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2、关联对象知识点整理

2、关联对象知识点整理

作者: Jack__Lee | 来源:发表于2020-09-04 11:08 被阅读0次

    由于分类是不能直接添加成员变量的,因此需要使用关联对象技术为分类添加成员变量,由此引出几个问题:

    • 问题1❓:什么是成员变量,成员变量和实例变量还有属性的区别是什么?
    • 问题2❓:分类中是如何添加成员变量的,其实现原理是什么?
    • 问题3❓:分类中添加的成员变量被保存在哪?(在宿主类上还是其他什么地方)
    void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
    
        //1.创建一个空的ObjcAssociation对象
        ObjcAssociation old_association(0, nil);
    
        // 2.对关联对象进行内存管理操作retain/copy
        id new_value = value ? acquireValue(value, policy) : nil;
        {
            //3.创建AssociationsManager对象和其成员变量AssociationsHashMap对象
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            
            //4.将被关联对象的指针地址反转
            disguised_ptr_t disguised_object = DISGUISE(object);
    
            // 5.判断传入的关联对象是否为空
            if (new_value) {
                 //如果不为空
                 /*通过被关联对象的指针地址从AssociationsHashMap中获取对应的      
                  ObjectAssociationMap
                */
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                //如果该被关联对象已经存在了对应的ObjectAssociationMap
                if (i != associations.end()) {
                    // 通过参数key获取到ObjectAssociationMap对应的ObjcAssociation
                    ObjectAssociationMap *refs = i->second;
                    ObjectAssociationMap::iterator j = refs->find(key);
                    //如果存在对应的ObjcAssociation
                    if (j != refs->end()) {
                        //把开始创建的空的ObjcAssociation对象设置为找到的这个ObjcAssociation
                        old_association = j->second;
                        //把当前的关联对象封装为ObjcAssociation并赋值给ObjectAssociationMap中key对应的值
                        j->second = ObjcAssociation(policy, new_value);
                    } else {//如果没有找到存在对应的ObjcAssociation,那就根据参数key直接设置
                        (*refs)[key] = ObjcAssociation(policy, new_value);
                    }
                } else { //如果该被关联对象不存在了对应的ObjectAssociationMap
                    // 那么就创建新的ObjectAssociationMap
                    ObjectAssociationMap *refs = new ObjectAssociationMap;
                    //以被关联对象的反转地址为key,新创建的ObjectAssociationMap为value,映射为ObjectAssociationHashMap
                    associations[disguised_object] = refs;
                    //把参数key作为ObjectAssociationMap的key,ObjcAssociation对象为value
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                    //最后设置这个被关联对象为有关联对象
                    object->setHasAssociatedObjects();
                }
            } else {//如果传入的关联对象为nil,会将被关联对象的对应关联对象擦除
                // setting the association to nil breaks the association.
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                if (i !=  associations.end()) {
                    ObjectAssociationMap *refs = i->second;
                    ObjectAssociationMap::iterator j = refs->find(key);
                    if (j != refs->end()) {
                        old_association = j->second;
                        refs->erase(j);
                    }
                }
            }
        }
        // 最后将old_association擦除
        if (old_association.hasValue()) ReleaseValue()(old_association);
    }
    
    id _object_get_associative_reference(id object, void *key) {
        id value = nil;
        uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
        {
            AssociationsManager manager;
            // 初始化hashmap
            AssociationsHashMap &associations(manager.associations());
            // 当前对象的地址按位取反(key)
            disguised_ptr_t disguised_object = DISGUISE(object);
            // <first: disguised_object,second:ObjectAssociationMap>
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                ObjectAssociationMap *refs = i->second;
                // <first: 自定义的标识,second:ObjcAssociation>
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    ObjcAssociation &entry = j->second;
                    value = entry.value();
                    policy = entry.policy();
                    if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
                        objc_retain(value);
                    }
                }
            }
        }
        if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
            objc_autorelease(value);
        }
        return value;
    }
    
    inline void
    objc_object::setHasAssociatedObjects()
    {
        if (isTaggedPointer()) return;
    
     retry:
        // 设置当前的isa指针的标识
        isa_t oldisa = LoadExclusive(&isa.bits);
        isa_t newisa = oldisa;
        if (!newisa.nonpointer  ||  newisa.has_assoc) {
            ClearExclusive(&isa.bits);
            return;
        }
        newisa.has_assoc = true;
        if (!StoreExclusive(&isa.bits, oldisa.bits, newisa.bits)) goto retry;
    }
    
    inline void
    objc_object::rootDealloc()
    {
        if (isTaggedPointer()) return;  // fixme necessary?
    
        if (fastpath(isa.nonpointer  &&  
                     !isa.weakly_referenced  &&  
                     !isa.has_assoc  &&  
                     !isa.has_cxx_dtor  &&  
                     !isa.has_sidetable_rc))
        {
            assert(!sidetable_present());
            free(this);
        } 
        else {
            object_dispose((id)this);
        }
    }
    
    id 
    object_dispose(id obj)
    {
        if (!obj) return nil;
    
        objc_destructInstance(obj);    
        free(obj);
    
        return nil;
    }
    
    void *objc_destructInstance(id obj) 
    {
        if (obj) {
            // Read all of the flags at once for performance.
            bool cxx = obj->hasCxxDtor();
            bool assoc = obj->hasAssociatedObjects();
    
            // This order is important.
            if (cxx) object_cxxDestruct(obj);
            if (assoc) _object_remove_assocations(obj);
            obj->clearDeallocating();
        }
    
        return obj;
    }
    
    void _object_remove_assocations(id object) {
        vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            if (associations.size() == 0) return;
            disguised_ptr_t disguised_object = DISGUISE(object);
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                // copy all of the associations that need to be removed.
                ObjectAssociationMap *refs = i->second;
                for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                    elements.push_back(j->second);
                }
                // remove the secondary table.
                delete refs;
                associations.erase(i);
            }
        }
        // the calls to releaseValue() happen outside of the lock.
        for_each(elements.begin(), elements.end(), ReleaseValue());
    }
    
    

    关联对象并不是存储在被关联对象本身内存中,而是存储在全局的统一的一个AssociationsManager中,如果设置关联对象为nil,就相当于是移除关联对象。

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