#include<pcl/point_cloud.h>
#include<pcl/point_types.h>
#include<pcl/visualization/pcl_visualizer.h> //cout endl
#include <pcl/common/intersections.h>
typedef pcl::PointXYZ PointT;
//求两直线的交点或者俩平面的交线
int main()
{
//(1)两点线的交点,返回值:交点是否存在。(点,方向)
//bool pcl::lineWithLineIntersection (const Eigen::VectorXf &line_a, const Eigen::VectorXf &line_b, Eigen::Vector4f &point, double sqr_eps=1e-4)
//line_a:前三个是坐标,后三个是向量
Eigen::VectorXf line_a(6);
line_a(0) = 0;
line_a(1) = 0;
line_a(2) = 0;
line_a(3) = 1;
line_a(4) = 0;
line_a(5) = 0;
Eigen::VectorXf line_b(6);
line_b(0) = 1;
line_b(1) = 1;
line_b(2) = 0;
line_b(3) = 1;
line_b(4) = 0;
line_b(5) = 0;
Eigen::Vector4f point;
bool flag = pcl::lineWithLineIntersection(line_a, line_b, point, 1e-4);
//(2)两点线的交点,返回值:交点是否存在。(构造函数:pcl::ModelCoefficients)
//bool pcl::lineWithLineIntersection(const pcl::ModelCoefficients & line_a, const pcl::ModelCoefficients & line_b, Eigen::Vector4f & point, double sqr_eps = 1e-4)
pcl::ModelCoefficients line_1;
pcl::ModelCoefficients line_2;
//bool flag_1= pcl::lineWithLineIntersection(line_1, line_2, point,1e-4);//参数赋值失败
//(3)计算两平面的交线
//bool planeWithPlaneIntersection(const Eigen::Matrix<Scalar, 4, 1> &plane_a,const Eigen::Matrix<Scalar, 4, 1> &plane_b,Eigen::Matrix<Scalar, Eigen::Dynamic, 1> &line,double angular_tolerance)
Eigen::Matrix<float, 4, 1> plane_a;
Eigen::Matrix<float, 4, 1> plane_b;
Eigen::Matrix<float, 4, 1> plane_c;
plane_a(0, 0) = 1;// plane_a << 1, 1, 0, 0;//赋值方法二
plane_a(1, 0) = 1;
plane_a(2, 0) = 1;
plane_a(3, 0) = -6;
plane_b(0, 0) = 2;
plane_b(1, 0) = 1;
plane_b(2, 0) = 2;
plane_b(3, 0) = -11;
plane_c(0, 0) = 3;
plane_c(1, 0) = 1;
plane_c(2, 0) = 4;
plane_c(3, 0) = -19;
Eigen::Matrix<float, Eigen::Dynamic, 1> line;
bool flag_2 = pcl::planeWithPlaneIntersection(plane_a, plane_b, line, 1e-4);//line只有5个数值,暂时未理解出对应的定义
//(4)计算两平面的交线,构造函数
//bool planeWithPlaneIntersection(const Eigen::Vector4f & plane_a,const Eigen::Vector4f & plane_b,Eigen::VectorXf & line,double angular_tolerance = 0.1)
Eigen::VectorXf line1;
bool flag_3 = pcl::planeWithPlaneIntersection(plane_a, plane_b, line1, 1e-4);
//(5)三个面的交点坐标(提前设置点(2,1,3),然后设平面方程的系数,最后再进行验算)
//bool threePlanesIntersection(const Eigen::Vector4f & plane_a,const Eigen::Vector4f & plane_b,const Eigen::Vector4f & plane_c,Eigen::Vector3f & intersection_point,double determinant_tolerance = 1e-6)
Eigen::Vector3f intersection_point;
bool flag_4 = pcl::threePlanesIntersection(plane_a, plane_b, plane_c, intersection_point,1e-6);
//(6)三个面的交点坐标(构造函数)
Eigen::Matrix<double, 4, 1> plane_ad;
Eigen::Matrix<double, 4, 1> plane_bd;
Eigen::Matrix<double, 4, 1> plane_cd;
plane_ad(0, 0) = 1;// plane_a << 1, 1, 0, 0;//赋值方法二
plane_ad(1, 0) = 1;
plane_ad(2, 0) = 1;
plane_ad(3, 0) = -6;
plane_bd(0, 0) = 2;
plane_bd(1, 0) = 1;
plane_bd(2, 0) = 2;
plane_bd(3, 0) = -11;
plane_cd(0, 0) = 3;
plane_cd(1, 0) = 1;
plane_cd(2, 0) = 4;
plane_cd(3, 0) = -19;
Eigen::Vector3d intersection_point_d;
bool flag_5 = pcl::threePlanesIntersection(plane_ad, plane_bd, plane_cd, intersection_point_d, 1e-6);
system("pause");
return 0;
}
参考文章:
http://pointclouds.org/documentation/intersections_8h.html
http://pointclouds.org/documentation/intersections_8h_source.html
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