UE4范例

作者: 右腕 | 来源:发表于2019-02-16 19:43 被阅读0次

    Using Content Example

    Camera

    Using Cameras

    跑步时降低相机的位置

    交互设计:

    UMG UI Designer

    https://www.bilibili.com/video/BV1Wx411h7Es?p=1

    图形 UI 设计器

    Creating a Dynamic UMG System(没有字幕)

    Gamepad Support for UMG (没有字幕)

    Slate UI Framework

    https://www.bilibili.com/video/av96526883/

    Scaleform to UMG with Six Foot Games 

    https://www.bilibili.com/video/av46658937/

    Drag & Drop with UMG 

    关卡快速设计

    Level Streaming

    https://www.bilibili.com/video/av54260723/

    Getting Started with Level Streaming

    https://www.bilibili.com/video/av54261935/

    Saving and Loading 

    Saving Your Game

    Level Design Breakdown

    Foliage Instanced Meshes

    Geometry Editing Content Examples

    Level Design Content Examples

    Get a Load of This: How to make a Loading Screen | Live Training | Unreal Engine

    https://www.bilibili.com/video/av46097024

    Blueprint Generating Procedural Rooms 

    Landscape Outdoor Terrain

    Getting Started with Landscapes (没有字幕)

    Landscapes Content Examples(Foliage Instanced Meshes)

    Foliage | Live Training | Unreal Engine

    ‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine

    H形 八字

    虽然长距离战斗不受阻碍,但战争机器的水平通常是为了让两支队伍相互远眺,以及他们可能采取的策略。 这意味着玩家可以互相打电话给敌人寻找诱饵,试图侧翼的敌人,或者通常会有多少人参与前线。

    虽然玩家可以在很远的距离看到彼此,但是他们的武器准确性可以防止任何人从如此远的地方杀死任何人。 然而,子弹可能会造成几乎未命中,并且会在地图开始时提升感知剧。

    通常使用各种噱头和钩子来确保地图令人难忘。 有时这些会带来游戏玩法的影响,例如火车会定期冲过地图,有时候它们只是美观,例如在环境中隐约可见的钟楼或者本来可能是墙壁的海洋。 除了帮助使地图令人难忘,这些功能可以作为有助于导航的独特点。

    测试

    尽早开始测试

    开发者工具——》会话前端——》自动化

    Automation System Overview

    平台开发:

    Force Feedback and the Force Feedback Component(力反馈)

    Low Latency Frame Syncing

    Setting TV Safe Zone Debugging

    Import Options Content Examples:外部3D资源导入

    Adjusting Your Content to Perform on Target Hardware | Dev Days 2018 | Unreal Engine

    UE4 for Mobile | Live Training | Unreal Engine Livestream

    Mobile Rendering & Vulkan | Feature Highlight | Unreal Engine

    性能: 最好的优化通常从您在项目一开始就完成的工作开始。项目开始后,必须确定各种艺术“预算”。

    In-Game Analytics

    Performance and Profiling

    https://www.bilibili.com/video/av54259889/

    Hierarchical Level of Detail

    https://www.bilibili.com/video/av54266089/

    Using the new Proxy Geometry Tool

    https://www.bilibili.com/video/av59842085

    UE4 Performance and Profiling

    https://www.bilibili.com/video/av54262864/

    Optimizing Your Game 

    团队:

    Deploying the Engine

    Collaboration in Unreal Engine 4
    Derived Data Cache

    UE4 for Game Jams (没有字幕)

    https://www.bilibili.com/video/av54268321/

    Managing Source Code with Assembla

    插件:

    C++ Plugin Based State Machine 1-4 (没有字幕)

    Stereo Panoramic Plugin | Live Training | Unreal Engine

    https://www.bilibili.com/video/av54261269/

    Realtime Simulation and Volume Modelling Plugin

    打包:

    Packaging and Cooking Games

    文件:

    Asynchronous Asset Loading

    Asset Registry

    Build Tools?

    Module API Specifiers

    Localization

    Assets and Packages

    Directory Structure

    Distributions

    Redirectors

    声音:

    Audio Content

    Amplifying Your Game's Audio with FMOD (没有字幕)

    https://www.bilibili.com/video/av54265660/

    Building a Music System in Blueprints

    Audio & Blueprints | Live Training | Unreal Engine

    美术

    Blender to Unreal Engine 4(没有字幕)

    SideFX Houdini UE4 Plugin (没有字幕)

    Getting Started with Character Morph Targets (没有字幕)

    Photorealistic Character Project(没有字幕)

    https://www.bilibili.com/video/BV1tW411K78a?p=2

    Understanding Technical Art 

    'AAA Quality Meets Independent Freedom' by Ninja Theory (没有字幕)

    Creating Complex In-Game Effects (没有字幕)

    FBX Import/Export with Sequencer & Sept #ue4jam Winners 2016 | Feature Highlight | Unreal Engine

    Creating Complex VFX | Live Training | Unreal Engine Livestream

    'Stylized VFX in RiME' by Simon Trümpler | Unreal Fest Europe 2018 | Unreal Engine

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