P19.Optimizing and heuristic algorithms
- 最优解(优化算法)和启发式的区别、原因
相关知识点
- 有关optimization的三个定义
- optimization problem: can be described as the problem of finding the best solution from the set of all feasible solutions in some real or imagined scenario.
- optimization model: can be described as a mathematical representation of optimization problem. It consists of parameters, decision variables, objective function and constraints.
- optimization method: is an algorithm that is applied in order to solve an optimation problem.
最优解和启发式的区别
- Optimizing and heuristic alogirithms
- There are two categories of algorithms for sloving optimization problems
- Optimizing: Guarantees to find the optimal solution
- Heuristic: Does not guarantee to find the optimal solution, but usually generates a "good" solution within a reasonable amount of time.
- Typically, heuristics can be stated as rules of thumb(经验法则) and they are often designed for a specific problem.
- There are two categories of algorithms for sloving optimization problems
P20.Why heuristics?
为什么要选择启发式
- 得到最优解要消耗大量计算资源
- An optimizing algorithm might consume too much resources.
- 输入可能不是很准确,而启发式算法有较强的鲁棒性,能够找到一个不错的解
- Input to algorithm might be inaccurate and a heuristically good solution might be good enough.
- 启发式算法更容易理解
- For a non-expert, it might be easier to uderstand a heuristic rather than an optimizing algorithm.
P22.Constructive heuristics(建设性启发式)
- 均匀分布,在某个范围内等概率生成某些数
- 步骤、过程,step0-2、了解一下流程图
定义
- A constructive heuristic is a method that iteratively "builds up" a solution.(迭代地构建解决方案)
怎么构建
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Assuming that a solution consists of solution components, it starts with nothing and adds one value of exactly one variable(恰好一个变量的值) in each iteration.
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详细描述
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Let denote a solution to our problem
- 对应上面的Assuming a solution consists of solution components
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step0: Initialization: Begin with all free solution and set solution index t = 0
- 对应上面的start with nothing
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step1: Termination criteria: If t = n, then break with approximate optimum (近似最优)
- 对应下方的终止条件
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setp2: Choose a solution component and a value for that plausibly(似真的) leads to a good feasible solution at termination.
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Set = but with fixed variable
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Set solution index t = t+1, and go to step1
- 选择一个解决方案组件xp,并为xp选择一个值,该值似乎可以在终止时提供一个良好的可行解决方案。
- 对应于上面的adds one value of exactly one variable in each iteration
结束条件
- The algorithm ends when all variables have been assigned a value.
用途
- ... are used to generate a feasible starting solution which can be improved by other algorithm later on.
P24.Greedy algorithm
构造启发式的一种自然且常见的类型是贪婪算法
- A natural, and common type of constructive heuristics is greedy algorithms.
- Each variable fixings(变量固定值) is choosen as the variable that locally improve the objective most.
- Of course, variable fixings are choosen without breaking feasibility.
P26-.Huffman’s algorithm
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哈夫曼编码、文字压缩
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Huffman's algorithm - A greedy, constructive, algorithm for text compression.
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Huffman's algorithm is a greedy algorithm that identifies the optimal code for a particular character set and text to code.(只需记住它是一种贪婪算法)
P29.Graph
图的定义
- A graph is a set of objects that are connected to each other through links.
P31.Binary tree
什么是树
- 两种定义方式
- A tree is an undirected graph where each pair of vertices is connected by exactly one path.
- A tree connected with n vertices and n-1 edges.
什么是二叉树
- A binary tree is a rooted tree in which no node has more than two children.
P35.Tries(prefix trees)
什么是Tries
- Character codes can be represented using a special type of tree.
- In a tries, each node is associated with a string and each edge is labeled with a sequence of characters.
- The root is an empty node.
- The value of a node is concatenating the value of its parent with the character sequence on the edge connecting it with the parent.
P36.Definition - Prefix
什么是前缀、后缀
- A prefix can be described as a starting of a word.
举例:zhuyun的前缀
zhuyun
zhuyu
zhuy
zhu
zh
z
什么是前缀码
- No character code is a prefix of another character code. This type of encoding is called prefix code.
给出字符串、能够写出前缀后缀、注意不止一个、是有一系列的前缀(上方的举例中有)
P42-.Huffmans’s algorithm
给一个例子,然后画出过程,构建huffman🎄
- P43~P50中有例子
P58.Neighborhood search
用来求解背包问题(18年新题目)、把背包问题描述成数学的形式、自己写一遍算法、写出计算步骤
- 定义邻居
- 如果是在一维坐标轴上的实数
- 如果是二维坐标
- 如果是在一维坐标轴上的实数
- 背包问题
- Parameters:
- n: The number of items
- l: {1, ..., n} Index set over the n items
- : The value of item i
- : The weight of item i
- W: The weight capacity of the knapsack
- Decision variables:
- if the item is chosen
- if the item is not chosen
- Objective function:
- Maximize
- Constraints:
- Parameters:
- Example:
-
Maximize:
-
Subject to:
-
-
构建数学模型
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Parameters:
- n: 4
- l: {1, 2, 3, 4}
- p: {4, 10, 5, 8}
- w: {3, 9, 4, 6}
- W: 12
-
Decision variables:
-
Subjective function:
- MAX
-
Constraints:
-
-
求解
x(0) = [0 0 1 0]T Z = 5
N(x(0)) [1 0 1 0]T Z = 9
[0 1 1 0]T infeasible
[0 0 0 0]T Z = 0
[0 0 1 1]T Z = 13
x(1) = [0 0 1 1]T
N(x(1)) [1 0 1 1]T infeasible
[0 1 1 1]T infeasible
[0 0 0 1]T Z = 8
[0 0 1 0]T Z = 5
break
x(1) is local optimal
P89.Tabu search (不确定会考)
- 哪些要、哪些不要
x(0) = [0 0 1 0]T Z = 5 tabu:None
N(x(0)) [1 0 1 0]T Z = 9
[0 1 1 0]T infeasible
[0 0 0 0]T Z = 0
[0 0 1 1]T Z = 13
x(1) = [0 0 1 1]T tabu: x(0)
N(x(1)) [1 0 1 1]T infeasible
[0 1 1 1]T infeasible
[0 0 0 1]T Z = 8
[0 0 1 0]T Z = 5 (不选,this is tabu)
x(2) = [0 0 0 1] tabu:x(1)
N(x(2)) [1 0 0 1] Z = 12
[0 1 0 1] infeasible
[0 0 1 1] tabu
[0 0 0 0] Z = 0
...
P108.Recursion
定义
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A function that is defined in terms of itself is called recursive.
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Recursive functions require at least one base case
- A base case is an input value for which the function can be calculated without recursion.
- Without a base case it is not possible to terminate the calculation of a recursion function.
- 什么是base case(考点):base case是一个(输入)值,不需要递归就可以为其计算函数。
举例
- Example: f(x) = 2f(x -1) , where f(0) = 0 (x >= 0), f(0)=0为base case
递归的基本规则
- Fundamental rules of recursion:
- Base cases: There needs to be at least one base case, which can be solved whithout recursion.
- Progress: For the cases that are solved using recursion, recursive calls must progress towards a base case.
P119.Mergesort
- 先分解再合并排序的过程
- 写出每步步骤
分治divide-and- conquer
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Divide-and-conquer is an algorithm design technique based on recursion.
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分治是一种基于递归的算法设计技术。
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Divide: Smaller problems are solved recursively
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Conquer: The solutions to the original problem is found by combining the solutions to the (smaller) subproblems.
- 原问题的解是由(较小的)子问题的解的组合得到的。
P133.Dynamic Programming
- 动态规划找出最优解、相比贪心算法的优点
P138
- 不选、选、画出图、动态规划要掌握该图
- 背包问题的动态规划图
- 图一定要会画(必考)
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