一 、swift语言的实现方法
1.点击下面图片上的红色部分,选择Add Target
![](https://img.haomeiwen.com/i53556/1d3bd911c0d8b748.png)
2.添加framework
![](https://img.haomeiwen.com/i53556/09cb3e2dbf278d97.png)
就可以看到创建的framework啦
在创建的framework类里面添加一个继承于UIview的MyView类
3.在MainStoryBoard上添加一个View并且把Class关联到MyView上
4.storyBoard上默认的有这几个属性
![](https://img.haomeiwen.com/i53556/682b1f198f7b1862.png)
4.把MyView修改成一个可以被修改的类,在类前添加属性可设计属性,同时添加几个属性
![](https://img.haomeiwen.com/i53556/5d61061e0aa1b3b5.png)
![](https://img.haomeiwen.com/i53556/1daf7a3391777add.png)
二.使用OC的方法自定义实现
1.创建一个继承于OC的类
![](https://img.haomeiwen.com/i53556/a48d69f3fe8b3c06.png)
2.和swift一样 在storyBoard上添加一个View,
![](https://img.haomeiwen.com/i53556/4665249a19737982.png)
3.点击addTarget
![](https://img.haomeiwen.com/i53556/8ddf1e96bd158908.png)
- 添加 cocoaFramework
![](https://img.haomeiwen.com/i53556/c036a5b428b27fae.png)
创建好framework之后再创建一个继承于UIButton的类
4.添加一个继承于UIButton的类
![](https://img.haomeiwen.com/i53556/9bac2ca78b503bf8.png)
5.设置storyBoard上的button的class为MyCustomButton
![](https://img.haomeiwen.com/i53556/109189eaff65edb3.png)
- 在MyCustomButton.h里面设置
#import <UIKit/UIKit.h>
IB_DESIGNABLE
@interface MyCustonButton : UIButton
@property (nonatomic,assign) IBInspectable CGFloat borderWidth;
@property (nonatomic,strong) IBInspectable UIColor *borderColor;
@property (nonatomic,assign) IBInspectable CGFloat cornerRadius;
@end
在MyCustomButton.m中声明下面的代码
- (void)setBorderWidth:(CGFloat)borderWidth {
if (borderWidth < 0){
return;
}
self.layer.borderWidth = borderWidth;
}
- (void)setBorderColor:(UIColor *)borderColor {
self.layer.borderColor = borderColor.CGColor;
}
- (void)setCornerRadius:(CGFloat)cornerRadius {
if (cornerRadius < 0) {
return;
}
self.layer.cornerRadius = cornerRadius;
}
IB_DESIGNABLE 必须声明 用来表示这个Xib是可以被绘制的这样在右侧添加定义的属性才能实时更新
IBInspectable 用来声明添加的属性
如果只写.h不写.m中的文字则xib不会实时更新
看下最终效果
![](https://img.haomeiwen.com/i53556/16d011c602bd1e97.png)
另外赠送:
还可以在定义的MyCustomButton.m中定义button的点击热区等。这样这个button的点击热区就会被放大
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event {
CGRect bounds = self.bounds;
//若原热区小于44x44,则放大热区,否则保持原大小不变
CGFloat widthDelta = MAX(44.0 - bounds.size.width, 0);
CGFloat heightDelta = MAX(44.0 - bounds.size.height, 0);
bounds = CGRectInset(bounds, -0.5 * widthDelta, -0.5 * heightDelta);
return CGRectContainsPoint(bounds, point);
}
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