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Unity项目之AES加密

Unity项目之AES加密

作者: 会奔跑的蘑菇 | 来源:发表于2020-04-07 19:38 被阅读0次
    using System.Text;

    using System.Security.Cryptography;

    using System;

    public class EncryptDecipherTool

    {

        //加密和解密采用相同的key,可以任意数字,但是必须为32位

        private static string key = "12345678123456781234567812345678";

        public static string Encrypt(string content)

        {

            return Encrypt(content, key);

        }

        //AES加密

        public static string Encrypt(string content, string k)

        {

            byte[] keyBytes = UTF8Encoding.UTF8.GetBytes(k);

            RijndaelManaged rm = new RijndaelManaged();

            rm.Key = keyBytes;

            rm.Mode = CipherMode.ECB;

            rm.Padding = PaddingMode.PKCS7;

            ICryptoTransform ict = rm.CreateEncryptor();

            byte[] contentBytes = UTF8Encoding.UTF8.GetBytes(content);

            byte[] resultBytes = ict.TransformFinalBlock(contentBytes, 0, contentBytes.Length);

            return Convert.ToBase64String(resultBytes, 0, resultBytes.Length);

        }

        public static string Decipher(string content)

        {

            return Decipher(content, key);

        }

        //AES解密

        public static string Decipher(string content, string k)

        {

            byte[] keyBytes = UTF8Encoding.UTF8.GetBytes(k);

            RijndaelManaged rm = new RijndaelManaged();

            rm.Key = keyBytes;

            rm.Mode = CipherMode.ECB;

            rm.Padding = PaddingMode.PKCS7;

            ICryptoTransform ict = rm.CreateDecryptor();

            byte[] contentBytes = Convert.FromBase64String(content);

            byte[] resultBytes = ict.TransformFinalBlock(contentBytes, 0, contentBytes.Length);

            return UTF8Encoding.UTF8.GetString(resultBytes);

        }

    }

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