FlatBuffer was successfully created and verified!");
}
}
4. 保存或者发送到其他地方
5. 从二进制文件中读取对象
参考第3步。
网友评论