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android饼图View PieChart 点击旋转 分割

android饼图View PieChart 点击旋转 分割

作者: Jimzjy | 来源:发表于2017-07-23 14:47 被阅读1432次

    demo

    demo (2).gif

    使用

    Gradle:

    compile 'cn.jimzjy.pie-chart:pie-chart:1.0.2'
    

    github 地址

    https://github.com/Jimzjy/PieChartView
    
    XML属性
    • pie_radius: 设置饼图半径
    • centerCircle_radius: 设置中心园半径
    • textSize: 设置中间文字大小
    • shaderSize: 设置中心园阴影大小
        PieChart pieChart;
        Button button;
        List<Pie> pieList;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            pieChart = (PieChart)findViewById(R.id.pie_chart);
            button = (Button)findViewById(R.id.button1);
    
            init();
    
            button.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
    
                    //设置饼图
                    pieChart.setPie(pieList);
                    
                    //设置饼图中心文字
                    pieChart.setCenterText("PieChartTest");
    
                    //画饼图
                    pieChart.startDrawPie();
                }
            });
        }
    
        private void init(){
            pieList = new ArrayList<>();
    
            pieList.add(new Pie(60.5f,"60.5", Color.parseColor("#F48FB1")));
            pieList.add(new Pie(71.2f,"71.2", Color.parseColor("#CE93D8")));
            pieList.add(new Pie(90.9f,"90.9", Color.parseColor("#90CAF9")));
            pieList.add(new Pie(50f,"50", Color.parseColor("#FFE082")));
            pieList.add(new Pie(100f,"100", Color.parseColor("#FFAB91")));
        }
    

    点击旋转 分割 原理

    setPie() 中

            float angleTemp;
            float startAngleTemp = DEFAULT_START_ANGLE;
            
            //设置饼图属性时,记录每个饼图中间角度
            for (float v : pieValueList) {
                angleTemp = 360 * v / mMaxValue;
    
                angleList.add(startAngleTemp + angleTemp / 2);
    
                startAngleTemp += angleTemp;
            }
    

    i 为当前点击的扇形的index
    得到旋转的角度,正为顺时针,负为逆时针

    private float getRotationAngle(int i) {
            float angleR;
            float angleT = angleList.get(i);
            if (angleT <= 270f && angleT >= 90f) {
                angleR = 90f - angleT;
            } else if (angleT > 270f && angleT <= 360f) {
                angleR = 360f - angleT + 90f;
            } else if (angleT >= 0 && angleT < 90) {
                angleR = 90 - angleT;
            } else {
                angleR = 0;
                Log.w(TAG, "Angle < 0 || Angle > 360");
            }
    
            for (int id = 0; id < angleList.size(); id++) {
                float temp = angleList.get(id) + angleR;
                if (temp > 360f) {
                    temp -= 360f;
                } else if (temp < 0) {
                    temp += 360f;
                }
                angleList.set(id, temp);
            }
            return angleR;
        }
    

    控制点击分割的属性动画

            animatorTouch = ValueAnimator.ofFloat(1f, 1.07f);
            animatorTouch.setDuration(400);
            animatorTouch.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
    
                    //控制饼图的半径缩放,来达到弹出的效果
                    curtFractionTouch = (Float) animation.getAnimatedValue();
                    //控制饼图角度缩放,来达到弹出时角度变小的效果
                    curtFractionTouch2 = 0.02f * animation.getAnimatedFraction();
    
                    invalidate();
                }
            });
    

    onDraw中画点击的扇形时调用

    private void drawPieTouch(Canvas canvas, float amount) {
    
            mPaint1.setColor(mCurrentColor);
    
            float mAngle = 360 * curtFraction * amount / mMaxValue;
    
            //改变扇形半径
            float mRadiusTemp = mRadius * curtFractionTouch;
    
            //mStartAngle + mAngle * curtFractionTouch2 和
            //mAngle - mAngle * curtFractionTouch2 * 2 控制角度变小
            canvas.drawArc(centerX - mRadiusTemp, centerY - mRadiusTemp, centerX + mRadiusTemp,
                    centerY + mRadiusTemp, mStartAngle + mAngle * curtFractionTouch2,
                    mAngle - mAngle * curtFractionTouch2 * 2, true, mPaint1);
    
            mStartAngle += mAngle;
    
        }
    

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