如下ctx是c层对象,playerM是OC对象,player是playerM的属性
PlayerManager *playerM = (__bridge PlayerManager *)ctx;
Player *player = playerM.player;
player使用完毕后需要手动释放(注意release没有问题,debug需要手动释放)
CFRelease((__bridge void *)player);
PlayerManager *playerM = (__bridge PlayerManager *)ctx;
Player *player = playerM.player;
CFRelease((__bridge void *)player);
本文标题:c层访问oc层__bridge对象的属性,需要手动释放,否则会内
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