using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hehe : AudioCtroller
{
GameObject ziji;
// Use this for initialization
private float timer;
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
StartCoroutine(biu());
}
}
IEnumerator biu()
{
PlayEffect(Music.Towers.Bottle);
yield return new WaitForSeconds(1);
PlayEffect(Music.Music_Item.bomb);
}
}
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