struct ShortestPath
{
typedef int type;
static const int inf=1e9;
static const int __=100005;
struct edge
{
int nex;type dis;
edge() {}
edge(int x,type y):
nex(x),dis(y) {}
bool operator<(const edge& b)const
{
return dis>b.dis;
}
};
int n;
type dis[__];
bool vis[__];
vector<edge>G[__];
priority_queue<edge>Q;
type& operator[](int x){return dis[x];}
void init(int _n)
{
n=_n;
for(int i=1;i<=n;++i)
{
vis[i]=false;
dis[i]=inf;
}
}
void add_edge(int x,int y,type dis)
{
G[x].push_back(edge(y,dis));
}
//先调用init
void Dijkstra(int st)
{
dis[st]=0,Q.push(edge(st,0));
while(!Q.empty())
{
int t=Q.top().nex;Q.pop();
if(vis[t])continue;
vis[t]=true;
for(edge &x:G[t])
if(!vis[x.nex] && dis[t]+x.dis<dis[x.nex])
{
dis[x.nex]=dis[t]+x.dis;
Q.push(edge(x.nex,dis[x.nex]));
}
}
}
void clear()
{
for(int i=1;i<=n;++i)
G[i].clear();
}
}D;
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