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iOS 动画 —— 活动加载器

iOS 动画 —— 活动加载器

作者: 天空中的球 | 来源:发表于2016-08-08 00:32 被阅读415次

    平常我们在加载数据的时候通常用UIActivityIndicatorView, 但是有时产品想改改样式,在此刚好看到几款动画兴许可以当做活动加载器,特此学习下。

    学习来源:DTIActivityIndicatorView-Swift,在此用Objective-C模仿一下。

    一、圈圈的跳动
    pulse
    #import "PulseView.h"
    
    @interface PulseView ()
    
    @property (nonatomic, strong) UIView *pulseView;
    
    @end
    
    @implementation PulseView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
            
            CGSize pulseSize = CGRectInset(frame, 2.0, 2.0).size;
            _pulseView = [[UIView alloc] init];
            _pulseView.backgroundColor = [UIColor whiteColor];
            _pulseView.frame = CGRectMake(0.0, 0.0, pulseSize.width, pulseSize.height);
            _pulseView.layer.cornerRadius  = MIN(pulseSize.width,pulseSize.height)/2.0;
            [self addSubview:_pulseView];
            
        }
        return self;
    }
    
    - (void)startAnimating {
        
        CAKeyframeAnimation *scaleAnimation =  [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
        scaleAnimation.values = @[@0,@1];
        
        CAKeyframeAnimation *opacityAnimation =  [CAKeyframeAnimation animationWithKeyPath:@"opacity"];
        opacityAnimation.values = @[@1,@0];
        
        CAAnimationGroup *group = [CAAnimationGroup animation];
        group.duration = 1.0;
        group.repeatCount = MAXFLOAT;
        group.removedOnCompletion = NO;
        group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        group.animations = @[scaleAnimation, opacityAnimation];
        [self.pulseView.layer addAnimation:group forKey:@"Animation_Pulse"];
        
    }
    
    @end
    
    二、变换的跳动
    doublw
    #import "DoubleBounceView.h"
    
    @interface DoubleBounceView ()
    
    @property (nonatomic, strong) UIView *bounceOutView;
    @property (nonatomic, strong) UIView *bounceInView;
    
    @end
    
    @implementation DoubleBounceView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
            
            CGSize size = CGRectInset(frame, 2.0, 2.0).size;
            _bounceInView = [self makeBounceViewWithSize:size];
            _bounceOutView = [self makeBounceViewWithSize:size];
            [self addSubview:_bounceOutView];
            [self addSubview:_bounceInView];
        }
        return self;
    }
    
    - (UIView *)makeBounceViewWithSize:(CGSize)size {
        UIView *view = [[UIView alloc] init];
        view.frame = CGRectMake(0, 0, size.width, size.height);
        view.backgroundColor = [UIColor whiteColor];
        view.layer.cornerRadius = MIN(size.width,size.height)/2.0;
        view.layer.opacity = 0.6;
        return view;
    }
    
    - (void)startAnimating {
        
        CAKeyframeAnimation *scaleInAnimation =  [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
        scaleInAnimation.values = @[@0, @1, @0];
        scaleInAnimation.removedOnCompletion = NO;
        scaleInAnimation.repeatCount = CGFLOAT_MAX;
        scaleInAnimation.duration = 2;
        scaleInAnimation.timingFunctions = @[
                                      [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                      [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                      [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
                                      ];
    
        
        CAKeyframeAnimation *scaleOutAnimation =  [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
        scaleOutAnimation.values = @[@1, @0, @1];
        scaleOutAnimation.removedOnCompletion = NO;
        scaleOutAnimation.repeatCount = MAXFLOAT;
        scaleOutAnimation.duration = 2;
        scaleOutAnimation.timingFunctions = @[
                                             [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                             [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                             [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
               
                                             ];
        [self.bounceOutView.layer addAnimation:scaleOutAnimation forKey:@"scaleOutAnimation"];
        [self.bounceInView.layer addAnimation:scaleInAnimation forKey:@"scaleInAnimation"];
     
    }
    
    
    @end
    
    
    三、琴块的变化
    wave.gif
    #import "WaveView.h"
    
    static const NSInteger kRectCount = 5;
    static const CGFloat kSpaceBetweenRect = 3.0;
    
    @interface WaveView ()
    
    @property (nonatomic, strong) UIView *rectView;
    
    @end
    
    @implementation WaveView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
        
            _rectView = [[UIView alloc] initWithFrame: frame];
            [self addSubview:_rectView];
            
            CGFloat rectWidth = (frame.size.width - kSpaceBetweenRect *(kRectCount-1)) / kRectCount;
            for (NSInteger i = 0; i < kRectCount; ++i) {
                CALayer *layer = [CALayer layer];
                layer.transform =  CATransform3DMakeScale(1.0, 0.4, 0.0);
                layer.backgroundColor = [UIColor whiteColor].CGColor;
                layer.frame = CGRectMake(i * (rectWidth + kSpaceBetweenRect), 0, rectWidth, frame.size.height);
                [_rectView.layer addSublayer:layer];
            }
            
        }
        return self;
    }
    
    - (void)startAnimating {
        
        for (NSInteger i = 0; i < kRectCount; ++i) {
            
            CALayer *layer = self.rectView.layer.sublayers[i];
            
            CAKeyframeAnimation *animation =  [CAKeyframeAnimation animationWithKeyPath:@"transform"];
            animation.removedOnCompletion = NO;
            animation.repeatCount = MAXFLOAT;
            animation.duration = 1.2;
            
            animation.beginTime = CACurrentMediaTime() + i * 0.1;
            animation.keyTimes = @[@0.0,@0.2, @0.4,@1.0];
            animation.timingFunctions = @[
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
                                          ];
            animation.values = @[
                                 [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 0.4, 0.0)],
                                 [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 1.0, 0.0)],
                                 [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 0.4, 0.0)],
                                 [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.0, 0.4, 0.0)]
                                 ];
        
            [layer addAnimation:animation forKey:[NSString stringWithFormat:@"wave_animation_%lu",i]];
            
        }
       
    }
    
    @end
    
    
    四、方块的旋转
    Rota.gif
    #import "RotatingView.h"
    
    @interface RotatingView ()
    
    @property (nonatomic, strong) UIView *planeView;
    
    @end
    
    @implementation RotatingView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
     
            CGSize size = CGRectInset(frame, 2.0, 2.0).size;
            _planeView = [[UIView alloc] init];
            _planeView.backgroundColor = [UIColor whiteColor];
            _planeView.frame = CGRectMake(0.0, 0.0, size.width, size.height);
            [self addSubview:_planeView];
        }
        return self;
    }
    
    
    CATransform3D transformPlane(CGFloat perspective, CGFloat angle,
                                 CGFloat x, CGFloat y, CGFloat z) {
        CATransform3D translation = CATransform3DIdentity;
        translation.m34 = perspective;
        return CATransform3DRotate(translation, angle, x, y, z);
        
    }
    
    - (void)startAnimating {
        
        CAKeyframeAnimation *animation =  [CAKeyframeAnimation animationWithKeyPath:@"transform"];
        animation.removedOnCompletion = NO;
        animation.repeatCount = MAXFLOAT;
        animation.duration = 2;
        animation.keyTimes = @[@0.0,@0.45,@0.95];
        animation.timingFunctions = @[
                                      [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                      [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                      [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
                                      ];
        animation.values = @[
                             [NSValue valueWithCATransform3D:transformPlane(1.0/120.0, 0.0, 0.0, 0.0, 0.0)],
                              [NSValue valueWithCATransform3D:transformPlane(1.0/120.0, (CGFloat)M_PI, 0.0, 1.0, 0.0)],
                              [NSValue valueWithCATransform3D:transformPlane(1.0/120.0, (CGFloat)M_PI, 0.0, 0.0, 1.0)]
                             ];
      
        [self.planeView.layer addAnimation:animation forKey:@"Animation_Plane"];
    }
    
    @end
    
    
    五、二圆旋转飞
    Chasing.gif
    #import "ChasingView.h"
    
    @interface ChasingView ()
    
    @property (nonatomic, strong) UIView *dotOneView;
    @property (nonatomic, strong) UIView *dotTwoView;
    
    @end
    
    @implementation ChasingView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
            
            self.layer.shouldRasterize = YES;
            self.backgroundColor = [UIColor lightGrayColor];
            CGFloat sizeWidth = frame.size.width * 3/5;
            _dotOneView = [self makeDotViewWithSize:CGRectMake((frame.size.width - sizeWidth)/2.0, 1.0, sizeWidth, sizeWidth)];
            _dotTwoView = [self makeDotViewWithSize:CGRectMake((frame.size.width - sizeWidth)/2.0, frame.size.height = sizeWidth, sizeWidth, sizeWidth)];
            [self addSubview:_dotOneView];
            [self addSubview:_dotTwoView];
            
        }
        return self;
    }
    
    - (UIView *)makeDotViewWithSize:(CGRect)rect {
        UIView *view = [[UIView alloc] init];
        view.frame = rect;
        view.backgroundColor = [UIColor whiteColor];
        view.layer.cornerRadius = MIN(rect.size.width,rect.size.height)/2.0;
        return view;
    }
    
    - (void)startAnimating {
        
        CABasicAnimation *ratotionAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
        ratotionAnimation.fromValue = @0;
        ratotionAnimation.toValue = @(2 * M_PI);
        ratotionAnimation.removedOnCompletion = NO;
        ratotionAnimation.repeatCount = MAXFLOAT;
        ratotionAnimation.duration = 2.0;
        ratotionAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
        [self.layer addAnimation:ratotionAnimation forKey:@"chasing_rotation"];
        
        
        CAKeyframeAnimation *scaleOneAnimation =  [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
        scaleOneAnimation.values = @[@1, @0, @1];
        scaleOneAnimation.removedOnCompletion = NO;
        scaleOneAnimation.repeatCount = CGFLOAT_MAX;
        scaleOneAnimation.duration = 2;
        scaleOneAnimation.timingFunctions = @[
                                              [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                              [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                              [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
                                              
                                              ];
        
        CAKeyframeAnimation *scaleTwoAnimation =  [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
        scaleTwoAnimation.values = @[@0, @1, @0];
        scaleTwoAnimation.removedOnCompletion = NO;
        scaleTwoAnimation.repeatCount = CGFLOAT_MAX;
        scaleTwoAnimation.duration = 2;
        scaleTwoAnimation.timingFunctions = @[
                                              [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                              [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                              [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
                                              
                                              ];
        [self.dotOneView.layer addAnimation:scaleOneAnimation forKey:@"chasing_one_scale"];
        [self.dotTwoView.layer addAnimation:scaleTwoAnimation forKey:@"chasing_two_scale"];
        
    }
    
    @end
    
    六、三个点
    threePoint.gif
    #import "SpotifyView.h"
    
    static const NSInteger kCircleCount = 3;
    
    @interface SpotifyView ()
    
    @property (nonatomic, strong) UIView *circleView;
    
    @end
    
    @implementation SpotifyView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if (self = [super initWithFrame:frame]) {
            
            _circleView = [[UIView alloc] initWithFrame: frame];
            [self addSubview:_circleView];
            
            CGFloat circleWidth = frame.size.width / (kCircleCount*2 + 1);
            CGFloat posY = (frame.size.height - circleWidth)/2;
            for (NSInteger i = 0; i < kCircleCount; ++i) {
                CALayer *layer = [CALayer layer];
                layer.backgroundColor = [UIColor whiteColor].CGColor;
                layer.cornerRadius = circleWidth/2;
                layer.frame = CGRectMake(circleWidth + i*(circleWidth*2), posY, circleWidth, circleWidth);
                [_circleView.layer addSublayer:layer];
            }
            
        }
        return self;
    }
    
    - (void)startAnimating {
        
        for (NSInteger i = 0; i < kCircleCount; ++i) {
            
            CALayer *layer = self.circleView.layer.sublayers[i];
    
            CAKeyframeAnimation *animation =  [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
            animation.removedOnCompletion = NO;
            animation.repeatCount = MAXFLOAT;
            animation.duration = 1.2;
            animation.values = @[@1.0, @1.7, @1.0, @1.0];
            animation.beginTime = CACurrentMediaTime() + i * 0.2;
            animation.keyTimes = @[@0.0,@0.2, @0.4,@1.0];
            animation.timingFunctions = @[
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut],
                                          [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]
                                          ];
            
            [layer addAnimation:animation forKey:[NSString stringWithFormat:@"spotify_animation_%lu",i]];
            
        }
        
    }
    
    @end
    
    
    七、网易刷新圈圈(额外需要图片的)
    网易刷新圈圈
    #import "ShowView.h"
    
    static const CGFloat kCicleEdge  = 7.0f;
    
    @interface ShowView ()
    
    @property (nonatomic, strong) CALayer *ballLayer;
    @property (nonatomic, strong) CALayer *circleLayer;
    
    @end
    
    @implementation ShowView
    
    - (instancetype)initWithFrame:(CGRect)frame {
        if ([super initWithFrame:frame]) {
            
            UIImage *ballImage = [UIImage imageNamed:@"ball"]; // size == 30 * 30
            UIImage *circleImage =  [UIImage imageNamed:@"circle"]; // size == 100 * 30
            
            _ballLayer = [CALayer layer];
            _ballLayer.frame = CGRectMake(0, 0, ballImage.size.width - kCicleEdge, ballImage.size.height - kCicleEdge);
            _ballLayer.position = CGPointMake(self.center.x, _ballLayer.position.y);
            _ballLayer.contents = (id)ballImage.CGImage;
            
            _circleLayer = [CALayer layer];
            _circleLayer.frame = CGRectMake(0, 0, circleImage.size.width, circleImage.size.height);
            _circleLayer.position = CGPointMake(self.center.x, _ballLayer.position.y - kCicleEdge);
            _circleLayer.contents = (id)circleImage.CGImage;
    
            [self.layer addSublayer:_ballLayer];
            [self.layer insertSublayer:_circleLayer below:_ballLayer];
        }
        return self;
    }
    
    // 增加动画
    - (void) startAnimating  {
        // 变大
        CABasicAnimation *enlarge = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        enlarge.duration = 0.5f;
        enlarge.repeatCount = 1.0f;
        enlarge.removedOnCompletion = NO;
        enlarge.fromValue = @(0.5f);
        enlarge.toValue = @(1.0f);
        
        // 变小
        CABasicAnimation *decrease = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
        decrease.duration = 0.5f;
        decrease.repeatCount = 1.0f;
        decrease.removedOnCompletion = NO;
        decrease.beginTime = 0.5f;
        decrease.fromValue = @(1.0f);
        decrease.toValue = @(0.5f);
        
        // 位置
        CABasicAnimation *position = [CABasicAnimation animationWithKeyPath:@"position"];
        position.duration = 1.0f;
        position.repeatCount = MAXFLOAT;
        position.fromValue =[NSValue valueWithCGPoint:self.circleLayer.position];
        position.toValue = [NSValue valueWithCGPoint:CGPointMake(self.circleLayer.position.x, self.circleLayer.position.y + self.circleLayer.frame.size.height)];
        
        // 将三组动画组合成
        CAAnimationGroup *group = [CAAnimationGroup animation];
        group.duration = 1;
        group.repeatCount = MAXFLOAT;
        group.removedOnCompletion = NO;
        group.autoreverses = YES;
        group.animations = @[enlarge, decrease, position];
        [self.circleLayer addAnimation:group forKey:@"Animation"];
    }
    
    // 移除动画
    - (void)removeAnimation {
         [self.circleLayer removeAnimationForKey:@"Animation"];
    }
    
    @end
    
    

    PS:上述尝试实现,都是直接用 frame 的!用自动布局尝试直接修改里面的chu

    重点是看startAnimating 中的实现!

    PS: 另外同时学习 Swift ,直接去看 DTIActivityIndicatorView-Swift 里面的实现是很有必要,虽说好久没更新啦。

    同时通过上面几组的学习尝试,更加了体会到了一般动画的构成。

    • CALayer === > Who 事件是谁做 ;
    • CAAnimation ===> How 事件怎么做;
    • AddAnimation ===> Add 将谁做和做怎么结合起来。

    虽说上述几组动画都是一些基本的简单动画,但是任何复杂的动画都是由简单动画构成,所以再次提醒自己动画并没有想象中那么难!

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