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加载保存JSON对象

加载保存JSON对象

作者: Codifier | 来源:发表于2019-11-12 20:26 被阅读0次
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Load And Save JSON Object</title>
        <script src="../../three-part/threejs/three.js"></script>
        <script src="../../three-part/utils/stats.min.js"></script>
        <script src="../../three-part/utils/dat.gui.min.js"></script>
        <script src="../controls/TrackballControls.js"></script>
        <script src="../util/util.js"></script>
        <style>
            body {
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
    <div id="container"></div>
    <script type="text/javascript">
        init();
        function init() {
            // show FPS
            let stats = initStats();
            // resize
            window.addEventListener('resize', onResize, false);
    
            let scene = new THREE.Scene();
            let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.x = 0;
            camera.position.y = 40;
            camera.position.z = 50;
            camera.lookAt(scene.position);
    
            let renderer = new THREE.WebGLRenderer();
            renderer.setClearColor(new THREE.Color(0x000000));
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            document.getElementById("container").appendChild(renderer.domElement);
    
            // init trackball control
            let trackballControls = initTrackballControls(camera, renderer);
            let clock = new THREE.Clock();
    
            let knot = createMesh(new THREE.TorusKnotGeometry(10, 1, 64, 8, 2, 3));
            scene.add(knot);
    
    
            // attributes which can be modified in GUI
            const controls = {
                "save" : function () {
                    let result = knot.toJSON();
                    localStorage.setItem("json", JSON.stringify(result));
                },
                "load" : function(){
                    scene.remove(loadedMesh);
                    let json = localStorage.getItem("json");
                    if (json) {
                        let loadedGeometry = JSON.parse(json);
                        let loader = new THREE.ObjectLoader();
                        loadedMesh = loader.parse(loadedGeometry);
                        loadedMesh.position.x -= 40;
                        scene.add(loadedMesh);
                    }
                }
            };
            // init GUI
            initGUI();
            let loadedMesh;
            renderScene();
    
            function initGUI(){
                let gui = new dat.GUI();
                gui.add(controls, 'save');
                gui.add(controls, 'load');
            }
    
            function createMesh(geom) {
                let meshMaterial = new THREE.MeshNormalMaterial();
                meshMaterial.side = THREE.DoubleSide;
                let mesh = new THREE.Mesh(geom, meshMaterial);
                mesh.position.set(0, 0, 0);
                return mesh;
            }
    
            function onResize() {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            }
    
            function renderScene(){
                trackballControls.update(clock.getDelta());
                stats.update();
                requestAnimationFrame(renderScene);
                renderer.render(scene, camera);
            }
        }
    </script>
    </body>
    </html>
    

    运行结果:


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          本文标题:加载保存JSON对象

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