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艺术开发-事件分发

艺术开发-事件分发

作者: 路途等待 | 来源:发表于2016-08-09 16:23 被阅读51次

    (1)同一个事件序列是从手指接触屏幕的那一刻开始的,到手指离开屏幕的那一刻结束.这个事件序列从Down事件开始中间含有数量不定的Move事件,最终以Up事件结束
    (2) 正常情况下,一个时间序列只能被一个View拦截且消耗,因为一旦一个元素拦截了某个事件,那么同一个时间序列内的所有事件都会直接交给他处理,因此同一个事件序列内的事件不能分别有两个View同时处理,但是通过其他手段,比如把一个View的本该自己处理的事件通过onTouchEvent强行传递给其他View处理
    (3)某个view如果决定拦截,那么这个事件序列都只能由他来处理(前提是这个事件序列能够传递给他),并且他的onInterceptTouchEvent(ev)不会被调用

    (2)(3)解释:

      final boolean intercepted;
             if (actionMasked == MotionEvent.ACTION_DOWN
                     || mFirstTouchTarget != null) {
                 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                 if (!disallowIntercept) {
                     intercepted = onInterceptTouchEvent(ev);
                     ev.setAction(action); // restore action in case it was changed
                 } else {
                     intercepted = false;
                 }
             } else {
                 // There are no touch targets and this action is not an initial down
                 // so this view group continues to intercept touches.
                 intercepted = true;
             }
    
    
    • 上面一段代码是从ViewGroup中的dispatchTouchEvent()方法中得到的,Down事件容易理解, mFirstTouchTarget != null解释一下,当事件由ViewGroup的子元素成功处理时 mFirstTouchTarget 会被赋值并指向子元素,就是说,如果是ViewGroup消费了事件,那么他的Down事件到来的时候肯定会调用onInterceptTouchEvent(ev)方法,判断是否拦截,当后续的Up和Move事件到来的时候因为mFirstTouchTarget != null为false,所以onInterceptTouchEvent(ev)就不会调用了.

    • 如果ViewGroup没有消费事件而是子元素消费了事件,那么mFirstTouchTarget != null就为true了,因为final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;默认为false表示不拦截事件,所以onInterceptTouchEvent(ev);将会被会被调用

    (4)某个View一旦开始处理事件,如果他不消耗Down事件(也就是说他的onTouchEvent返回了false),那么同一事件中的其他事件都不会交给他来处理.并且事件将重新交给他的父元素处理,也就是说这个时候他的父元素的onTouchEvent将会被调用.通俗一点说就是事件一旦交给一个View处理,那么他就必须消耗掉,否则同一事件序列中剩下的其他事件就不再交给他来处理。

    (4)解释:

    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
    • 这个事ViewGroup中的dispatchTouchEvent()方法中的一段代码,其中dispatchTransformedTouchEvent()方法内部就是调用子元素的dispatchTransformedTouchEvent();方法,如果子元素在Down事件中没有消费,就会返回false,因为这个方法是在for循环中进行的,就会遍历下面的view,如果返回的是true,就会跳出循环

    (5)如果View不消耗除Down事件以外的其他事件,那么这个点击事件会消失,此时父元素的onTouchEvent不会被调用,并且当前View可以持续收到后续的事件,最终这些消失的点击事件都会传递给Activity处理
    (6)ViewGroup默认不拦截任何事件.android源码中的ViewGroup的onInterceptTouchEvent(ev)默认返回false
    (7)View没有onInterceptTouchEvent(ev)方法, 一旦有点击事件传递给他,那么他的onTuchEvent方法就会被调用
    (8)View的onTouchEvent默认都会消耗事件(也就是说返回true),除非他是不可点击的(也就是说他的aclickable和longClickable同时为false).View的longClickable属性默认都为false,clickable属性要分情况,比如Button的clickable属性默认为true,而TextView的clickable属性默认为false.
    (9)View的enable属性不影响onTouchEvent的默认返回值.哪怕iew是disable状态
    (10)onClick会发生的前提是当前View是可点击的,并且他收到了down和up事件
    (11)事件的传递过程是有外向内的,即事件总是先传给父元素,然后在由父元素分发给子View,通过 requestDisallowInterceptTouchEvent()可以在子元素中干预父元素的分发过程,但是Down事件除外,因为父元素在Down事件来的时候会初始化requestDisallowInterceptTouchEvent()这个方法的东西,和面会解释

    (8)(9)(10)解释:

     if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                    (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                           }
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
                    case MotionEvent.ACTION_DOWN:
                        mHasPerformedLongPress = false;
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0);
                        }
                        break;
                    case MotionEvent.ACTION_CANCEL:
                        setPressed(false);
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    case MotionEvent.ACTION_MOVE:
                        drawableHotspotChanged(x, y);
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
                                setPressed(false);
                            }
                        }
                        break;
                }
                return true;
            }
            return false;
        }
    </pre>
    上面的是View的onTouchEvent方法,里面内容比较多我们单抽出来讲
    <pre>
     if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                    (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                           ......
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                removeLongPressCallback();
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {                          
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            } 
                        }
                        break;
                }
                return true;
            }
            return false;
        }
    
    • 上面是精简版的View的onTouchEvent方法,我们把一些英文注释删了,反正也看不懂,还有Down Move Cancel三个事件删了,因为这个几个事件对整个分发没有起到任何影响,同时还影响我们代码的可读性.从上面的代码中我们看到上面蓝色的部分是一个if包裹的,如果满足了这个if条件就会返回true,从上面的代码中可以看到只要View的Clickable和longClickable有一个为true,那他就会消耗这个事件,也就是说onTouchEvent方法返回true.这里面还有一个很重要的方法就是performClick()方法,当Up事件发生时,就会调用这个方法,其实他内部调用的就是我们的额onClick方法,前提是我们设置了onClickListener.我们看下他 的源码
     public boolean performClick() {
            final boolean result;
            final ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnClickListener != null) {
                playSoundEffect(SoundEffectConstants.CLICK);
                li.mOnClickListener.onClick(this);
                result = true;
            } else {
                result = false;
            }
            sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
            return result;
        }
    </pre>
    - View的longClickable属性默认都为false,clickable属性要分情况,比如Button的clickable属性默认为true,而TextView的clickable属性默认为false.但是我们通过setOnLongClickable和setOnClickable可以分别改变View的Clickable和Long_Clickable属性通过setOnLongClickListener和setOnClickListeren会自动把View的Long_Clickabel和View的Clickable属性设置为true,这一点可以通过源码来解释
    <pre>
    public void setOnClickListener(@Nullable OnClickListener l) {
            if (!isClickable()) {
                setClickable(true);
            }
            getListenerInfo().mOnClickListener = l;
        }
    public void setOnLongClickListener(@Nullable OnLongClickListener l) {
            if (!isLongClickable()) {
                setLongClickable(true);
            }
            getListenerInfo().mOnLongClickListener = l;
        }
    
    • 到这里我们基本上把事件分发给解释的差不多了,下面我们通过源码系统的走一边这个过程,我先用文字的形式走一下
      首先事件会到达顶级的View这个View一般是ViewGroup,这个时候会调用ViewGroup的dispatchTouchEvent()方法,在这个方法里面会调用onInterceptTouchEvent(ev);方法,如果这个方法返回true,那么事件就会由ViewGroup处理,这个时候如果ViewGroup的mOnTouchListener被设置则onTouch方法会被调用,否则,onTouchEvent方法被调用,也就是说如果mOnTouchListener被提供的话onTouch会屏蔽掉onTouchEvent方法(这个我稍后会借助源码进行分析)在onTouchEvent方法中如果设置了mOnClickListener.,则onClick()方法会被调用. 如果顶级的ViewGroup不拦截事件,那么事件就会传给他的子view,这个时候子View的dispatchTouchEvent()方法会被调用,如果子View的mOnTouchListener被设置则onTouch方法会被调用,这个时候怎么处理还要看OnTouch的返回值,如果返回false当前的onTouchEvent方法被调用,如果返回true当前的onTouchEvent不会被调用,在onTouchEvent方法中,如果子View设置了OnClicalistener,那么他的onClick方法会被调用.当Move事件来的时候还会先走ViewGroup的dispatchTouchEvent(),重新进入分发.

    现在我们结合源码来分析一下

     @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                    ev.setTargetAccessibilityFocus(false);
                }
                // Check for cancelation.
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
                    // If the event is targeting accessiiblity focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        removePointersFromTouchTargets(idBitsToAssign);
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildOrderedChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder
                                        ? getChildDrawingOrder(childrenCount, i) : i;
                                final View child = (preorderedList == null)
                                        ? children[childIndex] : preorderedList.get(childIndex);
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                    // Dispatch to touch targets, excluding the new touch target if we already
                    // dispatched to it.  Cancel touch targets if necessary.
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
                // Update list of touch targets for pointer up or cancel, if needed.
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    </pre>
    上面的是整个ViewGroup的dispatchTouchEvent()方法,比较长,我们分段来说
    <pre>
    final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
    • 这段代码解释的就是,ViewGroup在如下两种情况下会判断是不是要拦截当前事件:第一个条件是这个事件是Down事件,第二个条件是mFirstTouchTarget != null,Down事件比较容易理解,mFirstTouchTarget != null在什么时候不为null呢?通过分析后面的代码,当事件由ViewGroup的子元素成功处理时 mFirstTouchTarget 会被赋值并指向子元素,这个时候才不为null,当Down事件来的时候ViewGroup会判断一下是不是要拦截,如果拦截,当Move和Up事件来的时候第一条和第二条都不成立,所以不会在调用onInterceptTouchEvent(ev);方法判断是否要拦截如果ViewGroup不拦截的时候,这个 时候事件会传给子View,mFirstTouchTarget 会被赋值并指向子元素,当Move和Up来的时候,会重新调用ViewGroup的dispatchTouchEvent().这个时候第一条就不成立,不是Down事件了,但是第二条成立了,还会调用onInterceptTouchEvent(ev);判断是否要拦截事件,因为这句话final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;默认返回的是false,我们在上面第11条的时候提到过子View可以通过requestDisallowInterceptTouchEvent()方法改变父View是否要拦截,改变的就是disallowIntercept的值,但是当我们设置了true的时候,ViewGroup将不会拦截除了Down事件以外的事件,因为在上面没有说,这里我们解释一下,看一段源码:
    boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
    • 这段代码要比我们上面分析的代码调用的时间早,在resetTouchState();这个方法中FLAG_DISALLOW_INTERCEPT;这个标记位会被重置,所以在ViewGroup收到Down事件的时候final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;这段代码永远都是false

    继续分析,看下面的源码

    final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildOrderedChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = customOrder
                                        ? getChildDrawingOrder(childrenCount, i) : i;
                                final View child = (preorderedList == null)
                                        ? children[childIndex] : preorderedList.get(childIndex);
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
                                if (!canViewReceivePointerEvents(child)
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
    • 当ViewGroup不拦截事件的时候,ViewGroup会遍历的子View,然后判断子View是否能接收点击事件,是否能接收点击事件通过两点来判断,第一点是子View是否在播放动画,第二点是点击的坐标是否落在了子View上,如果这两点满足,事件就会给这个子View来处理,dispatchTransformedTouchEvent()注意一下这个方法,这个方法内部就是调用了子View的dispatchTouchEvent()方法,如果子View的dispatchTouchEvent()返回的是true,就会跳出for循环,如果子View的dispatchTouchEvent()返回了false,就将继续遍历下一个子View.这个时候事件就传递给了子View,下面我们分析一下子View的事件

    下面这段源码是子View的dispatchTouchEvent();

     public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
            boolean result = false;
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
            if (onFilterTouchEventForSecurity(event)) {
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
            return result;
        }</pre>
    上面的源码有点长,我们精简一下
    <pre>
    public boolean dispatchTouchEvent(MotionEvent event) {
       
            boolean result = false;
            if (onFilterTouchEventForSecurity(event)) {
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
            return result;
        }
    

    我们删除了一些对我们没有用的东西

    通过上面的源码,可以发现子View的事件分发就简单多了,因为子View没有涉及到分发,而是自己处理事件,从源码中可以看出,子View会首先判断有没有设置mOnTouchListener,如果设置了就会调用mOnTouchListener.onTouch();如果onTouch方法返回了true,那么子View的dispatchTouchEvent()方法就直接返回了true,这个时候下面的onTouchEvent(event)方法将不会被调用,如果onTouch返回的是false,那么第一个if不成立,就会走第二个if;就会调用onTouchEvent(event)方法,onTouchEvent我们在上面以经分析过了,基本一样的,这个时候我们的事件分发到此结束.

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