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IOS动画+转场动画

IOS动画+转场动画

作者: iOS小开发 | 来源:发表于2017-10-11 15:12 被阅读0次

    IOS动画+转场动画

    #import "ViewController.h"

    #import "secondViewController.h"

    #define kScreenWidth ([[UIScreen mainScreen] bounds].size.width)

    #define kScreenHeight ([[UIScreen mainScreen] bounds].size.height)

    @interface ViewController ()

    @property (nonatomic,strong)UIImageView * img;

    @end@implementation ViewController//如果fillMode=kCAFillModeForwards和removedOnComletion=NO,那么在动画执行完毕后,图层会保持显示动画执行后的状态。但在实质上,图层的属性值还是动画执行前的初始值,并没有真正被改变。//anima.fillMode = kCAFillModeForwards;//anima.removedOnCompletion = NO;

    - (void)viewDidLoad {    

    [super viewDidLoad];    

    self.img = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 200, 200)];    

    self.img.center =self.view.center;  

     // self.img.layer.masksToBounds =YES;    

    self.img.layer.shadowColor = [UIColor lightGrayColor].CGColor;    

    self.img.layer.shadowOffset = CGSizeMake(7, 7);    

    self.img.layer.shadowOpacity = 0.70;   

     [self.view addSubview:self.img ];    

    self.img.image = [UIImage imageNamed:@"img1.jpg"];    }

    //position动画

    - (void)positionup{    

    CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"position"];    anima.fromValue = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2)];    

    anima.toValue  = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2-300)];   

     anima.duration =1.0f;    

    anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];   

     [self.img.layer addAnimation:anima forKey:@"positionAnimation"];}

    -(void)positiondown{    

    CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"position"];    anima.fromValue = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2)];   

     anima.toValue  = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2+300)];    

    anima.duration = 2.0f;   

     anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];  

      [self.img.layer addAnimation:anima forKey:@"positionAnimation"];    }

    - (void)positionleft{        

    CABasicAnimation  * anima = [CABasicAnimation animationWithKeyPath:@"position"];    anima.fromValue = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2)];    

    anima.toValue  = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2-200, kScreenHeight/2)];    

    anima.duration =3.0f;    

    anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];    

    [self.img.layer addAnimation:anima forKey:@"position"];    }

    - (void)positionright{    

    CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"position"];    anima.fromValue  = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2)];   

     anima.toValue    = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2+200, kScreenHeight/2)];   

     anima.duration  = 3.0f;  

      [self.img.layer addAnimation:anima forKey:@"position"];    }

    -(void)positionzheng{    

    CAKeyframeAnimation * anima =  [CAKeyframeAnimation animationWithKeyPath:@"position"];    NSValue  * value1 = [NSValue valueWithCGPoint:CGPointMake(0, 0)];  

      NSValue  * value2 = [NSValue valueWithCGPoint:CGPointMake(200, 200)];  

      NSValue  * value3 = [NSValue valueWithCGPoint:CGPointMake(200, 400)];   

     NSValue  * value4 = [NSValue valueWithCGPoint:CGPointMake(0, 200)];    anima.values = @[value1,value2,value3,value4];    

    anima.duration = 2.0f;      

    anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];   

     [self.img.layer addAnimation:anima forKey:@"positionAnimation"];    }

    - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{    

    self.img.hidden = YES;}

    - (void)positionbezierpath{    

    CAKeyframeAnimation * anima = [CAKeyframeAnimation animationWithKeyPath:@"position"];    UIBezierPath    * path = [UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 200, 500)];    anima.path = path.CGPath;    

    anima.duration = 4.0f;   

     anima.fillMode = kCAFillModeForwards;    

    anima.removedOnCompletion = NO;  

      anima.delegate = self;  

      [self.img.layer addAnimation:anima forKey:@"position"];}

    //opacity动画

    - (void)opacity{    CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"opacity"];   

     anima.fromValue = [NSNumber numberWithFloat:1.0f];  

     anima.toValue  = [NSNumber numberWithFloat:0.2f];    

    anima.fillMode = kCAFillModeForwards;    

    anima.removedOnCompletion = NO;   

     anima.duration =1.0f;    

    [self.img.layer addAnimation:anima forKey:@"opacity"];    }

    //transfrom.scale动画

    - (void)transformscale{    

    CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"transform.scale"];    anima.toValue  = [NSNumber numberWithFloat:2.0f];   

     anima.duration = 3.0f;    

    anima.fillMode = kCAFillModeForwards;    

    anima.removedOnCompletion = NO;   

     [self.img.layer addAnimation:anima forKey:@"transform.scale"];}

    - (void)transformscalex{   

     CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"transform.scale.x"];    anima.toValue = [NSNumber numberWithFloat:1.0f];    

    anima.duration = 2.0f;  

      [self.img.layer addAnimation:anima forKey:@"transform.scale.x"];}

    - (void)transformscaley{   

     CABasicAnimation * anima = [CABasicAnimation  animationWithKeyPath:@"transform.scale.y"];    anima.toValue = [NSNumber numberWithFloat:1.0f];  

      anima.duration = 2.0f;    

    [self.img.layer addAnimation:anima forKey:@"transform.scale.y"];    }

    //transform.rotation动画

    - (void)rotationz{   

     CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];  

      anima.toValue = [NSNumber numberWithFloat:M_PI*2];    

    anima.duration =2.0f;  

      [self.img.layer addAnimation:anima forKey:@"transform.rotation.z"];    }

    - (void)rotationx{   

     CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"transform.rotation.x"];    

    anima.toValue = [NSNumber numberWithFloat:M_PI*2];    

    anima.duration = 2.0f;   

     [self.img.layer addAnimation:anima forKey:@"transform.rotation.x"];}

    - (void)rotationy{   

     CABasicAnimation  * anima  = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];    

    anima.toValue = [NSNumber numberWithFloat:M_PI*2];    

    anima.duration = 2.0f;   

     [self.img.layer addAnimation:anima forKey:@"transform.scale.y"];}

    - (void)shake{    

    CAKeyframeAnimation  * anima = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];    

    NSValue * value1 = [NSNumber numberWithFloat:-M_PI/180*4];    

    NSValue * value2 = [NSNumber numberWithFloat:M_PI/180*4];    

    NSValue * value3 = [NSNumber numberWithFloat:-M_PI/180*4];   

     anima.values = @[value1,value2,value3];    

    anima.repeatCount = MAXFLOAT;   

     [self.img.layer addAnimation:anima forKey:@"transform.rotation"];}

    //backgroundColor动画

    - (void)backgroundColor{  

      CABasicAnimation * anima = [CABasicAnimation  animationWithKeyPath:@"backgroundColor"];    anima.toValue = (id)[UIColor grayColor].CGColor;    

    anima.duration =2.0f;   

     [self.img.layer addAnimation:anima forKey:@"backgroundColor"];}

    //cornerRadius动画

    - (void)cornerRadius{    

    CABasicAnimation  * anima =  [CABasicAnimation animationWithKeyPath:@"cornerRadius"];    anima.toValue  = [NSNumber numberWithFloat:50.0f];  

      anima.duration = 1.0f;    

    anima.fillMode = kCAFillModeForwards;   

     anima.removedOnCompletion = NO;   

     [self.img.layer addAnimation:anima forKey:@"cornerRadius"];}

    - (void)cornerRadiusl{   

     CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];    anima.toValue = [NSNumber  numberWithFloat:0];    

    anima.duration =2.0;    

    anima.fillMode = kCAFillModeForwards;   

     anima.removedOnCompletion = NO; 

       [self.img.layer addAnimation:anima forKey:@"cornerRadius"];}

    //图品切换动画

    - (void)changeImageAnimatedWithView :(UIImageView *)imageV AndImage:(UIImage*)image{    CATransition * transition  = [CATransition  animation];   

     transition.duration = 2;    

    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];   

     transition.type = @"cameraIrisHollowClose";//kCATransitionReveal;  

      [imageV.layer addAnimation:transition forKey:@"transition"];  

     [imageV setImage:image];}

    //borderWidth动画

    - (void)borderWidth{    

    CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"borderWidth"];    anima.toValue = [NSNumber numberWithFloat:20.0f]; 

       anima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionDefault];  

      anima.duration = 1.0f;    anima.fillMode = kCAFillModeForwards;    

    anima.removedOnCompletion = NO;  

      [self.img.layer addAnimation:anima forKey:@"borderWidth"];}

    // shadowColor动画

    - (void)shadowColor{   

     CABasicAnimation * anima = [CABasicAnimation animationWithKeyPath:@"shadowColor"];    anima.toValue = (id)[UIColor redColor].CGColor;   

     anima.fillMode= kCAFillModeForwards;    

    anima.removedOnCompletion =NO;    

    anima.duration = 2.0f;   

     [self.img.layer addAnimation:anima forKey:@"shadowColor"];}

    - (void)groupAnimation{    

    CAKeyframeAnimation * anima = [CAKeyframeAnimation  animationWithKeyPath:@"position"];    NSValue * value = [NSValue valueWithCGPoint:CGPointMake(0, 0)]; 

       NSValue * value1 = [NSValue valueWithCGPoint:CGPointMake(20, 20)];    

    anima.values = @[value,value1];       

     CABasicAnimation * anima1 = [CABasicAnimation animationWithKeyPath:@"opacity"];    anima1.fromValue = [NSNumber numberWithFloat:1.0f];    

    anima1.toValue = [NSNumber numberWithFloat:0.2f];       

     CABasicAnimation  * anima2 = [CABasicAnimation  animationWithKeyPath:@"transform.rotation"];   

     anima2.toValue = [NSNumber numberWithFloat:M_PI*4];       

     CAAnimationGroup * group = [CAAnimationGroup animation];  

      group.animations = @[anima,anima1,anima2];   

     group.duration = 6.0f;    [self.img.layer addAnimation:group forKey:@"animation"];  

      //-如下,使用三个animation不分装成group,只是把他们添加到layer,也有组动画的效果。----------    /**    

     CAKeyframeAnimation *anima1 = [CAKeyframeAnimation animationWithKeyPath:@"position"];   

     NSValue * value = [NSValue valueWithCGPoint:CGPointMake(0, 0)];  

      NSValue * value1 = [NSValue valueWithCGPoint:CGPointMake(20, 20)];    

          anima1.values = @[value,value1];    

     anima1.duration = 4.0f;   

     [_wsView.layer addAnimation:anima1 forKey:@"aa"];      

        //缩放动画  

      CABasicAnimation *anima2 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];    

     anima2.fromValue = [NSNumber numberWithFloat:0.8f];   

     anima2.toValue = [NSNumber numberWithFloat:2.0f];    

     anima2.duration = 4.0f;  

      [_wsView.layer addAnimation:anima2 forKey:@"bb"];         

     //旋转动画   

     CABasicAnimation *anima3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];    anima3.toValue = [NSNumber numberWithFloat:M_PI*4];  

      anima3.duration = 4.0f;    [_wsView.layer addAnimation:anima3 forKey:@"cc"];          */    }

    -  (void)timeGroupAnimation{   

     CFTimeInterval currentTime = CACurrentMediaTime();    

    CFTimeInterval time = CACurrentMediaTime();    

    NSLog(@"%f",time);    //位移动画    //位移动画  

      CAKeyframeAnimation *anima1 = [CAKeyframeAnimation animationWithKeyPath:@"position"];    NSValue *value0 = [NSValue valueWithCGPoint:CGPointMake(0, kScreenHeight/2-50)];    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/4, kScreenHeight/2-50)];   

     NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/4, kScreenHeight/2+50)];   

     NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2+50)];   

     NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(kScreenWidth/2, kScreenHeight/2-50)];    

    anima1.values = [NSArray arrayWithObjects:value0,value1,value2,value3,value4, nil];    anima1.beginTime = currentTime;    

    anima1.duration = 2.0f;   

     anima1.fillMode = kCAFillModeForwards;  

      anima1.removedOnCompletion = NO;   

     [self.img.layer addAnimation:anima1 forKey:@"aa"];      

      //缩放动画    CABasicAnimation *anima2 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];   

     anima2.fromValue = [NSNumber numberWithFloat:0.8f];  

      anima2.toValue = [NSNumber numberWithFloat:2.0f];   

     anima2.beginTime = currentTime+2.0f;  

      anima2.duration = 1.0f;    

    anima2.fillMode = kCAFillModeForwards;    

    anima2.removedOnCompletion = NO;  

      [self.img.layer addAnimation:anima2 forKey:@"bb"];       

     //旋转动画   

     CABasicAnimation *anima3 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];   

     anima3.toValue = [NSNumber numberWithFloat:M_PI*4];   

     anima3.beginTime = currentTime+3.0f;    

    anima3.duration = 1.0f;   

     anima3.fillMode = kCAFillModeForwards;  

      anima3.removedOnCompletion = NO;   

     [self.img.layer addAnimation:anima3 forKey:@"cc"];}

    -(void)CATransition{   

     CATransition  * anima = [CATransition  animation];    

    anima.type = kCAAnimationCubic;    

    anima.duration  = 2.0f;    //   

     anima.subtype = kCATransitionFromRight; //设置动画的方向  

      [self.img setImage:[UIImage imageNamed:@"img2.jpg"]];   

     [self.img.layer addAnimation:anima forKey:@"catransition"];}

    -(void)privateCATransition{    

    CATransition *anima = [CATransition animation];    

    anima.type = @"cube";//设置动画的类型    

    anima.subtype = kCATransitionFromRight; //设置动画的方向    

    anima.duration = 1.0f;        

    [self.img.layer addAnimation:anima forKey:@"revealAnimation"];}

    //私有api/*fade交叉淡化 过度的效果push新视图把旧视图推出去moveIn新视图移到旧视图上面reveal将旧视图移开,显示新视图cube立方体翻滚的效果oglFlip上下左右翻转的效果suckEffect收缩效果,如一块布被抽走rippleEffect水滴效果(像是在屏幕上滴了一滴水,然后泛起一下涟漪)pageCurl向上翻页效果pageUnCurl向下翻页效果cameraIrisHollowOpen相机镜头打开效果cameraIrisHollowClose相机镜头关闭效果*/

    - (void)viewanimation{    self.img.transform = CGAffineTransformIdentity; 

       [UIView animateWithDuration:2.0f animations:^{       

     //移动        self.img.transform = CGAffineTransformMakeTranslation(100, 0);      

      //旋转        self.img.transform = CGAffineTransformMakeRotation(M_PI);    

        //缩放        self.img.transform = CGAffineTransformMakeScale(1, 2);            }];  

      //    [UIView animateWithDuration:2.0f animations:^{

    //        

    //    } completion:^(BOOL finished) {

    //       

     //    }];//  

      //    [UIView animateWithDuration:2.0f

    //                          delay:2.0f

    //                        options:UIViewAnimationOptionCurveEaseInOut

    //                    animations:^{

    //      

      //    } completion:^(BOOL finished) {

    //       

     //    }];

    //    

    //    [UIView animateKeyframesWithDuration:2.0f

    //                                  delay:2.0f

    //                                options:UIViewKeyframeAnimationOptionAutoreverse//                              animations:^{

    //        

    //    } completion:^(BOOL finished) {

    //       

     //    }];}//动画组

    - (void)viewGroup{    

    self.img.transform = CGAffineTransformIdentity;  

      [UIView animateWithDuration:2.0 animations:^{       

     CGAffineTransform form = CGAffineTransformMakeScale(2, 2);        

    CGAffineTransform form1 = CGAffineTransformRotate(form,M_PI);              

      self.img.transform = CGAffineTransformInvert(form1);    }];}

    - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent *)event{

    [self changeImageAnimatedWithView:self.img AndImage:[UIImage imageNamed:@"img2.jpg"]];

    //[self timeGroupAnimation];

    //[self shadowColor];

    //[self CATransition];

    //[self viewanimation];

    // [self viewGroup];

    }

    //转场动画

    - (void)viewCheak{

    secondViewController * vic = [[secondViewController alloc]init];

    dispatch_group_t group = dispatch_group_create();

    dispatch_group_enter(group);

    CATransition *transition = [[CATransition alloc]init];

    transition.duration = .5;

    transition.type =  @"rippleEffect";

    transition.subtype = kCATransitionFromRight;

    [self.navigationController.view.layer addAnimation:transition forKey:nil];

    dispatch_group_leave(group);

    dispatch_async(dispatch_get_main_queue(), ^{

    [self.navigationController pushViewController:vic animated:NO];

    });

    }

    @end

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