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作者: 我叫胖小花 | 来源:发表于2016-06-29 10:18 被阅读0次

import UIKit

class ViewController: UIViewController

{

// @IBOutlets

@IBOutlet weak var button0: UIButton!

@IBOutlet weak var label: UILabel!

@IBOutlet weak var playAgainButton: UIButton!

// Properties

var goNumber = 1 // Null (nought) faengt an

var gameState = [0, 0, 0, 0, 0, 0, 0, 0, 0] // 0 = empty, 1 =  nought, 2 = cross

var winningCombinations = [[0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]] // = 3 horizontal + 3 verikal + 2 diagonal

var winner = 0 // 0= keiner, 1 = nought, 2 = cross

override func viewDidLoad()

{

super.viewDidLoad()

}

override func didReceiveMemoryWarning()

{

super.didReceiveMemoryWarning()

}

override func viewDidAppear(animated: Bool)

{

label.center = CGPointMake(label.center.x - 400, label.center.y)

playAgainButton.alpha = 0

}

// @IBActions

@IBAction func buttonPressed(sender: UIButton)

{

if gameState[sender.tag] == 0 && winner == 0

{

var image = UIImage()

if goNumber % 2 == 0 // goNumber ist gerade

{

image = UIImage(named: "cross.png")!

gameState[sender.tag] = 2

}

else // goNumber = ungerade

{

image = UIImage(named: "nought.png")!

gameState[sender.tag] = 1

}

for combination in winningCombinations

{

if gameState[combination[0]] == gameState[combination[1]] &&

gameState[combination[0]] == gameState[combination[2]] &&

gameState[combination[0]] != 0

{

winner = gameState[combination[0]]

}

}

if winner != 0

{

if winner == 1

{

label.text = "Noughts has won!"

}

else

{

label.text = "Crosses has won!"

}

UIView.animateWithDuration(0.5, animations:

{

self.label.hidden = false

self.label.center = CGPointMake(self.label.center.x + 400, self.label.center.y)

self.playAgainButton.alpha = 1

}

)

}

goNumber++

sender.setImage(image, forState: UIControlState.Normal)

if goNumber == 10 && winner == 0

{

label.text = "No winner!"

UIView.animateWithDuration(0.5, animations:

{

self.label.hidden = false

self.label.center = CGPointMake(self.label.center.x + 400, self.label.center.y)

self.playAgainButton.alpha = 1

}

)

}

}

}

@IBAction func playAgainButtonPressed(sender: UIButton)

{

goNumber = 1

winner = 0

gameState = [0, 0, 0, 0, 0, 0, 0, 0, 0]

label.center = CGPointMake(label.center.x - 400, label.center.y)

label.hidden = true

playAgainButton.alpha = 0

var button: UIButton

for var i = 0; i < 9; i++

{

button = view.viewWithTag(i) as! UIButton

button.setImage(nil, forState: UIControlState.Normal)

}

}

}

有没有大神会呀???    重金求大神,用注释的形式帮我解释一下这个代码,好伐~~~跪求!!!

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