Using Content Example
Camera
Using Cameras
跑步时降低相机的位置交互设计:
UMG UI Designer
https://www.bilibili.com/video/BV1Wx411h7Es?p=1
图形 UI 设计器
Creating a Dynamic UMG System(没有字幕)
Gamepad Support for UMG (没有字幕)
Slate UI Framework
https://www.bilibili.com/video/av96526883/
Scaleform to UMG with Six Foot Games
https://www.bilibili.com/video/av46658937/
Drag & Drop with UMG
关卡快速设计
Level Streaming
https://www.bilibili.com/video/av54260723/
Getting Started with Level Streaming
https://www.bilibili.com/video/av54261935/
Saving and Loading
Saving Your Game
Level Design Breakdown
Foliage Instanced Meshes
Geometry Editing Content Examples
Level Design Content Examples
Get a Load of This: How to make a Loading Screen | Live Training | Unreal Engine
https://www.bilibili.com/video/av46097024
Blueprint Generating Procedural Rooms
Landscape Outdoor Terrain
Getting Started with Landscapes (没有字幕)
Landscapes Content Examples(Foliage Instanced Meshes)
Foliage | Live Training | Unreal Engine
‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine
H形 八字虽然长距离战斗不受阻碍,但战争机器的水平通常是为了让两支队伍相互远眺,以及他们可能采取的策略。 这意味着玩家可以互相打电话给敌人寻找诱饵,试图侧翼的敌人,或者通常会有多少人参与前线。
虽然玩家可以在很远的距离看到彼此,但是他们的武器准确性可以防止任何人从如此远的地方杀死任何人。 然而,子弹可能会造成几乎未命中,并且会在地图开始时提升感知剧。
通常使用各种噱头和钩子来确保地图令人难忘。 有时这些会带来游戏玩法的影响,例如火车会定期冲过地图,有时候它们只是美观,例如在环境中隐约可见的钟楼或者本来可能是墙壁的海洋。 除了帮助使地图令人难忘,这些功能可以作为有助于导航的独特点。
测试
尽早开始测试
开发者工具——》会话前端——》自动化
Automation System Overview
平台开发:
Force Feedback and the Force Feedback Component(力反馈)
Low Latency Frame Syncing
Setting TV Safe Zone Debugging
Import Options Content Examples:外部3D资源导入
Adjusting Your Content to Perform on Target Hardware | Dev Days 2018 | Unreal Engine
UE4 for Mobile | Live Training | Unreal Engine Livestream
Mobile Rendering & Vulkan | Feature Highlight | Unreal Engine
性能: 最好的优化通常从您在项目一开始就完成的工作开始。项目开始后,必须确定各种艺术“预算”。
In-Game Analytics
Performance and Profiling
https://www.bilibili.com/video/av54259889/
Hierarchical Level of Detail
https://www.bilibili.com/video/av54266089/
Using the new Proxy Geometry Tool
https://www.bilibili.com/video/av59842085
UE4 Performance and Profiling
https://www.bilibili.com/video/av54262864/
Optimizing Your Game
团队:
Deploying the Engine
Collaboration in Unreal Engine 4
Derived Data Cache
UE4 for Game Jams (没有字幕)
https://www.bilibili.com/video/av54268321/
Managing Source Code with Assembla
插件:
C++ Plugin Based State Machine 1-4 (没有字幕)
Stereo Panoramic Plugin | Live Training | Unreal Engine
https://www.bilibili.com/video/av54261269/
Realtime Simulation and Volume Modelling Plugin
打包:
Packaging and Cooking Games
文件:
Asynchronous Asset Loading
Asset Registry
Build Tools?
Module API Specifiers
Localization
Assets and Packages
Directory Structure
Distributions
Redirectors
声音:
Audio Content
Amplifying Your Game's Audio with FMOD (没有字幕)
https://www.bilibili.com/video/av54265660/
Building a Music System in Blueprints
Audio & Blueprints | Live Training | Unreal Engine
美术
Blender to Unreal Engine 4(没有字幕)
SideFX Houdini UE4 Plugin (没有字幕)
Getting Started with Character Morph Targets (没有字幕)
Photorealistic Character Project(没有字幕)
https://www.bilibili.com/video/BV1tW411K78a?p=2
Understanding Technical Art
'AAA Quality Meets Independent Freedom' by Ninja Theory (没有字幕)
Creating Complex In-Game Effects (没有字幕)
FBX Import/Export with Sequencer & Sept #ue4jam Winners 2016 | Feature Highlight | Unreal Engine
Creating Complex VFX | Live Training | Unreal Engine Livestream
'Stylized VFX in RiME' by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine
网友评论