现在使用OC编写iOS程序不需要考虑创建的对象该什么时候释放,这是因为引入了自动管理内存机制ARC,在自动管理内存机制MRC时期,对象的释放时需要程序员自己来控制的。下面看看在MRC内存管理机制下是怎么管理对象的释放的,因为ARC也是对MRC的管理,这样清楚了MRC下的内存管理机制后,也就了解了ARC下的内存管理机制
OC对象的内存管理
- 在iOS中,使用引用计数来管理OC对象的内存
- 一个新创建的OC对象引用计数默认是1,当引用计数减为0,OC对象就会销毁,释放占用的内存空间
- 调用retain会让OC对象的引用计数+1,调用release会让OC对象的引用计数-1
MRC环境 内存管理MRC环境.png
自定义对象的内存管理
- 自定义RevanPerson类
#import <Foundation/Foundation.h>
@interface RevanPerson : NSObject
@end
#import "RevanPerson.h"
@implementation RevanPerson
- (void)dealloc {
NSLog(@"%s", __func__);
[super dealloc];
}
@end
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];
//释放对象
[person release];
}
@end
- 打印输出
2018-07-27 15:32:12.167713+0800 03-RevanPerson[46646:2945558] -[RevanPerson dealloc]
- 小结:当不用的对象需要手动调用release,引用计数为0时对象释放
对象拥有一个对象的属性
情景:person对象拥有一辆车
- RevanCar
#import <Foundation/Foundation.h>
@interface RevanCar : NSObject
- (void)run;
@end
#import "RevanCar.h"
@implementation RevanCar
- (void)run {
NSLog(@"%s", __func__);
}
- (void)dealloc {
NSLog(@"%s", __func__);
[super dealloc];
}
@end
- RevanPerson
#import <Foundation/Foundation.h>
#import "RevanCar.h"
@interface RevanPerson : NSObject {
RevanCar *_car;
}
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car;
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar;
@end
#import "RevanPerson.h"
@implementation RevanPerson
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car {
_car = car;
}
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar {
return _car;
}
- (void)dealloc {
NSLog(@"%s", __func__);
[super dealloc];
}
@end
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
[person setCar:car1];
[[person getCar] run];
[car1 run];
//释放对象car1
[car1 release];//car1 :0
//释放对象person
[person release];//person :0
}
@end
- 打印输出
2018-07-27 15:45:50.461635+0800 03-RevanPerson[46866:2956657] -[RevanCar run]
2018-07-27 15:45:50.462310+0800 03-RevanPerson[46866:2956657] -[RevanCar dealloc]
2018-07-27 15:45:50.463140+0800 03-RevanPerson[46866:2956657] -[RevanPerson dealloc]
- 分析:
- car1对象和person对象在使用完以后内存都可以释放
- 根据内存管理的规则,在对象释放之前都可以使用该对象
在car1对象释放后调用[[person getCar] run]
- 测试代码
//
// ViewController.m
// 03-RevanPerson
//
// Created by 紫荆秋雪 on 2018/7/27.
// Copyright © 2018年 紫荆秋雪. All rights reserved.
//
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
[person setCar:car1];
[[person getCar] run];
//释放对象car1
[car1 release];//car1 :0
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 程序崩溃(Thread 1: EXC_BAD_ACCESS (code=EXC_I386_GPFLT))
- 分析:
- 在[car1 release]之后car1对象的内存空间就已经释放了,但是person对象中的car属性依然指向被释放的内存空间地址,当再执行run方法时就会崩溃,这是野指针操作。
- 但是在真实的情况下,无法控制person什么时候调用car中的run方法,所以在car赋值给person时,person对car也进行一次引用,这样无论car1对象什么时候调用release方法,car1的对象都不会释放
setCar方法中对car对象进行一次retain操作
- RevanPerson
#import <Foundation/Foundation.h>
#import "RevanCar.h"
@interface RevanPerson : NSObject {
RevanCar *_car;
}
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car;
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar;
@end
#import "RevanPerson.h"
@implementation RevanPerson
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car {
_car = [car retain];
}
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar {
return _car;
}
- (void)dealloc {
NSLog(@"%s", __func__);
[super dealloc];
}
@end
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
[person setCar:car1];//car1 :2
[[person getCar] run];
//释放对象car1
[car1 release];//car1 :1
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 打印输出
2018-07-27 16:09:02.325394+0800 03-RevanPerson[47207:2973778] -[RevanCar run]
2018-07-27 16:09:02.325611+0800 03-RevanPerson[47207:2973778] -[RevanCar run]
2018-07-27 16:09:02.326467+0800 03-RevanPerson[47207:2973778] -[RevanPerson dealloc]
- 问题:
- 虽然解决了崩溃的问题
- 发现car1对象内存泄露了
- 分析
- 虽然在set方法中对car对象进行一次retain操作,让car对象的引用计数+1,解决了程序的崩溃问题,但是造成了car对象的内存泄露。虽然可以在[[person getCar] run];后面紧接着调用[[person getCar] release];但是这样依然存在person对象再次调用car的run方法时程序崩溃的风险,但是如果在person对象释放的时候同时释放car对象这个问题就可以完美解决了
- 修改代码
#import "RevanPerson.h"
@implementation RevanPerson
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car {
_car = [car retain];
}
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar {
return _car;
}
- (void)dealloc {
NSLog(@"%s", __func__);
[_car release];
[super dealloc];
}
@end
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
[person setCar:car1];//car1 :2
[[person getCar] run];
//释放对象car1
[car1 release];//car1 :1
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 打印输出
2018-07-27 16:19:26.164249+0800 03-RevanPerson[47355:2982538] -[RevanCar run]
2018-07-27 16:19:26.164438+0800 03-RevanPerson[47355:2982538] -[RevanCar run]
2018-07-27 16:19:26.164548+0800 03-RevanPerson[47355:2982538] -[RevanPerson dealloc]
2018-07-27 16:19:26.164885+0800 03-RevanPerson[47355:2982538] -[RevanCar dealloc]
person对象属性对象连续被不同对象赋值时
情景:当person对象中的car属性连续被不同的car对象赋值会怎么样
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
RevanCar *car2 = [[RevanCar alloc] init];//car2 :1
[person setCar:car1];//car1 :2
[person setCar:car2];//car2 :2
[[person getCar] run];
//释放对象car1
[car1 release];//car1 :1
[car2 release];//car1 :1
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 打印输出
2018-07-27 16:22:58.699056+0800 03-RevanPerson[47442:2985678] -[RevanCar run]
2018-07-27 16:22:58.699304+0800 03-RevanPerson[47442:2985678] -[RevanCar run]
2018-07-27 16:22:58.699423+0800 03-RevanPerson[47442:2985678] -[RevanPerson dealloc]
2018-07-27 16:22:58.699564+0800 03-RevanPerson[47442:2985678] -[RevanCar dealloc]
- 问题
- 在测试代码中有person、car1、car2共3个对象,但是从打印输出来看person对象释放了,但是2个car对象只释放了一个,所以有一个car对象造成了内存泄露
- 在person对象释放的时候同时会调用属性car的release也就是说会释放最后赋值给person对象中属性car被释放了,但是开始赋值的car1对象内存没有释放
为了解决这个内存泄露的问题,可以在set方法中先对_car进行一次release操作,也就是先把就属性对象释放然后再赋值
- 修改代码
#import "RevanPerson.h"
@implementation RevanPerson
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car {
[_car release];
_car = [car retain];
}
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar {
return _car;
}
- (void)dealloc {
NSLog(@"%s", __func__);
[_car release];
[super dealloc];
}
@end
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
RevanCar *car2 = [[RevanCar alloc] init];//car2 :1
[person setCar:car1];//car1 :2
[person setCar:car2];//car2 :2
[[person getCar] run];
//释放对象car1
[car1 release];//car1 :1
[car2 release];//car1 :1
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 打印输出
2018-07-27 16:33:02.448202+0800 03-RevanPerson[47549:2992057] -[RevanCar run]
2018-07-27 16:33:02.448379+0800 03-RevanPerson[47549:2992057] -[RevanCar dealloc]
2018-07-27 16:33:02.448498+0800 03-RevanPerson[47549:2992057] -[RevanCar run]
2018-07-27 16:33:02.448621+0800 03-RevanPerson[47549:2992057] -[RevanPerson dealloc]
2018-07-27 16:33:02.448725+0800 03-RevanPerson[47549:2992057] -[RevanCar dealloc]
- person对象和2个RevanCar对象销毁了
僵尸对象
情景:在[car1 release]方法之后再重新把car1赋值给person对象
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
[person setCar:car1];//car1 :2
//释放对象car1
[car1 release];//car1 :1
//car1多次赋值给person
[person setCar:car1];
[person setCar:car1];
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 程序崩溃 使用僵尸对象.png
- 分析
- 当初始将car1赋值给person对象时,person对象中的_car=car1,此时的car1对象的引用计数为2;当调用[car1 release]之后,car1对象的引用计数为1;当再次把car1对象赋值给person对象时,进入setCar方法后首先会执行[_car release],执行完以后car1对象的引用计数为0,car1对象释放,但是此时的car就是第二次传入的car1对象,当执行[car retain]时,car(car1)对象已经释放了,使用一个已经释放的对象造成了使用僵尸对象崩溃
- 可以判断一下传入的参数是否和现在拥有的参数是同一个,如果是就不需要在重新赋值了
决定僵尸对象崩溃
- 修改RevanPerson
#import "RevanPerson.h"
@implementation RevanPerson
/**
给属性_car赋值
*/
- (void)setCar:(RevanCar *)car {
if (_car != car) {
[_car release];
_car = [car retain];
}
}
/**
获取person对象中的_car属性
*/
- (RevanCar *)getCar {
return _car;
}
- (void)dealloc {
NSLog(@"%s", __func__);
[_car release];
_car = nil;
[super dealloc];
}
@end
- 测试代码
#import "ViewController.h"
#import "RevanPerson.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
//创建对象
RevanPerson *person = [[RevanPerson alloc] init];//person :1
//创建一个car
RevanCar *car1 = [[RevanCar alloc] init];//car1 :1
[person setCar:car1];//car1 :2
//释放对象car1
[car1 release];//car1 :1
//car1多次赋值给person
[person setCar:car1];
[person setCar:car1];
[[person getCar] run];
//释放对象person
[person release];//person :0
}
@end
- 打印输出
2018-07-27 16:52:04.079668+0800 03-RevanPerson[47837:3006816] -[RevanCar run]
2018-07-27 16:52:04.079846+0800 03-RevanPerson[47837:3006816] -[RevanPerson dealloc]
2018-07-27 16:52:04.079950+0800 03-RevanPerson[47837:3006816] -[RevanCar dealloc]
小结
- 当调用alloc、new、copy、mutableCopy方法返回了一个对象,在不需要这个对象时,需要调用release或者autorelease来释放它
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