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iOS 小组件动画(Gif或者视频)

iOS 小组件动画(Gif或者视频)

作者: 新生的光明 | 来源:发表于2024-09-08 17:52 被阅读0次
Local.gif

小组件实现动画的若干种办法:
1.getTimeline:刷新不及时、且每天有固定的刷新次数
2.特殊字体:利用Text定时器属性及图片制作成的特殊字体
3.利用私有方法:clockHandRotationEffect

一. TimeLine

网上有很多资料,省略

二. 特殊字体

项目地址:https://github.com/liudhzhyym/WidgetAnimationSample?tab=readme-ov-file

三. clockHandRotationEffect

这个可以制作很多动画:平移、旋转、缩放等
具体效果:滚动相册、摇摇乐、时钟、风扇等

今天我们来细说如何展示Gif或者视频
gif解析出每一张图片、视频解析出妹一帧

核心代码如下:

import SwiftUI
import ClockHandRotationKit


@available(iOS 14.0, *)
struct ArcView: Shape {
    var arcStartAngle: Double
    var arcEndAngle: Double
    var arcRadius: Double
    func path(in rect: CGRect) -> Path {
        var path = Path()
        path.addArc(center: CGPoint(x: rect.midX, y: rect.midY),
                    radius: arcRadius,
                    startAngle: .degrees(arcStartAngle),
                    endAngle: .degrees(arcEndAngle),
                    clockwise: false)
        return path
    }
}

@available(iOS 14.0, *)
//原理其实就是有N帧就放N张图片在原地不动,然后借助mask这个方法放一个遮罩.每个遮罩对应圆的一块角度区域.然后都旋转起来后,就会出现类似电影一样一帧一帧出现的视频效果.
struct LocalGifView: View {
    //    var entry: DynamicWidgetProvider.Entry
        var name: String
        var body: some View {
            if let gifPath = Bundle.main.path(forResource: name, ofType: "gif"),
               let gifData = NSData(contentsOfFile: gifPath),
               let gifImage = UIImage.sd_image(withGIFData: gifData as Data),
               let gifImages = gifImage.images, gifImages.count > 0 {
                GeometryReader { proxy in
                    let width = proxy.size.width
                    let height = proxy.size.height
                    let duration = gifImage.duration
                    
                    //https://max2d.com/archives/897   计算原理.   如果要方便,那就是lineWidth设置为imageWH.然后arcRadius设置为一个非常非常大的数即可不用做以下运算. 下面的只是为了说清楚算法
                    //多少度
                    let angle = 360.0 / Double(gifImages.count)
                    //正方形宽高
                    let imageWH = max(width, height)
                    //一半宽高
                    let halfWH = (imageWH / 2)
                    //一半弧度
                    let halfRadian = (angle / 2)/180.0 * M_PI
                    let tanHalf = tan(halfRadian)
                    //半径
                    let radiu = sqrt((5 * halfWH * halfWH) + (halfWH * halfWH) / (tanHalf * tanHalf) + (4 * halfWH * halfWH / tanHalf))
                    let b = halfWH / tanHalf
                    let t = radiu - imageWH - b
                    let lineWidth = radiu - b;
                    let arcRadius = (radiu - (lineWidth / 2)) * 300//这里其实不乘以300才是完完全全正确的结果,每个大小都是刚刚好的.但是这样转起来之后重叠部分会留阴影, 所以加以放大后.半径变大了,但是重叠部分还是那么大.相应的周长绝对速度就变大了. 这样阴影就会快速略过,肉眼便无法感知了.越放大效果越好.应该是这个理
                    let offsetY = arcRadius - t / 2
                    ZStack {
                        ForEach(1...gifImages.count, id: \.self) { index in
                            Image(uiImage: gifImages[gifImages.count-index])
                                .resizable()
                                .aspectRatio(contentMode: .fit)
                                .frame(width: width, height: height)
                                .mask(
                                    ArcView(arcStartAngle: angle * Double(index - 1),
                                            arcEndAngle: angle * Double(index),
                                            arcRadius: arcRadius)
                                    .stroke(style: .init(lineWidth: lineWidth, lineCap: .square, lineJoin: .miter))
                                    .frame(width: width, height: height)
                                    .clockHandRotationEffect(period: .custom(duration))
                                    .offset(y: offsetY)
                                )
                        }
                    }
                    .frame(width: width, height: height)
                }
            }
        }
}

第二种写法:

import SwiftUI
import ClockHandRotationKit
import SDWebImage

struct ArcView: Shape {
    var arcStartAngle: Double
    var arcEndAngle: Double
    var arcRadius: Double
    func path(in rect: CGRect) -> Path {
        var path = Path()
        path.addArc(center: CGPoint(x: rect.midX, y: rect.midY),
                    radius: arcRadius,
                    startAngle: .degrees(arcStartAngle),
                    endAngle: .degrees(arcEndAngle),
                    clockwise: false)
        return path
    }
}

struct DynamicGifView: View {
    var entry: DynamicWidgetProvider.Entry
    var name: String
    var body: some View {
        if let gifPath = Bundle.main.path(forResource: name, ofType: "gif"),
           let gifData = NSData(contentsOfFile: gifPath),
           let gifImage = UIImage.sd_image(withGIFData: gifData as Data),
           let gifImages = gifImage.images, gifImages.count > 0 {
            GeometryReader { proxy in
                let width = proxy.size.width
                let height = proxy.size.height
                let arcWidth = max(width, height)
                let arcRadius = arcWidth * arcWidth
                let angle = 360.0 / Double(gifImages.count)
                let duration = gifImage.duration
                ZStack {
                    ForEach(1...gifImages.count, id: \.self) { index in
                        Image(uiImage: gifImages[index-1])
                            .resizable()
                            .aspectRatio(contentMode: .fit)
                            .frame(width: width, height: height)
                            .mask(
                                ArcView(arcStartAngle: angle * Double(index - 1),
                                        arcEndAngle: angle * Double(index),
                                        arcRadius: arcRadius)
                                .stroke(style: .init(lineWidth: arcWidth, lineCap: .square, lineJoin: .miter))
                                .frame(width: width, height: height)
                                .clockHandRotationEffect(period: .custom(duration / 2))
                                .offset(y: arcRadius) // ⚠️ 需要先进行旋转,再设置offset
                            )
                    }
                }
                .frame(width: width, height: height)
            }
        }
    }
}

ClockHandRotationKit 用到了私有方法已经被苹果封了,需要制作XCFrameWork引入到工程

import SwiftUI
import WidgetKit


@available(iOS 14.0, *)
public enum ClockHandRotationPeriod {
    case custom(TimeInterval)
    case secondHand, hourHand, minuteHand
}

@available(iOS 14.0, *)
public struct ClockHandRotationModifier : ViewModifier {

    let clockPeriod: WidgetKit._ClockHandRotationEffect.Period
    let clockTimezone: TimeZone
    let clockAnchor: UnitPoint
    
    public init(period: ClockHandRotationPeriod, timezone: TimeZone = .current, anchor: UnitPoint = .center) {
        var clockPeriod: WidgetKit._ClockHandRotationEffect.Period = .secondHand
        switch period {
        case .custom(let timeInterval):
            clockPeriod = .custom(timeInterval)
        case .secondHand:
            clockPeriod = .secondHand
        case .hourHand:
            clockPeriod = .hourHand
        case .minuteHand:
            clockPeriod = .minuteHand
        }
        self.clockPeriod = clockPeriod
        self.clockTimezone = timezone
        self.clockAnchor = anchor
    }

    public func body(content: Content) -> some View {
        content
            ._clockHandRotationEffect(self.clockPeriod, in: self.clockTimezone, anchor: self.clockAnchor)
    }

}

@available(iOS 14.0, *)
extension View {

    public func clockHandRotationEffect(period : ClockHandRotationPeriod, in timeZone: TimeZone = .current, anchor: UnitPoint = .center) -> some View {
        return modifier(ClockHandRotationModifier(period: period, timezone: timeZone, anchor: anchor))

        
    }
    
   
}

参考资料:
特殊GIF字体
TopWidget开源代码
Gif动画实现
灵动组件

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