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EasyDarwin的RTP和RTSP会话的超时机制

EasyDarwin的RTP和RTSP会话的超时机制

作者: 耐寒 | 来源:发表于2017-02-23 17:07 被阅读0次

    今天是2016.08.05(这篇wiki写于公司内网的wiki平台上,现转载于此。),星期五,周末双休,又能回家了,但是在今天上午发生了一件事情,还是让我很惊奇,这件事情就是RTP会话被超时结束了,但是设备(拉流)还是能建立RTSP会话,只不过拉取不到任何数据,从抓包来看,设备如果拉取不到数据,就会重新建立RTSP会话,具体可以看抓包日志和流媒体服务器的日志。

    当推流端开始推送RTP包后,RTSP会话会调用到RTSPSession::HandleIncomingDataPacket(),在这个函数里调用了fRTPSession->RefreshTimeout(),于是我们可以看到fRTPSession里的fTimeoutTask任务,fTimeoutTask的超时时间是又配置文件里的<SERVER>部分的rtp_timeout字段的值,也就是120秒,如果120秒没有收到任何推送的RTP包,fTimeoutTask会触发超时(详情请见TimeoutTaskThread::Run()函数),也就是会给RTPSession这个任务发送一个Task::kTimeoutEvent事件。

    <PREF NAME="rtsp_timeout" TYPE="UInt32" >0</PREF>
    <PREF NAME="real_rtsp_timeout" TYPE="UInt32" >180</PREF>
    <PREF NAME="rtp_timeout" TYPE="UInt32" >120</PREF>
    
    SInt64 TimeoutTaskThread::Run()
    {
        //ok, check for timeouts now. Go through the whole queue
        OSMutexLocker locker(&fMutex);
        SInt64 curTime = OS::Milliseconds();
        SInt64 intervalMilli = kIntervalSeconds * 1000;//always default to 60 seconds but adjust to smallest interval > 0
        SInt64 taskInterval = intervalMilli;
        for (OSQueueIter iter(&fQueue); !iter.IsDone(); iter.Next())
        {
            TimeoutTask* theTimeoutTask = (TimeoutTask*)iter.GetCurrent()->GetEnclosingObject();
            
            //if it's time to time this task out, signal it
            if ((theTimeoutTask->fTimeoutAtThisTime > 0) && (curTime >= theTimeoutTask->fTimeoutAtThisTime))
            {
    #if TIMEOUT_DEBUGGING
                qtss_printf("TimeoutTask %"_S32BITARG_" timed out. Curtime = %"_64BITARG_"d, timeout time = %"_64BITARG_"d\n",(SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
    #endif
                theTimeoutTask->fTask->Signal(Task::kTimeoutEvent);
            }
            else
            {
                taskInterval = theTimeoutTask->fTimeoutAtThisTime - curTime;
                if ( (taskInterval > 0) && (theTimeoutTask->fTimeoutInMilSecs > 0) && (intervalMilli > taskInterval) )
                    intervalMilli = taskInterval + 1000; // set timeout to 1 second past this task's timeout
    #if TIMEOUT_DEBUGGING
                qtss_printf("TimeoutTask %"_S32BITARG_" not being timed out. Curtime = %"_64BITARG_"d. timeout time = %"_64BITARG_"d\n", (SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
    #endif
            }
        }
        (void)this->GetEvents();//we must clear the event mask!
        
        OSThread::ThreadYield();
        
    #if TIMEOUT_DEBUGGING
        qtss_printf ("TimeoutTaskThread::Run interval seconds= %"_S32BITARG_"\n", (SInt32) intervalMilli/1000);
    #endif
        
        return intervalMilli;//don't delete me!
    }
    
    

    RTPSession收到kTimeoutEvent事件后会向其它模块发送QTSS_ClientSessionClosing_Role角色的事件,至此RTPSession会话任务结束掉。

    SInt64 RTPSession::Run()
    {
        //if we have been instructed to go away, then let's delete ourselves
        if ((events & Task::kKillEvent) || (events & Task::kTimeoutEvent) || (fModuleDoingAsyncStuff))
        {
            if (!fModuleDoingAsyncStuff)
        {
            if (events & Task::kTimeoutEvent)
                fClosingReason = qtssCliSesCloseTimeout;
                
            //deletion is a bit complicated. For one thing, it must happen from within
            //the Run function to ensure that we aren't getting events when we are deleting
            //ourselves. We also need to make sure that we aren't getting RTSP requests
            //(or, more accurately, that the stream object isn't being used by any other
            //threads). We do this by first removing the session from the session map.
            
    #if RTPSESSION_DEBUGGING
            qtss_printf("RTPSession %"_S32BITARG_": about to be killed. Eventmask = %"_S32BITARG_"\n",(SInt32)this, (SInt32)events);
    #endif
            // We cannot block waiting to UnRegister, because we have to
            // give the RTSPSessionTask a chance to release the RTPSession.
            OSRefTable* sessionTable = QTSServerInterface::GetServer()->GetRTPSessionMap();
            Assert(sessionTable != NULL);
            if (!sessionTable->TryUnRegister(&fRTPMapElem))
            {
                this->Signal(Task::kKillEvent);// So that we get back to this place in the code
                return kCantGetMutexIdleTime;
            }
            
                // The ClientSessionClosing role is allowed to do async stuff
                fModuleState.curTask = this;
                fModuleDoingAsyncStuff = true;  // So that we know to jump back to the
                fCurrentModule = 0;             // right place in the code
            
                // Set the reason parameter 
                theParams.clientSessionClosingParams.inReason = fClosingReason;
                
                // If RTCP packets are being generated internally for this stream, 
                // Send a BYE now.
                RTPStream** theStream = NULL;
                UInt32 theLen = 0;
                
                if (this->GetPlayFlags() & qtssPlayFlagsSendRTCP)
                {
                    SInt64 byePacketTime = OS::Milliseconds();
                    for (int x = 0; this->GetValuePtr(qtssCliSesStreamObjects, x, (void**)&theStream, &theLen) == QTSS_NoErr; x++)
                        if (theStream && *theStream != NULL)
                            (*theStream)->SendRTCPSR(byePacketTime, true);
                }
            }
            
            //at this point, we know no one is using this session, so invoke the
            //session cleanup role. We don't need to grab the session mutex before
            //invoking modules here, because the session is unregistered and
            //therefore there's no way another thread could get involved anyway
            UInt32 numModules = QTSServerInterface::GetNumModulesInRole(QTSSModule::kClientSessionClosingRole);
            {
                for (; fCurrentModule < numModules; fCurrentModule++)
                {  
                    fModuleState.eventRequested = false;
                    fModuleState.idleTime = 0;
                    QTSSModule* theModule = QTSServerInterface::GetModule(QTSSModule::kClientSessionClosingRole, fCurrentModule);
                    (void)theModule->CallDispatch(QTSS_ClientSessionClosing_Role, &theParams);
                    // If this module has requested an event, return and wait for the event to transpire
                    if (fModuleState.eventRequested)
                        return fModuleState.idleTime; // If the module has requested idle time...
                }
            }
            
            return -1;//doing this will cause the destructor to get called.
        }
    }
    

    RTSPSession的超时机制和RTPSession类似,RTSPSession的超时时间是配置文件的real_rtsp_timeout字段值,在kFilteringRequest状态时会去刷新fTimeoutTask的时间,如果超时,也会结束整个状态机的处理部分,同时调用fRTPSession的Teardown函数,结束RTPSession会话。

    SInt64 RTSPSession::Run()
    {
        ...
            
        //check for a timeout or a kill. If so, just consider the session dead
        if ((events & Task::kTimeoutEvent) || (events & Task::kKillEvent))
        {
        fLiveSession = false;
        }
        ...// 状态机的部分
        //fObjectHolders--  
        if(!IsLiveSession()&& fObjectHolders > 0){  
            
        OSRefTable* theMap = QTSServerInterface::GetServer()->GetRTPSessionMap();  
        OSRef* theRef = theMap->Resolve(&fLastRTPSessionIDPtr);  
        if (theRef != NULL){  
            fRTPSession = (RTPSession*)theRef->GetObject();  
            if(fRTPSession) fRTPSession->Teardown();  
            theMap->Release(fRTPSession->GetRef());  
            fRTPSession = NULL;  
        }  
        }    
        // Make absolutely sure there are no resources being occupied by the session
        // at this point.
        this->CleanupRequest();
        // Only delete if it is ok to delete!
        if (fObjectHolders == 0)
            return -1;
        // If we are here because of a timeout, but we can't delete because someone
        // is holding onto a reference to this session, just reschedule the timeout.
        //
        // At this point, however, the session is DEAD.
        return 0;
    

    于是从以上可知,RTP会话超时是在120秒内没有收到任何RTP包就结束这个会话,此时RTSP会话还是存在的,也就是拉流端还是能够来请求拉流,鉴权也能通过,当RTSP会话在超过180秒内没有收到任何数据包则会结束整个RTSPSession。

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