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Android事件分发机制

Android事件分发机制

作者: 又尔enter | 来源:发表于2018-04-24 20:37 被阅读0次

    这一篇文章主要讲解Android分发机制

    为了能正确的理解,我们自定义一个ViewGroup,一个View

    public class TestViewGroup extends LinearLayout {
        public static final String TAG = "TestViewGroup";
    
        public TestViewGroup(Context context) {
            super(context, null);
        }
    
        public TestViewGroup(Context context, @Nullable AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public TestViewGroup(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            Log.d(TAG, "dispatchTouchEvent");
            return super.dispatchTouchEvent(ev);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            Log.d(TAG, "onTouchEvent");
            return super.onTouchEvent(event);
        }
    }
    
    public class TestView extends TextView {
        public static final String TAG = "TestView";
    
        public TestView(Context context) {
            this(context, null);
        }
    
        public TestView(Context context, @Nullable AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public TestView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent event) {
            Log.d(TAG, "dispatchTouchEvent");
            //getParent().requestDisallowInterceptTouchEvent(true);
            return super.dispatchTouchEvent(event);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            Log.d(TAG, "onTouchEvent");
            return super.onTouchEvent(event);
        }
    
    }
    //activity_main.xml
    <?xml version="1.0" encoding="utf-8"?>
    <com.dy.touchevent.TestViewGroup
        xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:orientation="vertical"
        tools:context=".MainActivity"
        android:gravity="center">
    
        <com.dy.touchevent.TestView
            android:id="@+id/testView"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="TestView"/>
    
    </com.dy.touchevent.TestViewGroup>
    
    public class MainActivity extends AppCompatActivity {
        public static final String TAG = "MainActivity";
        TestView mTestView;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            mTestView = findViewById(R.id.testView);
    
            //如果返回true,则不会调用onClick,onLongClick
            mTestView.setOnTouchListener(new View.OnTouchListener() {
                @Override
                public boolean onTouch(View v, MotionEvent event) {
                    Log.d(TestView.TAG, "onTouchListener");
                    return false;
                }
            });
        }
    
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            Log.d(TAG, "dispatchTouchEvent");
            return super.dispatchTouchEvent(ev);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            Log.d(TAG, "onTouchEvent");
            return super.onTouchEvent(event);
        }
    }
    

    我们分别重写Activity,ViewGroup,View的dispatchTouchEvent,onTouchEvent方法,加上Log,当我们在屏幕上点击TestView时,Log日志如下:

    //action_down
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/MainActivity: dispatchTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestViewGroup: dispatchTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestView: dispatchTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestView: onTouchListener
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestView: onTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestViewGroup: onTouchEvent
    04-24 07:47:19.610 8168-8168/com.dy.touchevent D/MainActivity: onTouchEvent
    //action_up
    04-24 07:47:25.289 8168-8168/com.dy.touchevent D/MainActivity: dispatchTouchEvent
    04-24 07:47:25.290 8168-8168/com.dy.touchevent D/MainActivity: onTouchEvent
    

    从上到下传递

    当屏幕上按下,产生一个ACTION_DOWN事件,这时会回调Activity的dispatchTouchEvent方法

    Activity.java
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }
    

    onUserInteraction()方法是个空方法,不用管,它主要是用来检测分发事件用的,继续看Window

    Window.java
    public abstract boolean superDispatchTouchEvent(MotionEvent event);
    

    Window是一个抽象类,它的唯一实现类是PhoneWindow

    PhoneWindow.java
    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }
    

    这个mDecor是一个DecorView,是布局文件的顶级View,它继承自FrameLayout

    DecorView.java
    public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
    }
    

    它会调用父类,即ViewGroup的dispatchTouchEvent();

    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        .....
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
            intercepted = true;
        }
        .....
        //父ViewGroup不拦截,传给子View
        if (!canceled && !intercepted) {
            .....
             //找到正确的子View
            for (int i = childrenCount - 1; i >= 0; i--) {
                    .....
                    //如果View在播放动画,或者点击事件的坐标x,y不在子View的区域内,则寻找下一个
                    if (!canViewReceivePointerEvents(child)
                            || !isTransformedTouchPointInView(x, y, child, null)) {
                        ev.setTargetAccessibilityFocus(false);
                        continue;
                    }
                    //找到了
    
                    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                        .....
                        newTouchTarget = addTouchTarget(child, idBitsToAssign);
                        .....
                    }
            }
        }
    }
    

    dispatchTransformedTouchEvent里面作分发事件的操作,这个child不为空,所以分发给子view

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
        final boolean handled;
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
        }
        return handled;
    }
    

    addTouchTarget()方法主要是把child赋给mFirstTouchTarget这个变量,之后会讲到。
    接下来进入View的dispatchTouchEvent

    public boolean dispatchTouchEvent(MotionEvent event) {
        .....
        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
    
           if (!result && onTouchEvent(event)) {
                result = true;
            }
        }
        .....
    }
    

    首先View会判断自身是否设置onTouchListener,如果设置了并且onTouch返回true,则直接返回true,消费了事件,则后续的onTouchEvent方法不会被调用,可见onTouchListener比onTouchEvent优先级高。接下来我们进入onTouchEvent看下

    public boolean onTouchEvent(MotionEvent event) {
        final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
    
        if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    .....
                    performClick();
                    .....
            }
        }
    }
    

    它会判断view是否可点击,只要View的clickable和longclickable有一个为true,它就会消耗这个时间,并触发performClick()方法。

    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }
    
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    
        notifyEnterOrExitForAutoFillIfNeeded(true);
    
        return result;
    }
    

    如果设置了OnClickListener,则调用它的onClick方法。到这里,ACTION_DOWN事件就从最顶级的Activity,到DecorView,到ViewGroup,最后到达子View,从上至下的过程,我们可以从Log日志看出来,也可正式onTouchListener比onTouchEvent优先级高

    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/MainActivity: dispatchTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestViewGroup: dispatchTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestView: dispatchTouchEvent
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestView: onTouchListener
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestView: onTouchEvent
    

    从下到上回传

    接下来我们看看,子View没消费事件,则事件会从下往上回传给ViewGroup,即View的onTouchEvent返回false,则dispatchTouchEvent返回false,那么在ViewGroup的dispatchTransformedTouchEvent方法中handled为false

    View.java
    
    public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;
        .....
        if (!result && onTouchEvent(event)) {
            result = true;
        }
        .....
        //返回false
        return result;
    }
    
    ViewGroup.java
    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;
        .....
        handled = child.dispatchTouchEvent(event);
        .....
        return handled;
    }
    

    那么如果dispatchTransformedTouchEvent返回false,那么将不会执行newTouchTarget = addTouchTarget(child, idBitsToAssign);即mFirstTouchTarget为null,则会执行以下代码

    if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
    }
    

    child为空,则回执行super.dispatchTouchEvent(event);即View的dispatchTouchEvent(event),所以这时会执行ViewGroup里面的onTouchEvent,由于都返回false,所以导致ViewGroup的dispatchTouchEvent返回false,最后回到Activity中,所以回调Activity的onTouchEvent,从Log可以验证我们的设想。至此,时间从下往上传递也完成了。

    //返回false,执行onTouchEvent
    if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
    }
    return onTouchEvent(ev);
    //Log
    04-24 07:47:19.609 8168-8168/com.dy.touchevent D/TestViewGroup: onTouchEvent
    04-24 07:47:19.610 8168-8168/com.dy.touchevent D/MainActivity: onTouchEvent
    

    ACTION_UP

    04-24 07:47:25.289 8168-8168/com.dy.touchevent D/MainActivity: dispatchTouchEvent
    04-24 07:47:25.290 8168-8168/com.dy.touchevent D/MainActivity: onTouchEvent
    

    为什么ACTION_UP事件只回调了MainActivity的方法呢,ViewGroup,View的相关方法为什么为回调呢?其实回调了ViewGroup的相关方法,只不过之前ACTION_DOWN方法子View没消费,那么之后的一系列事件都不会传给子View了,除非在遇到ACTION_DOWN,因为一个完成整的屏幕触摸操作是由一个ACTION_DOWN开始,中间有或没有ACTION_MOVE,以ACTION_UP结束。


    action.png

    其实可以断点进去查看事件的分发流程,断点查看是学习Android Framework源码的最好途径。 由之前ACTION_DOWN事件往上传递,得知mFirstTouchTarget为null,我们继续进入ViewGroup的dispatchTouchEvent

    if (actionMasked == MotionEvent.ACTION_DOWN
            || mFirstTouchTarget != null) {
        final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
        if (!disallowIntercept) {
            intercepted = onInterceptTouchEvent(ev);
            ev.setAction(action); // restore action in case it was changed
        } else {
            intercepted = false;
        }
    } else {
        // There are no touch targets and this action is not an initial down
        // so this view group continues to intercept touches.
        intercepted = true;
    }
    

    可以看到,由于是ACTION_UP事件并且mFirstTouchTarget为null,则直接令intercepted为true,事件不再往下传递,由自身拦截。

    if (mFirstTouchTarget == null) {
        // No touch targets so treat this as an ordinary view.
        handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
    } 
    

    后面的流程跟ACTION_DOWN事件往上传递是一样的,直接回调ViewGroup的onTouchEvent()方法,由于都返回false,所以最后会回调Activity的onTouchEvent方法。
    这里还有个标志位FLAG_DISALLOW_INTERCEPT,这个是干什么用的呢,这个是子View干预父View的拦截操作,即子View通知父ViewGroup不要拦截它的事件。当子View设置FLAG_DISALLOW_INTERCEPT为true时,则disallowIntercept 为true,直接就令intercepted为false了,这样父ViewGroup就不会拦截事件,不会调用onInterceptTouchEvent,可见,onInterceptTouchEvent不是每次都会被调用的。

    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (!disallowIntercept) {
        intercepted = onInterceptTouchEvent(ev);
        ev.setAction(action); // restore action in case it was changed
    } else {
        intercepted = false;
    }
    
    //子view调用
    getParent().requestDisallowInterceptTouchEvent(true);
    

    那是不是之后的所有事件都不拦截了呢,错了,当新的ACTION_DOWN事件来到是,会重置FLAG_DISALLOW_INTERCEPT为false

    /**
         * Resets all touch state in preparation for a new cycle.
         */
    private void resetTouchState() {
        clearTouchTargets();
        resetCancelNextUpFlag(this);
        //重置
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
        mNestedScrollAxes = SCROLL_AXIS_NONE;
    }
    

    这也比较好理解,因为完整的事件序列以ACTION_DOWN开头。

    附图

    action_dispatch.png

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          本文标题:Android事件分发机制

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