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UIDynamicBehavior

UIDynamicBehavior

作者: Laughingg | 来源:发表于2016-07-13 14:44 被阅读26次
    import Foundation
    import UIKit
    
    //
    //  UIDynamicBehavior.h
    //  UIKit
    //
    //  Copyright (c) 2012-2015 Apple Inc. All rights reserved.
    //
    
    @available(iOS 9.0, *)
    public enum UIDynamicItemCollisionBoundsType : UInt {
        
        case Rectangle
        case Ellipse // radii will be determined from the items bounds width, height
        case Path
    }
    
    public protocol UIDynamicItem : NSObjectProtocol {
        
        public var center: CGPoint { get set }
        public var bounds: CGRect { get }
        public var transform: CGAffineTransform { get set }
        
        /**
         The collision type represents how the dynamics system will evaluate collisions with 
         respect to the dynamic item. defaults to UIDynamicItemCollisionBoundsTypeRectangle
         */
        @available(iOS 9.0, *)
        optional public var collisionBoundsType: UIDynamicItemCollisionBoundsType { get }
        
        /**
         The path must represent a convex polygon with counter clockwise winding and no self intersection. 
         The point (0,0) in the path corresponds to the dynamic item's center.
         */
        @available(iOS 9.0, *)
        optional public var collisionBoundingPath: UIBezierPath { get }
    }
    
    @available(iOS 9.0, *)
    public class UIDynamicItemGroup : NSObject, UIDynamicItem {
        
        public init(items: [UIDynamicItem])
        
        public var items: [UIDynamicItem] { get }
    }
    
    @available(iOS 7.0, *)
    public class UIDynamicBehavior : NSObject {
        
        // 添加子行为(主要是让他自定义 behavior )
        public func addChildBehavior(behavior: UIDynamicBehavior)
        // 移除子行为
        public func removeChildBehavior(behavior: UIDynamicBehavior)
        
        // 获取所有的子行为
        public var childBehaviors: [UIDynamicBehavior] { get }
        
        // When running, the dynamic animator calls the action block on every animation step.
        // 当运行,动态动画器调用动作块在每个动画的步骤。
        // 行为
        public var action: (() -> Void)?
        
        public func willMoveToAnimator(dynamicAnimator: UIDynamicAnimator?) // nil when being removed from an animator
        
        // 获取动画执行者
        public var dynamicAnimator: UIDynamicAnimator? { get }
    }
    

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